Arma 3
tbd_mortars
143 Comments
ilbinek  [author] Jun 27 @ 5:19pm 
Yeah, they can't be laoded into vehicle inventory, only into ace inventory, that can be used to transport the boxes.
Steelie44 Jun 27 @ 4:51pm 
I guess because its a CfgVehicles it cannot be loaded like weapon or magazine. I was trying to setup a Heli resupply, but then i would have to sling it and im limited to a 3 or 4 stack. Also the terrain is not ideal for a truck.
ilbinek  [author] Jun 27 @ 10:10am 
Are you checking the ace cargo, or the inventory?
Steelie44 Jun 25 @ 8:27pm 
I have tried the load function with many different trucks, The ace action works but the pallet/mortars do not appear in the truck afterwards. What did i do wrong?
ilbinek  [author] May 31 @ 2:06pm 
Depends on the mortar.
If you use some of ours, they won't work. If you want to use the vanilla MK6 or RHS/CUP ones, AI should have no issue if you don't also load the compat (however I have not tested it)
Hawkeye May 31 @ 1:22am 
This mod doesn't work with AI, right? Like AI won't shoot mortar if we have this mod.
Soren Mercer May 25 @ 3:27am 
I'm kinda hoping that at some point, the Spearhead mortars will be included at some point in the future.
Ross Buh Apr 8 @ 5:58am 
Yes please would be epic as 3cbs are sexy mortars!!!
Tranquil Apr 7 @ 5:04pm 
Will there be a modified M101 (for SOG)?
ilbinek  [author] Mar 27 @ 8:20am 
Those are not supported. I can look into it
Ross Buh Mar 27 @ 7:11am 
Will this work with the 3cb mortars?
ilbinek  [author] Mar 23 @ 5:39am 
We've added an option to disable the spent casing spawning, look into addon settings.
That will stay there till we come up with a proper way of mitigating this issue.
Bully Mar 22 @ 8:39pm 
I had an issue today where, I believe, the spent shell casings from the M119A3 were causing it to shift forward, turn, and eventually get launched 100 m away and destroyed. The event which caused the gun to fly off was clearing the breach, with no shell casings already on the ground.
nobodyshome Mar 7 @ 12:27pm 
Awesome, appreciate the response and work!

Either a compat mod that overrides the mortars works or even better leave existing mortars untouched and use them as a base by making a "TBD" version so Zeuses can use the default, non tbd ones and players can use the better TBD ammo handling one when needed might be the best shout.
ilbinek  [author] Mar 7 @ 5:44am 
We'll implement your proposed solution in the upcoming week and add CUP support with that too.
nobodyshome Mar 7 @ 1:51am 
Can i reupload the mod with a small edit to remove the compat for RHS mortars my group doesn't use so we can reuse them as a Zeus again? I made an issue on the github in September of last year but its gone unnoticed and I can't patch out the compat you've added so i'd need to reupload it without it to fix it.
ilbinek  [author] Feb 26 @ 2:01pm 
Given AIs are not intended to operate these mortars, we don't call it an issue, but a feature.
Killa567 Feb 26 @ 1:58pm 
Got a question for you guys. Have you encountered an issue where AI wont fire the mortar and if so how did you fix it? Im working on making an M224 60mm right now
Медведь Feb 21 @ 11:35am 
I don't need any help, I finally found it
Медведь Feb 21 @ 10:51am 
can you explain because I didn't understand, I'm just a newbie in arma and I don't know a lot
ilbinek  [author] Feb 21 @ 5:12am 
@HarryZ
We don't currently have white phosphor rounds, only smoke

@Bear
Create how exactly?
If you mean just spawn it in game, either have it prespwaned with editor or using Zeus.
Медведь Feb 20 @ 9:29am 
how to create ammo box?
HarryZ Feb 12 @ 7:21am 
Hi it is possible to add 81mm WP to the roster for SOG as well?
Hello.
Is it possible to make your own artillery on the basis of this and other of your modifications? We just want to make a similar system for other launchers.
RedNeckOffRoad Jan 29 @ 6:37pm 
i will buy u it
ilbinek  [author] Jan 29 @ 2:58pm 
None of us own spearhead, so developing for it is impossible for us.
