RimWorld

RimWorld

335 ratings
Fortified Features Framework
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Mod, 1.6
File Size
Posted
Updated
925.891 KB
Jun 13 @ 4:42pm
Jun 27 @ 7:39pm
2 Change Notes ( view )

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Fortified Features Framework

In 2 collections by AOBA
Fortification mods
9 items
Universe of the Dead Man's Switch
7 items
Description
A mod library for integrated set of commonly used features.

Included Features
  • Heavy Equippable Weapons
    a system to manage and add weapons that require a large body size or auxiliary equipment to use.

  • Modification
    an UseEffect-based implant system that can apply / remove modification on pawn.

  • Multi Turrets
    A pawn-based system for multiple sub-turrets control.

  • Mechanitor Command
    Various comp and patch to make command-relay, xml-based custom bandNode etc...

  • Weapon Usable
    Customized mech class that can wear apparel, equip weapons with customizable restrictions.

  • Deployable Item
    A system that added support of fast-deployable building from pawn's inventory. also supports gun to turret deploy.

  • Bunker Facility
    A simple turret building that hold operator inside.

  • Container
    A simple building class for loot box making.

  • Reusable Trap
    A simple building class for trap that consume hitpoints after triggered.

  • Force Targetable
    A simple modExtension that can make auto turret able to set force target.

  • Ingredient Value Getter
    Expand Ingredient Value Getter for Mass & Market values.

  • Active Protection System
    A simple ability to Intercept projectiles.

  • Comp Fueled Spawner
    An Expand Comp Spawner that require fuel to work.

  • Turret-like Weapon Rendering
    An Expand Comp for pawn to draw turret-like weapon.



If you find any problems or have any ideas while playing, you can give feedback to the Discord group
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74 Comments
UltraEmailMan Jun 22 @ 8:28pm 
I would assume it's so popular due to who made it. AOBA's mods are top notch, and the Fortifications: Industrial mod specifically is a staple in MANY modpacks.
Exodus永 Jun 20 @ 9:41am 
frameworks dont add anything, they are lines of code that serve as a patch/framework for other mods to use
StockSounds Jun 19 @ 7:36am 
How come this framework for features is so popular? Doesn't that mean it won't add anything yet?
Leosky Jun 16 @ 1:15pm 
Don't install it, it's a lib, if a mod require it, the game will ask for it. If you install mods, ignore it, it will suggested if mods need it.
Ranger Dimitri Jun 16 @ 7:17am 
Also probably meant to be available for anyone else to use if they want to use that sort of mechanics in their own mods. So like Vanilla Expanded Framework in other words.
Ranger Dimitri Jun 16 @ 7:15am 
A *future* Requirement for the 1.6 versions to my understanding. Current versions don't need it. Otherwise it would say it's for 1.5 and likewise would list it among the requirements for those mod.
tri_idias Jun 16 @ 7:06am 
So, if I understand this correctly, this is not a replacement of the DMS or Fortification mods, but a requirement for those. I'll still have to subscribe to those mods separately?
RAD EMERALD Jun 16 @ 2:35am 
what this? huh?
look behind u Jun 16 @ 2:25am 
@ZeGuardsmen are you unable to read?
XXXII Jun 15 @ 10:11pm 
NB