RimWorld

RimWorld

Dubs Bad Hygiene
9,420 Comments
gazza_m_bolton 16 minutes ago 
I've noticed an error for this mod only get the error message when caravan but if you use a colonist who has the body mastery trait they still get the thirst (none issue normally) however when they caravan I get errors due to them not being able to get water (even when carried). Currently deactivated thirst for this play through due to this
ozfresh May 13 @ 5:05pm 
is it safe to add the thirst mechanic and then take it away?
MrJunDay May 12 @ 11:17am 
I removed the mod and when i tried to load back in and now my world is all black how do I fix?
BeeGeeMan May 6 @ 6:47pm 
I think this mod is breaking my game. It's preventing me from actually generating maps.
Sarlesa May 4 @ 1:31pm 
why are my pumps not working... I have the well and the pump is connected to power and I even tried the wind pump :(
Baha May 1 @ 9:51pm 
im missing the option for filter hediffs, only get body and race options
VeryNooby Apr 30 @ 9:23pm 
washing machine because they get stuck and someone help them
The Bard of Hearts Apr 30 @ 7:47pm 
Anyone care to explain why the washing machine is a recreation item? How does someone get recreation from doing laundry?... how does someone get recreation from cleaning the blood out of a dead guy's pants? Is this an oversight or am I missing something?
Drago Duval Apr 22 @ 1:46pm 
Is there a version of the Litter box for bigger animals ?
cnod Apr 21 @ 8:21am 
if needs are disabled will pawns still be able to clean themselves?
CombineElite19 Apr 20 @ 9:55am 
Is it possibile to restrict the litter box and water trough/bowl to one animal?
Umbra Animo Apr 16 @ 7:24am 
anyone know if there is a patch that helps this and no water no life work togather?
Sleban Apr 14 @ 3:05pm 
You gotta enable them in the mod settings hestaby316
hestaby316 Apr 14 @ 11:23am 
How do you get the water bottles/waterskins. So pawns do not get dehydrated during long trips?
dabeek Apr 7 @ 7:42pm 
I don't know how practical or even possible this is, but could you make it so that pawns who are grabbing drinks from basins in public bathrooms will stop going into the stalls to drink the waterskins? I've tried spacing out the basins from the stall door entrances and nothing seems to work, they keep pathing into the stalls when they go to drink the water.
nelim17 Mar 31 @ 6:07pm 
Hi! Thanks for all your work :) I LOOOVE the little smiley when a pawn drink. I would really be delighted to see it in a mod when there is a buff/debuff. Would you know if it exists? Thaaanks :D
The Bard of Hearts Mar 30 @ 2:34am 
Has anyone else ever had an error where Water Tubs don't need to be refilled ever? My first guess is obviously a mod conflict. But with my massive list, I'm hoping someone can help me narrow it down if they've had the issue before.
FluffyPotato Mar 29 @ 10:42pm 
Apparently the menu for needs filter is cut off with different UI scale values so setting UI to 1x allows filtering hediffs
FluffyPotato Mar 29 @ 1:18pm 
How to use hediffs in the needs filter? It only shows race and body type as the options for filters but in the description it claims it should also allow hediffs.
Made in-Human Mar 28 @ 7:08pm 
@The Bard of Hearts If you mean the ones that colonists use to wash themselves (not for bath) then no, each has to be refilled by a colonist (will do it automatically if set) from a well or water source every time it runs out, UNLESS you set your water tub outside and unroofed, where it will be constantly filled up by rain. For the ones that are for baths those do not require colonists to refill them as they should be connected directly to a water tower otherwise they don't work.
The Bard of Hearts Mar 28 @ 6:56pm 
Just a quick question for the community or such... do the water tubs never need to be refilled or anything? My colony has been using the same tubs for about a quadrum so far and never needed to change out the water or anything. I'm not seeing a "fuel" readout anywhere but there is a "Automatic Refill" option. Anyone have insight?
CyberFerret Mar 27 @ 4:31pm 
Possible bug, my Latrine is about 2x the size visually that it should be
Kamotiyac Mar 23 @ 11:54pm 
Request - Please add a setting in the mod options for the tank level indicators, which appear when you select a storage tank, to be on permanently. :praisesun:
Уже дважды в моем поселении случилась бомбардировка болезнями с тех пор как я поставил этот мод. Представьте мою радость, когда с племенем на втором году у меня меньше чем за неделю произошла вспышка чумы, гриппа и кишечных паразитов. Такого не случалось раньше, так что я грешу на этот мод. Каким образом незагрязненная, пусть и неочищенная вода, при гигиенических процедурах повышает риск заболевания? Да, я знаю что это можно отключить, и уже отключил, но моя претензия к логике мода.
Archangel1313 Mar 16 @ 9:07am 
is there any way to turn off the central heating part of the mod?
Reed_33 Mar 16 @ 6:24am 
а не могли бы сделать мод как FishIndustry только чтоб он был ну как то вами переосмыслен , но осталась логика что поймал не рыбу а "труп" рыбы её разделал и получил мясо (за иное видение я очень не люблю Vanilla Fishing Expanded). учитывая что я использую почти каждый ваш мод, мне вериться что у вас получиться очень хорошо
Emelio Lizardo Mar 15 @ 6:14am 
A further upgrade would be an "omni bus", that is a conduit for fluids (steam, water, oil, chemfuel, air) and electricity.
Emelio Lizardo Mar 15 @ 6:12am 
Needs underground pipes.
Emelio Lizardo Mar 15 @ 6:11am 
The Gloomy Furniture Butcher Desk when processing fecal sludge (Dub's Hygiene) into fertiliser. Since the vanilla butcher table works fine, it's likely a mod bug or an unintended conflict with job assignment mechanics.
Triel Mar 12 @ 5:07pm 
Wish treatment rate could be set to 0, its destroying mah precious fertilizer
Stim The One Mar 12 @ 2:39pm 
If there's one thing I dislike about this mod is that I have found no option to make people NOT want privacy. My usual goes have a rather open culture so it's weird for them to want it. Sure, we can set a private bathroom for the guests, but my guys are above that.
[WW]_Dra4oman Mar 10 @ 7:25pm 
The thing is that I don’t use CE. I think it might be caused by pipe/underground waters system and its complexity.:Batcat:
Sleban Mar 10 @ 12:06pm 
Im not sure cause i know i had an issue with CE and pawns trying to draw water if i didnt add it to there outfits.
[WW]_Dra4oman Mar 10 @ 1:27am 
@Sleban No, I’ve disabled that along with thirst.
Btw I’m using lite version now and it works perfectly.
Sleban Mar 9 @ 7:56am 
Do you have water bottle collection enabled?
Made in-Human Mar 8 @ 12:39pm 
@[WW]_Dra4oman I've never had this issue with this mod before, but maybe it's conflicting with another one you have. I'm no expert on this subject tho, just sharing my pov if it helps.
[WW]_Dra4oman Mar 8 @ 12:20am 
The mod seems great, but I have a gamebreaking issue. While playing with this mod, my colonists would just stand and do nothing on their own. I've checked mode settings and did some other things (reboot the game, save and reload) but it didn't helped. I think there might be some modes I use, which are exceptions. Is there a list of such modes? And have anyone had such an issue? Because I've searched for other people experiencing the same problem and found nothing. :zagpls::steamsad:
MasonNasty Feb 21 @ 3:40pm 
Hey, I love this mod! I was wondering if the kitchen sink could also give a slight work speed bonus to the cook as well as cleanliness? The room is always clean from robots so building one doesn't feel practically valuable as much as aesthetically. I only ask cause it seems trivial for you to implement if you found the request agreeable. If not that's cool! Great mod, feels like it extends the vanilla immersion of the game for me.
WJSabey Feb 18 @ 5:50pm 
Is it possible to get a boiler added that is powered by Helixien gas?
Bitterholz Feb 11 @ 2:00am 
@good old Jim are you able to remove the mod/lqunch Rimworld?
valentijn78 Feb 9 @ 6:15am 
The fire sprinkler seems to get triggered at 100C, whether or not there is a fire. Because equatorial tiles on very hot worlds can exceed that during heat waves (or global warming), the outdoor fire sprinklers are triggered for much of the day, draining the water tower. Any chance you could raise that threshold to 110C or higher? Maybe 120C (or a slider of options) to be safe, if a heat wave stacks with the global warming.

