RimWorld

RimWorld

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Dubs Bad Hygiene
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
68.436 MB
Jan 6, 2017 @ 12:52pm
Jul 21 @ 1:24pm
202 Change Notes ( view )

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Dubs Bad Hygiene

In 1 collection by Dubwise
Dubs Mods
12 items
Description
Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!. Includes Lite mode. Multiplayer ready

Odyssey expansion content - Vac toilets and waste dump ports, recycling system for grey water, ice extraction for asteroids

Bug Reports / Issue tracker
https://github.com/Dubwise56/Dubs-Bad-Hygiene/issues

WIKI Take me to the wiki[github.com]

Works with existing saves!
Cannot be removed from saves easily

Lite mode
Subscribe to the lite version of this mod here : Dubs Bad Hygiene Lite
Can also be enabled in the mod settings in this version of the mod, requires a restart to strip defs from the mod.

Bug Reports / Issue tracker
https://github.com/Dubwise56/Dubs-Bad-Hygiene/issues

[ko-fi.com]

[ko-fi.com]

[www.patreon.com]

Discord for my mods: Discord[discord.gg]

Github Releases[github.com]


French by scribio. Their Discord[discord.gg]
Russian by Ninja Kitten
Chinese by BOXrsxx & BiscuitMiner 边缘汉化组 中文Mod合集
Czech by Ralph Shepard Feedback[prekladyher.eu]
Spanish/SpanishLatin by Valgarv

Bug Reports / Issue tracker
https://github.com/Dubwise56/Dubs-Bad-Hygiene/issues
Popular Discussions View All (285)
1,622
3
19 hours ago
PINNED: BUG REPORTS
Dubwise
13
7
Aug 11 @ 3:55am
Space Hygiene
valentijn78
2
Aug 15 @ 6:17am
Water not getting pump/not storing
Siraprem
9,903 Comments
Cat lords of doom 8 hours ago 
How do you activate the thirst part or do I need a different mod
Yrol Akiyama Sep 10 @ 12:57am 
Hm, i would like to have some sort of water/plumbing/showering sytem and all the other stuff,
Except... i do not want anything with feces.
Can that be done with this mod?
Ashiel Sep 9 @ 9:46pm 
Random question but, does hunger rate offsets affect thirst requirements? For example, you can have colonists that require more or less time before they have to eat again (thanks to gene metabolism). Does that influence water needs at all (e.g. could we make a camel race that is well adapted to storing liquids, or an exceptionally thirsty species that needs water more often)?
M1911A1 Oversize® Sep 9 @ 4:10pm 
btw radiaters form dbh dont count as heat sources for gravships and radiaters bug out when on rotated grayships
Rovstam Sep 9 @ 3:13pm 
Does this mod affect performance?
litekoala Sep 9 @ 6:00am 
anyone know if theres a debug thing to put ice/water in the ground?
Titan Sep 8 @ 1:22pm 
Any way to make it so the needs from this mod apply to raiders as well?
VitaKaninen Sep 8 @ 6:12am 
Nevermind, then. Carry on.
Unorthodox_fox Sep 8 @ 5:52am 
@VitaKaninen i do not have rebuild installed, but even after checking their mod page they stated (not something i can fix, go ask dub)
Unorthodox_fox Sep 7 @ 3:35pm 
i dont know nothing about coding, but can you explain WHY this cant just be intergrated into the mod https://steamcommunity.com/sharedfiles/filedetails/?id=3451039220&searchtext=stall