RimWorld

RimWorld

Dubs Bad Hygiene
9,904 Comments
Hello, after dismantling the sewage treatment tank, there will be sewage stickers left on the ground that cannot be eliminated
Cat lords of doom Sep 11 @ 9:04am 
How do you activate the thirst part or do I need a different mod
Yrol Akiyama Sep 10 @ 12:57am 
Hm, i would like to have some sort of water/plumbing/showering sytem and all the other stuff,
Except... i do not want anything with feces.
Can that be done with this mod?
Ashiel Sep 9 @ 9:46pm 
Random question but, does hunger rate offsets affect thirst requirements? For example, you can have colonists that require more or less time before they have to eat again (thanks to gene metabolism). Does that influence water needs at all (e.g. could we make a camel race that is well adapted to storing liquids, or an exceptionally thirsty species that needs water more often)?
M1911A1 Oversize® Sep 9 @ 4:10pm 
btw radiaters form dbh dont count as heat sources for gravships and radiaters bug out when on rotated grayships
Rovstam Sep 9 @ 3:13pm 
Does this mod affect performance?
litekoala Sep 9 @ 6:00am 
anyone know if theres a debug thing to put ice/water in the ground?
Titan Sep 8 @ 1:22pm 
Any way to make it so the needs from this mod apply to raiders as well?
VitaKaninen Sep 8 @ 6:12am 
Nevermind, then. Carry on.
Unorthodox_fox Sep 8 @ 5:52am 
@VitaKaninen i do not have rebuild installed, but even after checking their mod page they stated (not something i can fix, go ask dub)
Unorthodox_fox Sep 7 @ 3:35pm 
i dont know nothing about coding, but can you explain WHY this cant just be intergrated into the mod https://steamcommunity.com/sharedfiles/filedetails/?id=3451039220&searchtext=stall
Willard Sep 5 @ 5:21pm 
After testing I realized Niilo's QoL has a default setting to merge the boilers among other things into their own buttons, which is where the the gas and electric boilers were hidden. The other errors I had seem to be unrelated.
Willard Sep 5 @ 12:18am 
@Mistilteinn I've noticed the same issue, I can actually spawn the minified versions using dev mode but then I get a single red error regarding a null reference, and a bunch of errors from the visual exceptions mod also mentioning null references. The errors that pop up when I spawn the boilers seem to be the same errors that appear when I finish loading into the main menu. Disabling everything but Dub's stuff made this go away so it must be coming from a mod conflict. I'm going to mess around and see if I can't find whats doing it, though I don't really have the time to tonight.
Mistilteinn Sep 4 @ 10:21pm 
Anyone else have the issue where the only boilers that can be built are the log boiler and solar heater?
RamenFuneral Sep 4 @ 9:55pm 
I can't find an answer, are wasters affected by contaminated water?
BAZ Sep 4 @ 5:46pm 
Will an animal NOT fulfill their 'bladder' needs if tied to a caravan hitching spot outside a pen?

