RimWorld

RimWorld

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The Dead Man's Switch
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
32.777 MB
Dec 24, 2023 @ 7:16am
Aug 28 @ 5:43pm
85 Change Notes ( view )
You need DLC to use this item.

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The Dead Man's Switch

In 1 collection by AOBA
Universe of the Dead Man's Switch
7 items
Description


Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose. Nara an Interstellar Industries Complex initiated the project of semi-automated war-machines, which aimed at creating a legion of war-machines with low technology and maintenance requirements to aid humans in all galaxies in the war against all those threats.

It was a quite successful project, and as countless fleets of unknown generations of ships marched toward the borders of human civilization, the production technology of these weapons also spread in the edge world... until today.

Introduction
This is a large-scale mod that was created around the cyberpunk theme of the 1990s. It has a lot of content, including heavy metallic weapons, industrial-tactical robots, and bio-mech bionic, so I don’t intend to teach you how to play it. You experience the story you want to play with the new choices! I believe you will find the joy you want.

Content

A new Scenario
A standalone technology tree
An Ideology style pack
A well-prepared interstellar colonization company
A royalty Title system based on military organization
A cargo load of heavy weapons and more than 20 types of military-industrial-style killing machines.
Mechanoids that have customizable weapons.
Cheap but costly bionic
lots of new clothes
CE compatibility

Try it for yourself, I guarantee it's worth a try.

FAQ
Q:how to equip mech weapon? (For mech)
A:Select Mech and right-click the weapon, if the weapon is supported it will be available to equip.

Q:how to equip mech weapon? (For Colonists)
A:They need an exo-skelton suit before equip it.

Q:What weapon did a mech supported
A: you can find the supported weapon inside the info card.

Q: how to get ____ compoment
A: defeat boss group,or trading

Q: can i disable some of mech's worktype?
A: https://steamcommunity.com/sharedfiles/filedetails/?id=3268299107
Warning - A new game is highly recommended

Known Issues
work mech will get error loading with Rebound.
if your having any problem with the mod saying its out of date (or being list as a 1.5 mod) please try verifying the integrity of the game files.

Author’s words
This is my fourth year modding in the Rimworld community, also my first year of studying for a master's degree after college. I apologize to everyone who has been waiting for this mod for a long time (it’s been a while). Making such a big project is well-challenged.

DMS is a response that condenses my experience and understanding of countless works to the world and those works and creators who have profoundly affected my life.
Completing this project, which included my understanding of Rimworld art and those coolish Science Fiction styles, is also the realization of my dream of creating cool mecha works since I was a child.
Therefore, it is quite a torment in terms of technology, time, development enthusiasm, and progress management.
From the beginning of the project to the release, it spanned two game versions. Countless setbacks and subversions made me doubt my motivation to continue doing it more than once and questioned whether my work and abilities met expectations...

But this has all passed, and I have reached a reconciliation between my heavy academic workload and my pursuit of excellence. It was unanimously decided to release the mod before the end of 2023. which is today.
Although there may still be some minor problems, anyway still hope you enjoy it. _AOBA 2023/12/25

=2025/7/20=
Due to the recent frequent updates, Steam may sometimes mistakenly download outdated MOD versions. If you encounter any problems when starting the game, please try to verify the game integrity first, and then report the bug if the problem persists.

If you find any problems or have any ideas while playing, you can give feedback to the Discord group
[discord.gg]
[www.paypal.com]
[ko-fi.com]


Popular Discussions View All (45)
240
Sep 20 @ 8:56am
Bugs and Errors
TheRedPriest
18
Sep 6 @ 9:05am
how to get t/r components??
Cuthulu with a bat
4
Aug 21 @ 11:12am
Odyssey integration/addon idea
One Whole Dragon
2,074 Comments
SpaceBadjur 2 hours ago 
why did trashbins get nerfed? :(
pakeru Sep 19 @ 1:51am 
Mechs cannot use a lot of the mod weapons. How do we customize that?
Dr.Doge Sep 18 @ 10:36pm 
为什么我在申请许可里点扩编新机兵和新士兵没有新人加入?
匀滴.24 Sep 18 @ 8:50pm 
还是希望能够获取通古斯卡和猎手,这对于我的后勤很重要 XD
Godot Sep 18 @ 1:26am 
报告一个穿梭机相关的bug,在殖民地呼叫失能机关的许可穿梭机前往其他据点之后,远行队货物里会生成一个失能机关外貌的穿梭机,然后在此状态下再次呼叫失能机关的许可穿梭机返回殖民地时,穿梭机依然是原版帝国穿梭机的外观,然后在卸货卸到一半的时候,会有一个失能机关外貌的穿梭机凭空生成在卸货区然后起飞离开,这个过程中卸货区的物品会直接被吞消失
ꙮktober Sep 17 @ 5:39pm 
Can't find it mentioned anywhere in the changelogs but it looks like the Tunguska is removed? Looks like it should be easy enough to uncomment to add back in, just find it curious.
TZ-7753 Sep 16 @ 1:23pm 
1.6,遇到了载具的bug。包含运兵车“军马”的载具远行队无法在全球视图下选择路径点并出发,错误名是: System.IndexOutOfRangeException: Index was outside the bounds of the array.

“鳄龟”和载人版的“骡马”在组件远行队时都没有遇到这个bug。怀疑是注册载具时出了问题。
Empyrean Mako-Miir Sep 15 @ 2:30pm 
@jonesmd Biotech is literally required.
jonesmd Sep 15 @ 7:23am 
is this biotech compatible?
Blackwolf Sep 13 @ 11:41am 
does anyone no why the game drop's in frames when any mech from this mod goes into melee even after they leave melee the mech continues to bug out slowing the game until you kill them, friend and foe.