RimWorld

RimWorld

Dubs Bad Hygiene
9,999 Comments
The Duke Dec 11 @ 5:30am 
Hey there ! Got a small bug for the electric sauna, it uses 1000 W when used, and 100 when not. Aren't those numbers a bit outrageous ?
Solpel Dec 10 @ 8:22pm 
Slight issue with the irrigation sprinklers. Default behavior for them seems to be to drain water from the smallest tanks before moving on to the next largest tank and unfortunately this also includes hot water tanks, so every morning I get a low water temp warning until they have a moment to recharge again, minor annoyance, especially if a pawn is just about to hit the showers(very rare). This also unfortunately really hurts the gravship water tanks as well as they'll be the first to get drained by a large irrigation system if you link it to your main water system for refilling when a gravship returns home. Again a minor annoyance as this one can be fixed with a shut off valve, but it does of course require remembering to flip the switch. If the default was to drain from the largest water tank first that would help a lot.
Solpel Dec 10 @ 8:13pm 
I haven't encountered a plant dying bug as of yet, and this hasn't been updated since July so seems unlikely. Is it an issue with sewage polluting your ground? Or if you have a nuclear reactor from like vanilla expanded power, it'll start killing plants off in a very large radius around it if it breaks down, until its repaired.
Kozar Dec 10 @ 7:47pm 
Is it really this mod doing the plants dying to poison bug? I've used this mod for years and this just started happened. Was there a recent update?
Crypto Dec 5 @ 3:23pm 
could explain more on Odyssey expansion content ? you are missing image and wiki is not updated

- Vac toilets and waste dump ports, recycling system for grey water, Has anyone tested that with Vanillia Gravship Extended ?

- Ice extraction for asteroids, is that renewable water ? can you recycled grey water infinilety ?
InvictusRozaBR Dec 4 @ 11:02am 
This mod its killing my plants, the message indicate poison killing plants, uninstal.
Aphrodibee Dec 3 @ 10:34am 
@Vio oh! That might have been it!
AAA Dec 3 @ 9:00am 
Hey Dub I made a new texture for the septic tank, please accept friend request
밀리언 Dec 2 @ 8:03am 
I'm putting your mod to good use. Thank you always. As for the matter, the setting option to make the plumbing invisible seems to have disappeared. Was it intended? Or is it just an error? Where should I look to find that option again?
UyTheo Dec 1 @ 11:10pm 
@Ueido there's a mod that does that BodyMastery Mastered DBH by Eclair
Tyrant Nov 27 @ 8:56am 
Does anyone know of a submod that makes the passive cooler connect to the water pipe network? or could it be an option of the mod?
Ueido Nov 25 @ 7:50am 
Just wondering if something can be applied to the body mastery trait so a pawn with it don't need water.
大根 Nov 24 @ 4:54am 
Could this mod and ideology combo force or prohibit bathing and defecation through religious rules?
若彗 Nov 24 @ 3:18am 
The partition door never correctly shows itself as open; when the door is opened, the left side is always partially not retracted.
LZIM Nov 23 @ 6:28am 
trying rimefeller on 1.6 with a bunch of other mods.. seeing that the crackers are provided power, water, and there is ample oil in storage but they have a red broken connection icon. and the resource console is powered

Noting also that the water being pumped to it is counted as fuel. Is this a misbehavior/incompatibility with dubs bad hygiene ?
RedShocktrooper Nov 22 @ 2:00am 
This isn't really entirely the same thing, but it is something I did: Build a small hut (like, 3x3 on the inside, so 5x5 on the outside) over a wood "bridge" with a hole in the middle. Build a fire in the middle. This will melt a hole in the ice through which you can fish. Presumably, you will also be able to gather water.
pubbydog Nov 21 @ 7:25pm 
running a low tech colony during winter, and just learning river water for buckets etc becomes inaccessible during a freeze-over. I see that to get ground water, I should use a well...

However, is there a way to cut holes in the ice, to fish or gather river water? a submod?

