RimWorld

RimWorld

Fortified Features Framework
143 Comments
中国#2
hn桑 Aug 29 @ 9:26am 
佬,今天一开游戏这个mod直接报错了mod列表无法加载
Exception loading file at D:\steam\steamapps\workshop\content\294100\3498575851\About\About.xml. Loading defaults instead. Exception was: System.Xml.XmlException: Root element is missing.
Biohazard Aug 25 @ 11:32pm 
man poor agent/monicas been waiting a whole six days , Better not keep them waiting much longer
they might go rats**t insane
Envixity1 Aug 25 @ 4:35pm 
PLEASE 1.5 man
U Aug 24 @ 12:01pm 
安装此mod会导致个别建筑的建筑计划不可见,安装并移除后会导致无法进入旧存档且无法开启新存档
《Agent|Monica》 Aug 24 @ 11:12am 
waiting for the mod update for the 1.5 version 6 day
江風雨涼 Aug 23 @ 8:13pm 
Pawn Mech_Fabricor503453 threw exception while executing toil WaitWith's finish action (3), jobDriver=Fortified.JobDriver_DoAutonomousBill, job=FFF_DoAutonomousBill (Job_1931061) A = Thing_DMS_Furnace879953 Giver = JobGiver_Work [workGiverDef: DMS_Operate], toilIndex=11: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 671CB50E] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)

不知是甚麼問題,但一直冒紅字
《Agent|Monica》 Aug 23 @ 12:47pm 
waiting for the mod update for the 1.5 version 5 day
MokAlinka Aug 22 @ 10:22am 
SubRelay的功能在服装上似乎不能正常工作,但在无线电塔上可以正常工作。似乎是因为服装类的情况没有使用CompSubRelay.allSubRelays.Add() ?
《Agent|Monica》 Aug 21 @ 1:19am 
waiting for the mod update for the 1.5 version 3 day
《Agent|Monica》 Aug 20 @ 7:36am 
waiting for the mod update for the 1.5 version 2 day
《Agent|Monica》 Aug 19 @ 5:06am 
waiting for the mod update for the 1.5 version 1 day
Attikipp Aug 18 @ 6:08pm 
This NEEDS 1.5 man...
roc Aug 17 @ 7:10am 
原版环境有一行红字,似乎和ce有关
Westerwald Aug 17 @ 6:18am 
似乎没有CE会报红字。是否可以无视?
老实巴交的色批 Aug 5 @ 9:45am 
建造扫地机器人平台无法出机器人,bug日志发讨论里面了.能看看吗
Deadoon Aug 4 @ 12:41pm 
The mods that use 1.5 use vanilla expanded framework, this is for the 1.6 versions of those mods..
djvirus Aug 3 @ 8:03pm 
So im a bit confused here. The mods that need this mod says they work on 1.5 but this one says its 1.6 only
LostDragon7 🐲🐉 Aug 2 @ 8:32pm 
Really wish this had 1.5 support on it, a couple mods I wanted to use require this, which means they are effectively locked to 1.6. I don't want to bother with 1.6 for awhile.
Fruity Trump Aug 1 @ 10:59pm 
ok
AronLim Jul 30 @ 7:39pm 
Good
scrap Jul 29 @ 2:28pm 
so does this mod work in 1.5? or is it 1.6 only
baronjutter Jul 28 @ 6:46pm 
Ever since I subscribed to this set of neat defence mods I've been getting spammed with errors every time sappers show up on a raid. I tried removing and re-adding a variety of mods and re-triggering sapper style raids, and narrowed it down sadly to this one.
AOBA  [author] Jul 27 @ 1:25pm 
@NandoGIP fixed
秋雨如弦 Jul 25 @ 5:48am 
为啥这个装了黑屏:steamsad:
Gray Jul 25 @ 5:10am 
1.5版本还可以使用吗?
NandoGIP Jul 24 @ 4:41pm 
The core is that the DefModExtension (definition extension) Fortified.ShuttlePermitExtension incorrectly uses TransportShipDefOf in the constructor (ctor), violating the strict rules of the RimWorld framework on the initialization timing of the DefOf class.

Mod code error: The developer of the Fortified module mistakenly directly referenced the static members of TransportShipDefOf in the constructor of ShuttlePermitExtension. This is a taboo in RimWorld module development.