I caravan'd to new area, made a hitching spot, and animal bladder about to explode!
The Bard of Hearts Sep 2 @ 8:17pm 
+1 to the previous comment, honestly >.>
MadMage Sep 2 @ 6:23pm 
I have a small request; could we get a slider, or at least lowered expectations for personal bathroom size? I don't think it's realistic for a pawn to find a literal personal bathroom with a tub, toilet and sink is *awful* just because the room is 2x3. Personal bathrooms should be better than a shared bathroom, but I'd have to assign a space the size of the bedroom itself to avoid a negative mood.
To Far Away Times Sep 2 @ 12:56pm 
So I can't seem to find this documented anywhere, if I switch hydroponics to run on water, how much water do they actually use per day?
2017632033 Sep 2 @ 7:47am 
@Author, some animals in the Alpha Animal mod do not drink water on their own, such as AA_Terramorph.
dodoll3 Sep 2 @ 4:18am 
I'm struggling to figure out how to have functioning water system on a gravship. I have vac toilets and sewage ports but when i installed a watertank pawns just never filled it up, and i can't build pipes between the ship and ground to fill them that way. Also how are pawns meant to shower in a vaccum to fix the hygiene need? I'm doing a nomadic gravship run so having a guide on how to properly plumb would be useful the Space Hygiene thread isn't helping.
Ghoti of the Deep Beyond Sep 1 @ 12:52pm 
I'm concerned about the heat exchanger being installed away from the wall.
Sakujo Sep 1 @ 8:40am 
water well, should be place able on the gravship. I understand it might not be super logical. but it's a lot of fun to setup. Right now I use ancient hydrants, made usable by a mod, I think it's usable ancient junk or similar, and they will pump water and can be installed on a ship. It's not OP and it's fun to use. Often I immediately have water when landing instead of manual uninstalling and reinstalling the water well.
Balthazad Sep 1 @ 1:55am 
hi dubwise,
any chance you could add some extra stuff for helixien gas? i mean water heaters, mainly, but there's surely 2-3 more things that would do great :>
Kryton Aug 30 @ 6:06pm 
report issue and solution at github issue tracker
erike Aug 30 @ 4:56pm 
@XDelphi Thanks, can't believe I've been missing that lol
Kryton Aug 30 @ 4:44pm 
No ice grid is created for mined areas except the natural rock bottom.
Kryton Aug 30 @ 4:40pm 
Looks like there's a bug where the ice grid on the asteroid disappears during saving and loading.
cherry-wave Aug 27 @ 11:38am 
Windmill pumps count gravship foundation as roof, is this intended?
thesoupiest Aug 27 @ 8:18am 
It is absolutely insane how expensive water heating is, electrically
Omega13 Aug 26 @ 10:18pm 
Just confirmed: Yes, Wasters can get sick from drinking contaminated water. That is very silly and should probably be fixed.
Omega13 Aug 26 @ 6:49pm 
So, if you have an entire colony of wasters or tox-immune characters, do you still risk disease for having a contaminated water tower?
Ravayen Aug 26 @ 10:17am 
Can you really not rotate the swimming pool? no matter how i rotate it the stairs are always top left length ways my poor room design needs them to be bottom right (literally unplayable).
Paprikahörnchen Aug 26 @ 5:58am 
Is there no modern well? One between deep well and primitive.
XDelphi Aug 26 @ 5:18am 
@erike Not crazy, but it's no longer an option as DBH now has regular pipes and underground pipe (hidden) variants. If using regular pipes, you may need to relay the hidden ones.
erike Aug 24 @ 4:32pm 
Am I going crazy or is pipe visibility no longer an option in the mod settings?
BrandonVG-Español Aug 24 @ 3:58pm 
esto funciona en la gravinave?
Eugene Harp Aug 24 @ 11:44am 
How can I disable the pawns' need for water with the "body mastery" perk?
The Bard of Hearts Aug 24 @ 12:41am 
@Halfman
You are looking for a mod called "Tweaks Galore"
Halfman Aug 24 @ 12:16am 
Could it be possible to get some of the research consolidated? Or an option for this? Like medieval techs in one node and industrial in one or two?

Feels off for me that figuring out how a power shower and smart toitlet works takes almost as long as a geothermal generator.
Jet Aug 23 @ 9:44pm 
Yeah no sludge is a problem. couldnt u build a shuttle to still travel to asteroids and get water that way though? there is research for that
Aargh Tenna Aug 23 @ 6:28pm 
There is no way to get water on orbital platforms - correct? Vacuum toilets are good, but what about showers etc. Also, using vacuum toilets disables sludge. Sort of realistic, but also a bit problematic, since we can not mine ice in space.
Eugene Harp Aug 23 @ 12:39am 
Сразу оговорюсь. Полностью отключать жажду не хочу. Хочу чтобы пешки, которым ненадо кушать, так-же не надобыло и пить воду.
Eugene Harp Aug 23 @ 12:37am 
Если пешка с полным владением тела не будет пить воду и сляжет от обезвоживания, то никто эту пешку напоить не сможет. Можно ли как-то отключить эту нужду у подобных пешек?
Bannes Aug 22 @ 11:37pm 
is there a solution for babies and thirst need they cant be given water and die of dehydration
The Bard of Hearts Aug 22 @ 8:29pm 
I think you're right about requiring a mod to uninstall the coolers. But I think its more of a conflict with whatever mod is allowing me to do so and this particular mod. Only reason being is because I've uninstalled them for years now to save on wood. Only now became an issue since using DBH. So some function between the two doesn't play well together.
VitaKaninen Aug 22 @ 6:17pm 
Passive coolers can't be uninstalled without using another mod, so I doubt many people have this issue, and I would chalk this up to some buildings just not being compatible with being minified.
The Bard of Hearts Aug 22 @ 6:11pm 
Incase anyone else comes across the issue I was having. I found the solution. I had two "Passive Coolers" upended and sitting in storage. Deconstructing those two things made the tick rate go back to normal immediately.
The Bard of Hearts Aug 22 @ 6:08pm 
Using your performance analyzer, it clocked this mod with 13.9ms/tick for CheckWaterFillable. I'm still early game with only two pawns, using a well and two water troughs. It's bogging the game down pretty bad. Anything I can do to fix this?
Rasperry Aug 21 @ 5:17pm 
This is prpbably an old problem, but I cant be assed to search this long comment section.
Ive got a body mastery pawn in prison, and I cant have my wardens give her water.
I intend to eventually ghoulify her, but the dehydration debuff seems to stick onto ghouls no matter what.
Is this just something Ill need to devmode out?