RedNeckOffRoad Jan 29 @ 5:09am 
if its possible could you make the mod compatible with spearhead cdlc PS love the mod
joshallen17 Jan 15 @ 5:17am 
i fixed it via ace artillery settings @ilbinek
S. Jorgensen Jan 15 @ 3:21am 
Hey im having problems with all the ammo from this, when i double click the round in my inventory it does nothing so i cant change the charge for any of the ammo (Im using ace and tbd for all the other mods too)
ilbinek  [author] Jan 14 @ 2:37am 
I'll look into it, it's possible a config change is needed.
joshallen17 Jan 13 @ 9:44pm 
when i assemble m252 mortars using the backpacks they come with base game ammo how would i go about disabling that so i can only use the tbd ammo
ilbinek  [author] Dec 30, 2024 @ 11:31am 
@mt. AMD Radeion RX 7900XT
Can't replicate, try only with CBA, ACE, TBD Mortars and 120-PM-43 please.
mt. AMD Radeon RX 7900XT Dec 30, 2024 @ 11:18am 
But we cant chance the charge of the 120-PM-43 grenates anymore.
ilbinek  [author] Dec 18, 2024 @ 1:02pm 
Unlikely
Samsung_Sam Dec 18, 2024 @ 12:22pm 
Thanks for the reply. Is there any plan or possibility in the future that we might get a CBA option to turn it back on just for the RHS mortars? The howitzers have their realistic counterpart (ex. M119 tbd and M119 rhs) while the mortars get overwritten.
ilbinek  [author] Dec 17, 2024 @ 3:27pm 
AI can't use mortars without artillery computer.
Artillery computer is turned off by this mod, so AIs are not compatible
Samsung_Sam Dec 17, 2024 @ 2:24pm 
Hello. Is AI not being able to use RHS mortars on purpose? I'd love if it became an option in CBA to either allow or disallow artillery fire via AI.
njunuk Dec 15, 2024 @ 11:54am 
I have a issue with rhs, when I spawn a m252 or 2b14, they are loaded with some CSW shells that i need to unload before your mods loading system starts working
Nellan Dec 13, 2024 @ 7:58am 
у меня имеется как и лицензия так и пиратская версия игры но играю я с пиратской т.к она у меня уже настроена и она более производительна.
ilbinek  [author] Dec 13, 2024 @ 7:25am 
Pokud máš pirátskou verzi hry, tak podporu neposkytujeme.
Arma je ve slevě často za směšné peníze
Nellan Dec 13, 2024 @ 7:22am 
привет возникла проблема у меня когда я ставлю ящики с боеприпасами их тупо нету тоесть сам обьект есть но он не видимый даже обводки нету когда наводишь я пробывал запускать мод без остальных всех модов тоесть 1 тбд мортарс и без ace пробывал и с ace и cba все равно не работает версия игры если что 2.16 у меня пиратская версия игры
Медведь Dec 7, 2024 @ 12:06pm 
Thank
ilbinek  [author] Dec 7, 2024 @ 6:58am 
You usually spawn it in eden while making the mission, or through zeus
Медведь Dec 7, 2024 @ 3:52am 
how to give out a box of ammunition ?
ilbinek  [author] Dec 5, 2024 @ 12:20pm 
@Lau just tested, works no problem.
Create a discussion and link your rpt, for example upload it to pastebin or somewhere.
Lau Dec 5, 2024 @ 5:30am 
@ibinek will the bug preventing to assemble rounds in latest build be fixed ? The double click function in the inventory is currently not working.
Koistinen Nov 23, 2024 @ 6:05am 
is there a way that you could add a setting that permits the use of the artillery computer. So that you could still use real calculations manually but also that you can be more casual.
MORETTI Oct 16, 2024 @ 1:37pm 
como es posible sacar el mortero ya sea del zeus o del ace arsenal?, estoy buscando y no me aparece sobre todo no se como sacar las municiones
ilbinek  [author] Oct 16, 2024 @ 7:31am 
Yep, the bug was indeed in CBA for a long time, but did not show until the game update.
Smudooo Oct 16, 2024 @ 12:14am 
Bug seems to be fixed after the latest updates of CBA or ACE