RimWorld

RimWorld

Fortified Features Framework
Showing 1-10 of 28 entries
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Update: Dec 7 @ 7:18am
by AOBA

- Fixed an issue with the Automatroid equipment restriction.
- Added Apparel generate support for humanlike mech pawnkind.

Update: Dec 4 @ 3:05am
by AOBA

- Player mechs' subturrets now only automatically lock onto enemies when drafted.(prevent late game lagging)
- Fixed an issue where synthroid equipment restrictions not being applied properly.
- Fixed an issue of where materials not being returned after canceling automatic table recipe.
- Adjusted Drone's ThinkTree to fix lag/repetitive task detection issues.
- Fixed an incorrect ConfigError check.

Update: Nov 8 @ 5:54pm
by AOBA

[Auto-generated text]: Update on 11/9/2025 9:54:11 AM.

Update: Nov 8 @ 4:34am
by AOBA

Update EffecterDef.xml

Update: Oct 26 @ 6:57pm
by AOBA

[Auto-generated text]: Update on 10/27/2025 9:57:48 AM.

Update: Oct 19 @ 6:57pm
by AOBA

- fix issue where some environmental restriction are not applied properly

Update: Oct 18 @ 8:02am
by AOBA

- issue hotfix for Autonomous WorkTable continuously loading but no progress. if you encounter this issue before, this update has fix that.

Update: Oct 18 @ 5:47am
by AOBA

- Relocated CompShieldingDevice and Patch_IncidentWorkerForDevice.
- Added MapComponent_ShieldingPopulation.
- Added a display of the current task to the automatic workbench.
- Adjusted the display mode for production requirements to now support multiple production environment conditions.
- Adjusted RoyalTitlePermitWorker_PawnJoin so spawned pawn can have correct faction title.
- Improved CompShieldingDevice to show colonist count and cooldown in the inspect string, fixed power output calculation.
- Improved CompShieldingDevice to have dynamic cooldown time using raid points.
- Updated Patch_IncidentWorkerForDevice to use translated string.
- Refactors FloatMenuOptionProvider_WeaponUsable to use explicit type in foreach loop.
- Removed unused debug messages and code.
- Fixed a display error on automatic workbench.
- Fixed issue where automatic workbench error spam on initial bill.
- Fixed issue where non-weapon usable mech can equip weapons.

Update: Sep 29 @ 8:39pm
by AOBA

[Auto-generated text]: Update on 9/30/2025 11:39:12 AM.

Update: Aug 28 @ 5:33pm
by AOBA

-added a none-functional but no error 1.5 folder.
-fixed missing BodysizeNotSupported key
-fixed issue where automatic worktable not able to drop product and error spam
-fixed issue for humanlike mech not able to use apparel verb like jump pack and psychic shock lance.