While I'm here, it would also be awesome (and more realistic) if your mod could override the base game and allow making evaporative coolers out of all stony and metallic materials instead of just wood, which is pretty much the least useful material for that job :D

Regardless, thanks for this mod. It massively adds to the game, and I wouldn't play without it.
dacopup Feb 8 @ 12:40am 
в этом моде есть деревенский туалет?
Urinal Cake Feb 7 @ 6:02pm 
Is there a way to set baths for them to only do during recreation/anything? It gets in the way during their work blocks when they decide to take a bath instead of waiting 4-5 hours for their rec period
Good Old Jim Feb 7 @ 10:13am 
So I added this, turned on lite mode, restarted as instructed, and now my Rimworld will not load. Always crashes.
SiaNKs Feb 6 @ 4:00pm 
for Standalone Hot Spring there's a mod that add's compatibility to it. You can use it and Hygiene will also go up. But still couldnt find answer about ReGrowth
SiaNKs Feb 6 @ 3:56pm 
Does it work with ReGrowth? There's option to do Bathing, i wonder if it's also washing pawns. But this also goes with question about Hotsprings, do they work with this mod in same manner?
Aesonne Jan 30 @ 9:31am 
So my "bookshelf" with books is really close to public bathroom, and pawns often go read while sitting on toilets :D BASED
Nope.avi [G.E.W.P] Jan 25 @ 10:19pm 
I was wondering if there is a way to make *every* pawn have all of the new requirements, since whenever I get a raid, all of the attackers have the base game needs, but not thirst, bladder or hygiene. Same goes for any allies/traders, or while visiting settlements. I think it would be great if they could obtain the needs as well since it would add extra requirements during battles, which would expand battle attrition

Also wouldn’t hurt if settlements generated bathrooms as to fit the new needs for the pawns
XenoMustache Jan 23 @ 7:57pm 
For some reason my pawns are suffering from dehydration during extended caravans despite having plenty of water bottles and food packed. This leads to a game over on many occasion. Anything I'm missing here?
MonoLiion Jan 23 @ 6:26pm 
Hello I am using the lite version but want to switch to the full version mid save is this possible?