RimWorld

RimWorld

544 vurderinger
Toddlers
10
6
12
6
5
2
2
2
3
2
   
Pris
Føj til foretrukne
Gjort til foretrukken
Fjern som foretrukken
Mod, 1.4, 1.5, 1.6
Filstørrelse:
Offentliggjort:
Opdateret:
13.638 MB
18. dec. 2022 kl. 1:34
30. juli kl. 8:15
76 ændringsbemærkninger ( vis )
Du mangler DLC for at kunne bruge dette emne.

Abonner for at downloade
Toddlers

I 3 samlinger af cyanobot
Cyanobot Plays 1.5 - Survival Realism
33 genstande
Original Mods by Cyanobot
15 genstande
Cyanobot Plays 1.6 - Survival Realism
34 genstande
Beskrivelse
New life stage: Toddler
  • 1- and 2-year-old pawns are no longer completely passive objects
  • toddlers cannot work, but can move around and interact with the world
  • toddlers gain capabilities over time – configurable
  • young toddlers are blocked by doors and can be confined to their cribs, but once they learn to walk they can also open doors and climb out of cribs
  • toddlers can fill their play need on their own for a while, but still need regular adult interaction
  • older toddlers can feed themselves if baby food is left where they can reach it

Improved babies
  • no expectations
  • configurable rate of fall for Play need
  • babies are no longer made of antifreeze – configurable
  • make baby clothes to protect your babies and toddlers from the elements

Full documentation is provided here[docs.google.com]

FAQ
Growth Vats?
Toddlers can be grown in growth vats. They will improve at walking and manipulation (but not as fast, proportionally to their accelerated growth, as they would outside the vat). This is in addition to the normal effects of the vat.
Adding to existing saves
If you have no pawns aged 1 or 2 years old, you do not have to do anything special. The mod will take effect automatically when babies hit 1 year old.

If you have 1- and 2- year olds, they will automatically turn into toddlers but they will not automatically receive the "learning to walk"/"learning manipulation" hediffs. To fix this:
  1. Turn on Development Mode from the main menu.
  2. You should see a row of new icons at the top of the screen. Choose Open Debug Actions Menu
  3. In the search bar in the top left, type "toddler" (no quotation marks) to find the option "T: Reset Toddler Hediffs". Click on it.
  4. While your mouse has the text "T: Reset Toddler Hediffs" next to it, click on all the toddlers that need the new hediffs. They can be a bit difficult to target. If you're having difficulty, try and catch them sleeping or otherwise not moving.
  5. Note that toddlers older than about 2-and-2-quadrums may not have/need the hediffs as they've already finished learning both capacities.

Compatibility
  • Facial Animation – compatible!
  • More Than Capable -- MTC allows toddlers to equip (but seemingly not use) weapons, but otherwise appears compatible, let me know if you find issues
  • Dubs Bad Hygiene -- compatible, working on further integration
  • Celsius - known issues, the logic around moving toddlers to safe temperatures is confused by Celsius. You may or may not be able to get it working through careful use of allowed zones. A compatibility patch is on the to do list.
  • Roofless Hulls reported INCOMPATIBLE
  • Humanoid Alien Races -- effectively in beta! please do try it out and give feedback
  • CONFLICT with Realistic Human Sounds blocking the toddler life stage. Put Toddlers below RHS in the load order (may not fix all issues) or do not use them together at this time. Compatibility fix is planned.
    For full notes see discussion here

With thanks to:
  • wep of wepfont.com for Atmospheric font
  • Dress Patients and Injured Carry for inspiration/example code that helped me get the dress toddler and carry toddler interactions working
  • erdelf of Humanoid Alien Races for taking a request to modify their code to make it easier for me to hook into
  • llunak for code contributions

Links:
[github.com]
[cyanobotcodes.tumblr.com]
[ko-fi.com]
Populære diskussioner Vis alle (4)
126
18. juli kl. 15:43
FASTGJORT: Bug Reports
cyanobot
10
23. jan. kl. 3:10
(1.4) HAR Compatibility
cyanobot
2
29. sep. 2024 kl. 9:36
FASTGJORT: Take Baby To Safety
cyanobot
545 kommentarer
KitBug 5. aug. kl. 15:01 
The whitelist for vacsuit and it's helmet aren't tagged for Odyssey, it gives a (harmless?) red error when the DLC isn't loaded.
oh no 30. juli kl. 8:31 
You're the best dude!
cyanobot  [ophavsmand] 30. juli kl. 8:17 
@oh no
I wasn't able to replicate your issue with just Toddlers. (Adults would keep playing with sleeping babies, but they wouldn't get stuck.)

I've added a check to force them to stop playing if the baby falls asleep, which hopefully will also eliminate your issue, but let me know.
oh no 29. juli kl. 16:47 
Next time I'm playing I'll check the log to see if anything seems out of the ordinary. Thanks for always being so quick to fix things!
cyanobot  [ophavsmand] 29. juli kl. 13:23 
@oh no
Dang. I did not think I touched anything that would interact with that, but I'll take a look, thanks for reporting.
oh no 29. juli kl. 12:59 
I've had an issue since today's update where adult pawns will get stuck playing with a sleeping Toddler. They just stand in place and I only notice it happening when they begin starving.
cyanobot  [ophavsmand] 29. juli kl. 10:06 
I think I've fixed the animation issue.
cyanobot  [ophavsmand] 29. juli kl. 8:51 
@cyanobot
If you open the options menu there's a button to take you to the log file folder, where you'll find a file called Player.log. You can copy the contents of that into a site like Pastebin in order to get a link you can give to me (or another modder, for future reference).

I have managed to replicate your animation issue so I should be able to tackle it with or without log.

It doesn't throw an exception for me though, it just doesn't work. So the error you're getting at the toybox might be unrelated to the animation issue, and I won't be able to solve that error unless I can replicate that one too.

Thanks for reporting, as always.
1340815253 28. juli kl. 8:51 
@cyanobot I'm sorry, I don't know how to obtain the complete log. But I may have found the trigger for the problem, not playing with toys. It is normal before entering the crib, and when the baby rests at 100% or more, it will twist. After twisting, there will be no animation when getting off the crib. I've tried several times and it's like this. Maybe you can try to replicate it
cyanobot  [ophavsmand] 28. juli kl. 3:34 
@Vel @1340815253
Pushed a fix for the loneliness issues. If you're not seeing a change, try forcing Steam to redownload the mod to make sure you have the latest files. If you definitely have the latest files and it's still not fixed for you, let me know.