RimWorld

RimWorld

2,813 ratings
The Dead Man's Switch
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
32.864 MB
Dec 24, 2023 @ 7:16am
Oct 26 @ 7:02pm
88 Change Notes ( view )
You need DLC to use this item.

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The Dead Man's Switch

In 2 collections by AOBA
Universe of the Dead Man's Switch
7 items
3rd party expansions of DMS mod
32 items
Description


Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose. Nara an Interstellar Industries Complex initiated the project of semi-automated war-machines, which aimed at creating a legion of war-machines with low technology and maintenance requirements to aid humans in all galaxies in the war against all those threats.

It was a quite successful project, and as countless fleets of unknown generations of ships marched toward the borders of human civilization, the production technology of these weapons also spread in the edge world... until today.

Introduction
This is a large-scale mod that was created around the cyberpunk theme of the 1990s. It has a lot of content, including heavy metallic weapons, industrial-tactical robots, and bio-mech bionic, so I don’t intend to teach you how to play it. You experience the story you want to play with the new choices! I believe you will find the joy you want.

Content

A new Scenario
A standalone technology tree
An Ideology style pack
A well-prepared interstellar colonization company
A royalty Title system based on military organization
A cargo load of heavy weapons and more than 20 types of military-industrial-style killing machines.
Mechanoids that have customizable weapons.
Cheap but costly bionic
lots of new clothes
CE compatibility

Try it for yourself, I guarantee it's worth a try.

FAQ
Q:how to equip mech weapon? (For mech)
A:Select Mech and right-click the weapon, if the weapon is supported it will be available to equip.

Q:how to equip mech weapon? (For Colonists)
A:They need an exo-skelton suit before equip it.

Q:What weapon did a mech supported
A: you can find the supported weapon inside the info card.

Q: how to get ____ compoment
A: defeat boss group,or trading

Q: can i disable some of mech's worktype?
A: https://steamcommunity.com/sharedfiles/filedetails/?id=3268299107
Warning - A new game is highly recommended

Known Issues
work mech will get error loading with Rebound.
if your having any problem with the mod saying its out of date (or being list as a 1.5 mod) please try verifying the integrity of the game files.

Author’s words
This is my fourth year modding in the Rimworld community, also my first year of studying for a master's degree after college. I apologize to everyone who has been waiting for this mod for a long time (it’s been a while). Making such a big project is well-challenged.

DMS is a response that condenses my experience and understanding of countless works to the world and those works and creators who have profoundly affected my life.
Completing this project, which included my understanding of Rimworld art and those coolish Science Fiction styles, is also the realization of my dream of creating cool mecha works since I was a child.
Therefore, it is quite a torment in terms of technology, time, development enthusiasm, and progress management.
From the beginning of the project to the release, it spanned two game versions. Countless setbacks and subversions made me doubt my motivation to continue doing it more than once and questioned whether my work and abilities met expectations...

But this has all passed, and I have reached a reconciliation between my heavy academic workload and my pursuit of excellence. It was unanimously decided to release the mod before the end of 2023. which is today.
Although there may still be some minor problems, anyway still hope you enjoy it. _AOBA 2023/12/25

=2025/7/20=
Due to the recent frequent updates, Steam may sometimes mistakenly download outdated MOD versions. If you encounter any problems when starting the game, please try to verify the game integrity first, and then report the bug if the problem persists.

If you find any problems or have any ideas while playing, you can give feedback to the Discord group
[discord.gg]
[www.paypal.com]
[ko-fi.com]


Popular Discussions View All (53)
263
Nov 11 @ 11:49am
Bugs and Errors
TheRedPriest
2
Oct 5 @ 3:59pm
[Crash] Rimsort is not adding/sorting Dead Man Switch's dependent mod
BottledDew
1
Oct 15 @ 12:54pm
My automatroids cant drop weapon
Rendor
2,199 Comments
Lovhes 9 hours ago 
how do you get T/R component? i'm stumped.... i know i can get them from trading, but surely there's other ways to get it right?
躲进温柔的梦 Nov 8 @ 5:38pm 
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军南门official Nov 8 @ 8:06am 
守门人炮塔会卡在正在装填模式,而且不会报红字,卡正在装填就无法开火!
:steamfacepalm:
Wintermist Nov 6 @ 12:00pm 
They don't seem to want to equip the Drone Operator helmet by themselves anymore :/
addictedtotanks Nov 6 @ 2:12am 
Pre Sergeant is such a funny rank, Just change Pre Sergeant to Corporal, and then change Corporal to Lance Corporal haha
vert343 Nov 5 @ 12:58pm 
Hi, love the mod, but I've noticed a description issue. The Soldat mechanoid says it "can be equipped with weapons rated for human use", but it will not pick up or use an Assault Rifle (Vanilla), nor any of the ARs from Combat Extended.
Singularity Nov 4 @ 10:49pm 
cancelling artilery bombardment still uses up the permit and using requritment agency while permited pawn is sleeping just uses up the permit without spawning agency
Shepardina Nov 4 @ 7:37am 
you gotta change title demands about personal bedroom, pawn gets mood debuff because of it's newborn
King Doom Nov 3 @ 2:51pm 
I built a sintering furnace and since the speed factor is like double my regular furnace I tried switching to that to smelt metal. Problem is, colonists will grab the first chunk of slag, melt it down then get stuck in front of the furnace forever with a progress bar just filling over and over but nothing happening. Is this a known issue or a known mod conflict or anything?
黑虎阿芙洛狄忒 Nov 3 @ 2:58am 
中央司令核心在玩家逆重飞船前往另一个地图后若是留在当前地图,会直接变回1级:needy_cat: