Slay the Spire

Slay the Spire

444 ratings
Spire Biomes
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44.840 MB
Jan 18 @ 12:37pm
Apr 26 @ 10:41am
10 Change Notes ( view )

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Spire Biomes

Description
Introduction:
For the sixth year in a row, I'm glad to present another anniversary project! The date is 2024/01/18 and that means it's been six years since Kiooeht gave us the power to do whatever we want to the spire via Mod the Spire. Once again, a whole bunch of people came together to make another amazing mod for all of you to enjoy.

Description:
The map of Slay the Spire is one of the things few mods ever touch, so we're here to change that in the most compatible way possible! Introducing Spire Biomes, all over the first three acts you'll see pockets of color, modifying the nodes within in various ways.
These biomes range from simple modifiers to existing content to theme parks of new monsters, mechanics, events and more! We hope to introduce some fresh ideas to liven up the most stagnating part of StS while staying within the bounds of balance the act permits. We hope you'll enjoy slaying all the new spire denizens!

Of course, not every biome can be to your liking. Thankfully, we thought of that, and you are free to filter them in the mod config menu. Available by clicking on the mods button in the main menu, selecting Spire Biomes in the list of mods and clicking on config.
There's also an option to disable shaders, some biomes make use of them to add snazzy new visuals, however weaker PCs can really struggle with them. If you need the extra boost in performance, please be sure to try and disable them.

Numbers make the happy chemicals in our brains go brr, so here are some stats:
  • 25+ new Biomes, full of modifiers, content and fun!
  • 30+ new Monsters!
  • 10+ new rewards!

With so many moving parts it's impossible to foresee every interaction and some biomes may still require some tweaking, so please use the provided threads to leave feedback.
If you find bugs, please use the bug reports thread to report them, same with the crash reports as explained below:

PLEASE SUBMIT A CRASHLOG IF YOU REPORT A CRASH
You can find the crashlog in \Steam\steamapps\common\SlayTheSpire\sendToDevs\logs\SlayTheSpire.log if you haven't restarted the game after the crash.

The most important bit is most likely going to be at the very end, it'll look something like this
20:43:36.118 ERROR core.CardCrawlGame> Exception caught java.lang.NullPointerException: null ...

Please give us everything from that point onward. Thank you!

Special Thanks:
To the many people in the Slay the Spire discord server who invested their time into contributing. I won't be adding all of them to the workshop page as contributors because it's a little unwieldy at this point, but if you want to see everybody, you can do so here (or look at the biome authors when you hover them in game):
https://github.com/erasels/SpireMapOverhaul/graphs/contributors

Some individuals have put in a ton of effort beyond what was asked for, and I'd like to thank them specifically:
  • Modargo for his help with every step of managing this project. He made this project go very smoothly, and I greatly appreciated his feedback for most of the balancing for contributions.
  • Alchyr for creating the entire map manipulation framework. It might not seem like much, but this mod is quite the technical marvel in the background, and we have him to thank for it.
  • Pandemonium for all his help with making the Biomes look and work as well as they do. I don't understand the magic he used, but I sure know it's working when I see how good the biomes look on the map.
  • 泡泡茶壶 for creating the chinese localization!
  • しょーとけーき for creating the japanese localization!
  • moviejw for creating the korean localization!
  • Kelzon212 for creating the russian localization!
  • Kiooeht for creating ModTheSpire which made all of this possible in the first place.

For the code and documentation, as well as the contribution rules and more, please go to the Spire Biomes (original name Spire Map Overhaul) github repo, found here:
https://github.com/erasels/SpireMapOverhaul
Popular Discussions View All (2)
37
May 19 @ 5:37am
PINNED: Bug&Crash Reports
(Gk) Erasels
26
May 6 @ 1:59pm
PINNED: Balance Feedback
(Gk) Erasels
128 Comments
모럴 19 hours ago 
I love your mod and thank you very much .
But if you don't mind, I'd like to ask you a favor.
I want to play with together in spire mode but that does not apply.
Can you make it work?
And once again, thank you for making this mode.
(Gk) Erasels  [author] May 17 @ 9:42am 
Please use the Bug&Crash Reports thread to reports bugs or crashes. I'll move your post there and will look at it when I have the time.
[DFS] ⇚Scribble⇛ May 17 @ 9:08am 
P.S. My crash report is shortened ( from where the crash begins ), but if you want a longer one, please tell me. :happy_creep:
Laharl May 16 @ 11:17pm 
TOGETHER IN SPIRE PLZ!! :steamhappy:
Fervent Paeans May 7 @ 3:43am 
Also having trouble with any combat in the Fog biome causing my computer to freeze, which can be fixed by turning off shaders in mod config. Also the background noise of the Windy biome plays even when I have all the sound sliders tuned to zero. Besides these problems, I love this mod and the variety it adds to the game.
Lepester May 3 @ 4:58am 
Hey guys, just wanted to let you know that shaders in the Fog biome stresses up my GPU like if it would run in Furmark (RX6600XT).

It literally goes to 100% load and temperature increases as well. Disabling shaders fixes the issue.
(Gk) Erasels  [author] Apr 28 @ 11:17am 
Yes, turn off the minty spire minimap in the minty spire mod config menu.
Алкаш-Фембойчик Apr 28 @ 10:25am 
with "Minty Spire" biomes on the map are invisible, only name is shown. Is there any way to fix?
Aal Izz Well Apr 27 @ 5:36am 
打了这个mod我 的存档消失了:steamfacepalm:
Saint Apr 27 @ 12:21am 
WORKS PERFECTLY WITH TOGETHER IN SPIRE!