Arma 3
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2B9 Vasilek
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Data Type: Mod
Mod Type: Weapon
File Size
Posted
Updated
166.851 MB
Mar 14 @ 5:30am
Jun 9 @ 10:17pm
13 Change Notes ( view )

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2B9 Vasilek

Description
The 2B9 Vasilek (2Б9 "Василёк" - Cornflower) is an automatic 82 mm gun-mortar developed in the Soviet Union in 1967 and fielded with the Soviet Army in 1970. Unlike conventional mortars, the 2B9 can fire in single and automatic mode using four-round clips. Because of its wheeled carriage, the 2B9 resembles a light artillery piece more than a conventional mortar.

The mortar is capable of engaging targets both via direct and indirect fire. As per the Soviet manual of arms, direct fire is only supposed to be conducted while utilizing full charge on the shells themselves. The authors of the mod do not hold any accountability for injuries and / or death caused by the usage of undercharged shells while in direct fire mode.
You can refer to the elevation values on the scope itself in order to lead accurate direct fire up to 1100 meters.

The four round magazines allow you to freely combine shells of any of the following ammunition types:

He-Frag
Smoke
Illumination
Cumulative

The cumulative rounds have an approximate penetration value of 100 mm of RHA, allowing them to penetrate any vehicle except for MBTs.

Once the magazine has been loaded into the weapon, it is impossible to unload it manually. All ammunition needs to be fired off in order to eject the magazine out of the weapon.
Once the magazine has been emptied the weapon ejects it on the left-hand side, and the operator can pick it up off the ground in order to reload it again.
It is highly recommended not to stand to the left of the weapon, as the ejected magazine can cause injuries of varying severity to anyone caught in its path. Ejecting the magazine into a vehicle standing directly next to the weapon might produce varying levels of Arma-ness.

In order to transport the mortar the operator can either drag it around, or it can be switched into the towing mode and attached to a vehicle. Once the mortar is attached to a vehicle its simulation is going to be disabled, meaning it will not get stuck on objects or get randomly detached while driving. There is no top speed limit. Just be mindful when detaching it manually to make sure it does not collide with anything.
The following vehicles currently support towing:

Vanilla KamaZ
RHS KamaZ
RHS Ural
RHS GAZ-66
CUP Ural
3CB MT-LB

The mortar can now be sling loaded to any helicopter that supports sling loading

Other vehicles can be added later based on request.

This addon is provided under the CUP[www.cup-arma3.org] license. You may not reupload this addon or it's parts to steam workshop or any other public repository. You may, however, create your own patch addons.
161 Comments
BIG GUY Jul 18 @ 5:49pm 
AGS-17 is actually a good idea.
ilbinek  [author] Jul 10 @ 1:45am 
Everything is done through ace interactions
GodDoor 𝕌𝔸 Jul 8 @ 12:29pm 
Do you have instructions on how to set up this weapon, what buttons do what.
Dabako Jun 10 @ 8:59am 
@ilbinek I think some RHS Stuff had the same problem some time ago. (I understand that)
Love your mods by the way, I hope you can keep doing such great stuff!
ilbinek  [author] Jun 7 @ 7:10pm 
@Dabako
Yeah, it's somewhat known right now. I have something in mind that might fix it, but needs a bit of testing... (I hate arma at this point)
Dabako Jun 5 @ 12:24pm 
It seems to get attached in the wrong direction, if you detach it, the vehicle flips.
https://ibb.co/QJd1K6y

But other than that, great mod. We love it!
ilbinek  [author] May 31 @ 4:57pm 
It does not.
We are not planning on, ACE is way too deeply integrated
Kontakt6 May 31 @ 4:48pm 
Does this mod work without ace? If not, do you plan to make a version that does?
ilbinek  [author] May 30 @ 7:26am 
@Ron does the magazine have ammo in it?
Are you close enough to the loading point? is t he magazine in the near vicinity of you?
Ron911 May 30 @ 7:04am 
the mortar clip will not load and I have watched the video three times and still nothing.