RimWorld

RimWorld

Fortified Features Framework
Showing 1-10 of 24 entries
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Update: Oct 26 @ 6:57pm
by AOBA

[Auto-generated text]: Update on 10/27/2025 9:57:48 AM.

Update: Oct 19 @ 6:57pm
by AOBA

- fix issue where some environmental restriction are not applied properly

Update: Oct 18 @ 8:02am
by AOBA

- issue hotfix for Autonomous WorkTable continuously loading but no progress. if you encounter this issue before, this update has fix that.

Update: Oct 18 @ 5:47am
by AOBA

- Relocated CompShieldingDevice and Patch_IncidentWorkerForDevice.
- Added MapComponent_ShieldingPopulation.
- Added a display of the current task to the automatic workbench.
- Adjusted the display mode for production requirements to now support multiple production environment conditions.
- Adjusted RoyalTitlePermitWorker_PawnJoin so spawned pawn can have correct faction title.
- Improved CompShieldingDevice to show colonist count and cooldown in the inspect string, fixed power output calculation.
- Improved CompShieldingDevice to have dynamic cooldown time using raid points.
- Updated Patch_IncidentWorkerForDevice to use translated string.
- Refactors FloatMenuOptionProvider_WeaponUsable to use explicit type in foreach loop.
- Removed unused debug messages and code.
- Fixed a display error on automatic workbench.
- Fixed issue where automatic workbench error spam on initial bill.
- Fixed issue where non-weapon usable mech can equip weapons.

Update: Sep 29 @ 8:39pm
by AOBA

[Auto-generated text]: Update on 9/30/2025 11:39:12 AM.

Update: Aug 28 @ 5:33pm
by AOBA

-added a none-functional but no error 1.5 folder.
-fixed missing BodysizeNotSupported key
-fixed issue where automatic worktable not able to drop product and error spam
-fixed issue for humanlike mech not able to use apparel verb like jump pack and psychic shock lance.

Update: Aug 24 @ 8:33am
by AOBA

-fix issue where broken drone platform causing issue.
-fix issue where multi-work drone keep changing job.

Update: Aug 17 @ 3:16am
by AOBA

[Auto-generated text]: Update on 8/17/2025 6:16:34 PM.

Update: Aug 10 @ 8:47am
by AOBA

- Refactored the code for CompEffector, CompFueledUsable, CompFueledSpawner, CompIncidentMaker, and CompSubRelay to reduce tick usage.
- Fixed an issue where the Auto Workbench was not affected by Workbench efficiency.
- Fixed an issue with Anti Blaster smoke when used at the map edge.
- Added new linkable building class to improve the product quality of the Auto Workbench.
- Added allowed area settings for Drone Platform Building.

Update: Aug 3 @ 10:57am
by AOBA

JobDriver_DoAutonomousBill fix