Arma 3
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tbd_mortars
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Data Type: Mod
Mod Type: Equipment, Weapon
File Size
Posted
Updated
326.982 MB
Oct 22, 2023 @ 3:22pm
Mar 10 @ 8:50am
30 Change Notes ( view )

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tbd_mortars

Description
TBD Mortars
This addon is meant to rework the way mortars work, and to try to bring them a bit closer to reality.

New models have been created for ammo boxes and shells, in order to try and mimic their real life counterparts.
The addon forces the operators to manually pick up individual mortar shells out of their respective boxes, and to manually load them into the mortar itself by interacting with the barrel of the mortar. In order to load the shell, the shell has to be within the player´s inventory, or in close proximity to the barrel of the mortar.

The shells themselves are physically present in their ammo box, instead of only being inside of the box´s "inventory space". Various types of shells (HE-frag, smoke and flare) can be freely combined inside the ammo boxes for transportation

ACE ammunition handling is not to be used.

How to:
Spawn 81/82mm boxes containing the ammunition.
Use ACE interaction menu to take off/put on the caps.
Use ACE interaction menu to take the shells out of/put in the box. Shells are added into the players inventory if there's enough space, or they are placed on the ground.
Use ACE interaction menu to load/unload the shells into/from the mortar.
Be immersed.

Use CBA addon settings to change the loading/unloading time

Currently supported:
81mm boxes and shells - M252 from RHS and CUP, M29 from SOG
82mm boxes and shells - 2b14 from RHS and CUP, Type53 from SOG 2B9
105mm boxes and shells - M119A3
120mm boxes and shells - 120-PM-43
100mm boxes and shells - MT-12 Rapira
152mm boxes and shells - D-20

Planned additions:
More mortars support.

GitHub[github.com] source code.

This addon is made by the TBD Team - mainly inteded to be used in the TBD Event[tbdevent.eu], but will work just fine for everyone.

This addon is provided under the CUP[www.cup-arma3.org] license. You may not reupload this addon or it's parts to steam workshop or any other public repository. You may, however, create your own patch addons.
Popular Discussions View All (2)
2
Apr 30, 2024 @ 4:34am
Air resistance
Karl
1
Feb 9 @ 7:46pm
M29 and 2B14 Mortar Issues
Red Scorpion
139 Comments
ilbinek  [author] May 31 @ 2:06pm 
Depends on the mortar.
If you use some of ours, they won't work. If you want to use the vanilla MK6 or RHS/CUP ones, AI should have no issue if you don't also load the compat (however I have not tested it)
Hawkeye May 31 @ 1:22am 
This mod doesn't work with AI, right? Like AI won't shoot mortar if we have this mod.
Soren Mercer May 25 @ 3:27am 
I'm kinda hoping that at some point, the Spearhead mortars will be included at some point in the future.
Ross Buh Apr 8 @ 5:58am 
Yes please would be epic as 3cbs are sexy mortars!!!
Tranquil Apr 7 @ 5:04pm 
Will there be a modified M101 (for SOG)?
ilbinek  [author] Mar 27 @ 8:20am 
Those are not supported. I can look into it
Ross Buh Mar 27 @ 7:11am 
Will this work with the 3cb mortars?
ilbinek  [author] Mar 23 @ 5:39am 
We've added an option to disable the spent casing spawning, look into addon settings.
That will stay there till we come up with a proper way of mitigating this issue.
Bully Mar 22 @ 8:39pm 
I had an issue today where, I believe, the spent shell casings from the M119A3 were causing it to shift forward, turn, and eventually get launched 100 m away and destroyed. The event which caused the gun to fly off was clearing the breach, with no shell casings already on the ground.
nobodyshome Mar 7 @ 12:27pm 
Awesome, appreciate the response and work!

Either a compat mod that overrides the mortars works or even better leave existing mortars untouched and use them as a base by making a "TBD" version so Zeuses can use the default, non tbd ones and players can use the better TBD ammo handling one when needed might be the best shout.