Violation of life cycle rules: RimWorld's Def loading and initialization has a strict order. The DefOf class is absolutely not available when the constructor is executed. DefOf must be used safely to reference other Defs in the ResolveReferences() phase (when all Defs and DefOfs have been initialized).
Noslon Jul 23 @ 7:45pm 
Thank you very much!
Gryn Jul 23 @ 10:43am 
not able force aim to dead man switch turrets, probably something happened after last update (no errors, just lost icon)
AOBA  [author] Jul 23 @ 2:51am 
@Noslon fixed.
Noslon Jul 22 @ 7:50pm 
Im not sure what happened but with the latest update this mod(and Dead Man Switch) and Mad Skills+ are generating an insane amount of errors. This wasn't the case a few days ago. Here is the log if it helps.
https://gist.github.com/HugsLibRecordKeeper/9d53475994f289a7fb8349ab71c3860f
qiuqiu Jul 22 @ 7:18pm 
核心在于 Fortified.ShuttlePermitExtension 这个 DefModExtension(定义扩展)在构造函数 (ctor) 中错误地使用了 TransportShipDefOf,违反了 RimWorld 框架对 DefOf 类初始化时机的严格规定。

模组代码错误: Fortified 模组的开发者错误地在 ShuttlePermitExtension 的构造函数中直接引用了 TransportShipDefOf 的静态成员。这是 RimWorld 模组开发中的禁忌。

违反生命周期规则: RimWorld 的 Def 加载和初始化有严格的顺序。构造函数执行时,DefOf 类绝对不可用。必须在 ResolveReferences() 阶段(此时所有 Def 和 DefOf 都已初始化完成)才能安全地使用 DefOf 来引用其他 Def。
天退星哈插翅耄 Jul 21 @ 3:39am 
大佬,垃圾盘是还没有做好吗,接不了电,开发者接上就报错,错误信息喂给ai说是“allow tool”的问题,但是我没加啊:steamsad:
Loud TS Jul 18 @ 2:52pm 
when i try to subscribe to this mod it wont show up in my mod list
The Blue Savior Jul 17 @ 8:31pm 
I don't know what exact dead man's switch mod is causing it, but I'm betting it's this one, so I hope this report helps. A few hours ago my mods were working fine, then I updated them and relaunched a few minutes ago. My game broke on launch with an 'incompatible or corrupted mods' message, too many errors to count on a near frozen screen, and the game unloaded all mods from my mod list automatically. I had the mod list saved so I removed this framework along with the dead man switch mods, then relaunched, and it started up fine. This recently updated, so maybe something changed or went wrong?
Total FLY Death Jul 17 @ 8:58am 
Language error
Total FLY Death Jul 17 @ 8:58am 
Translation report for English

========== General load errors (2) ==========
Error loading language from (D:\Steam\steamapps\workshop\content\294100\2561619583\Languages\English, Aoba.Fortress.Industrial, D:\Steam\steamapps\workshop\content\294100\2561619583): dir AmmoCategoryDef doesn't correspond to any def type. Skipping...
Error loading language from (D:\Steam\steamapps\workshop\content\294100\2561619583\Languages\English, Aoba.Fortress.Industrial, D:\Steam\steamapps\workshop\content\294100\2561619583): dir AmmoSetDef doesn't correspond to any def type. Skipping...

========== Def-injected translations load errors (105) ==========
Found no Verse.DamageDef named HESH_ShockWave to match HESH_ShockWave.label (FT_DamageDefs.xml)
Found no Verse.DamageDef named HESH_ShockWave to match
8015 Jul 17 @ 12:48am 
Just adding this framework to my modlist causes the game to deactivate every mod on start and complain that a incompatible mod conflicted. I kinda narrowed it down to something in the vanilla expanded series and putting it below all of them atleast load with a bunch of errors, seems to work though.
Total FLY Death Jul 16 @ 2:38pm 
@Merloga :lunar2019crylaughingpig::lunar2019crylaughingpig:
George Joestar III Jul 16 @ 1:32pm 
冲压机/反应釜这种自动类的工作台有堆块放置在占位上好像会卡住
Commander Duckie Jul 15 @ 8:41am 
Still causing problems with pawns not doing tasks automatically - not sure what mod it clashes with
Spector Jul 14 @ 10:32pm 
Aoba, can you add support for rimworld version 1.5 so we can use it instead of version 1.6?
are you fix it?
东方彩虹🌈 Jul 14 @ 5:45pm 
???
Merloga Jul 14 @ 2:32pm 
@Dr,Thrax stop huffing all of those chemicals and calm down. Mods after a new DLC drop are and were always messy and horrible for devs and users. Chillax, smoke some of your anthrax J's and wait patiently. People got lives.
Mars Albiorix Jul 14 @ 2:30pm 
Thanks for the update, seems to have fixed the issues with workbenches.:steamthumbsup:
Ragnarock Jul 14 @ 1:58pm 
I cannot create a new game with "abandonned frontline"... Map isn't creating... Any insights ?
AOBA  [author] Jul 14 @ 12:37pm 
most of the issues should be solved now, please make sure you got the latest version of every mods, steam sometimes just not updating it.
Dr.Thrax Jul 14 @ 11:45am 
NO!
Cice Nock Jul 14 @ 11:12am 
Does it still work with 1.5?
Dr.Thrax Jul 14 @ 6:27am 
Besides SoS 2 mod halfway dead now with new dlc anyways