It seems even an explosion does not do more than visually clear the snow (thin ice remains). thx!
vio Nov 20 @ 4:25am 
@Aphrodibee Are you referring to the hand pump from DBH for Medieval?
greatorder Nov 19 @ 10:08am 
One thing I'd like is a cistern. Hooks up to the sewage system and acts as a sewage outlet, only it does no cleaning and has to be emptied manually every so often. I want to maximise the fecal sludge because it's basically all I use for chemfuel now.
Solarius Scorch Nov 19 @ 3:34am 
@Aphrodibee Never heard of a hand pump... If it existed, it was many years ago. Or perhaps it's from a different mod?
Aphrodibee Nov 17 @ 10:45am 
What happened to the hand pump? I only have wind and electric pumps, but I recall there being a hand pump before?
LINX Nov 16 @ 3:55am 
East and west facing towel rail, towel will floats in midair.
SPAZZ Nov 15 @ 11:28pm 
im getting "could not resolve cross reference" but i dont know what mods dont work with this mod
AJABOOBOO Nov 15 @ 4:52am 
do wasters get sick from toxic water?
若彗 Nov 13 @ 8:42pm 
Why would hidden pipes also prevent the shuttle from landing?
fn1ty Nov 8 @ 4:34am 
add a persona ai core toilet, or make it so you can transfer a prisoners conciousness to the toilet for eternal damnation
anddrej Nov 6 @ 10:49am 
Thanks, but I found this problem!:steamthumbsup:
Where i can turn off the useless DubsBadHygiene traits?
若彗 Nov 5 @ 10:26am 
When enabling the Quality and Art Information option for sanitary equipment, the UI on the left does not display a button to view the art information; it can only be accessed through the detailed information.
天哪,那是接近的 Nov 5 @ 10:19am 
I don't quite understand what went wrong with the connection to the bed, even if I set the toilet to be linked to a specific bed for some reason, it will automatically select other beds
anddrej Nov 4 @ 12:55pm 
There's no water or wastewater, but I need to build the item I'm supposed to. I have the toilet/sink, the one without water, but I also need the one with water. I only have the starting item; I don't have a pool. And when I start a new map and land, it's the same, and there's no research. Could someone explain why? On November 3rd, I had everything, but on November 4th, I got the equipment today.
Зав. Хоз. Nov 3 @ 12:19pm 
For some reason, my pawn doesn't want to wash itself in the ocean.
vitaliotanks Oct 31 @ 8:09am 
This one of key mods for realism, for God sake and for me please fix it, update I will pay for it. But please brother FIX it. Much love.
Red Oct 28 @ 5:54am 
actually how does this interact with Vanilla Temperature Expanded? I'm trying to figure out if maybe I should remove that instead.
Red Oct 27 @ 9:13am 
I was thinking about using this but uh I already have air conditioning through another mod and I can't seem to remove it from this.
Werewolfie Oct 27 @ 9:04am 
Would it be possible to get a bigger gravship-friendly water tank as well? Something like the Water Tower, but looking maybe more like gravship chemfuel tanks. I don't know why I'd need a tower in my ship.
mik0h1me Oct 24 @ 9:03pm 
For some reason after reloading save most of my hygiene buildings(toilets etc.) that are connected to beds are being disconnected, mostly it's toilets, sometimes basins and tubs
Dealer Mangan Oct 24 @ 3:03pm 
Pawns don't drink while on mental break, how to fix?
RougeWulf Oct 23 @ 11:08pm 
Anybody else have all of their colonist hygiene needs disabled? Pretty sure that this is due to 1.6 zombieland mod, but I've got to test it first as I don't have error logs for it xd
Momiji Oct 23 @ 6:13am 
When installed on a gravship, big radiators move each flight, removing other obects in the way.
Small ones don't do that but it's still annying.
Anex Oct 22 @ 2:59am 
Is it just me or pawns no longer get water bottles automatically, any way to produce bottles automatically instead of right clicking to mak 20 stacks?
kar5ten Oct 19 @ 10:47am 
Have towel rails been removed or is it a mod from my mod list?
IngoKnieto Oct 16 @ 4:02am 
+1 for proper oxygen generation with this mod, the vanilla one is boring.
The electrolysis pump could create oxygen and a little chemfuel (to simulate the created hydrogen)
R3tr0_g5m3r Oct 15 @ 6:39am 
heating devices would move after gravship rorated
Sh0ty Oct 13 @ 4:59am 
@Medusa yooo I wanna try and give the electrolysis oxygen pump a crack- I'll let you know if I have something working
Sh0ty Oct 13 @ 12:09am 
hey are there heatpumps?
aircons that can be reversed allowing them to heat?
if not I'd definitely want to make an addon for it.
VitaKaninen Oct 11 @ 1:03pm 
Wells are not locked behind research. Do you have a mod that puts them behind research, such as Niilo's QoL?
Bartholomew Marmalade Oct 11 @ 12:46pm 
@Medusa

If you don't have well researched, you can't do anything.

I feel as if there should be a way to lift the ice or eat snow or something!
Medusa 🐍 Oct 11 @ 12:38pm 
Any way to add an optional interaction between this mod and the Odyssey oxygen pumps? It's kind of silly that in vanilla the oxygen pumps just create oxygen, it would be really cool if DBH added an electrolysis module that lets you convert water into oxygen. Maybe in order to not add a whole extra pipe set, just add it to the existing aircon tech lineup, as a spacer aircon? Would function as a dual purpose, both oxygen pump and aircon system?

I love the water recovery system, but I find once I built it I have little need to ever use the cryogenic extraction node ever again. Adding in electrolysis would make pumping water always relevant. Bonus points if you could link a hydrogen generator to the electrolysis machine, which would reduce the power demand of the electrolysis machine to simulate the generator burning the waste hydrogen
Medusa 🐍 Oct 11 @ 12:26pm 
@Bartholomew Marmalade Wells are still a thing, and is the easy answer. Cryogenic extraction pump might also work, but not sure. Its one of the later techs in the mod, and is designed for asteroids so I'm not sure if it'll work planet side on frozen water. On asteroids the underground water map is replaced by underground ice and the cryo module will slowly heat then start allowing a pump to draw water into your reservoirs. Since the cryo pump is specifically working off of that ice "layer" if you will on asteroids I sort of doubt it's intended for frozen surface water planet side. But maybe