RimWorld

RimWorld

Dubs Bad Hygiene
9,855 Comments
Rasperry 16 hours ago 
This is prpbably an old problem, but I cant be assed to search this long comment section.
Ive got a body mastery pawn in prison, and I cant have my wardens give her water.
I intend to eventually ghoulify her, but the dehydration debuff seems to stick onto ghouls no matter what.
Is this just something Ill need to devmode out?
Jet Aug 20 @ 11:28am 
@m1911a1 oversize see i thought that too, but i had one installed. already and it was only regular toillets that give me no sewage capacity notif, space toilet doesnt, although it doesnt let me use it manually when right clicking
M1911A1 Oversize® Aug 20 @ 2:28am 
@jet you have to use sewage dump ports
Muffintitan Aug 19 @ 9:09am 
Link beds and bathrooms seam to reset every time you launch a gravship. not that big of an issue but figured i would share.
Jet Aug 19 @ 2:24am 
i added regular toilet and bath to my ship, a well outside, an electric pump, even added water treatment building and water storages with the sewage dump port too....but my amenties with the exception of showers and vacuum toilet say no sewage capacity...what am i missing? I did add a sewage outlet port, but its inside my ship, right above a storage box with a bunch of fecal sludge contained. Its right next to my refinery with the idea being the shit is ready to be processed into fuel.... is the problem that the outlet cannot be placed inside a room and has to face out - even if its more practical to be setup this way for energy purposes?
Pyrrhist Aug 17 @ 10:18am 
Any chance on either the mod author or somebody else oneday making a mod to add the link bed functionality from the toilets and things to tables so people can have their own homes with owned dining rooms without random people and strangers coming in to use it?
Laecard Aug 17 @ 7:42am 
I did some more testing. The problem seems to be caused by a incompatibility between this mod and character editor.
Laecard Aug 17 @ 7:15am 
For some reason this mod causes cataphract helmets to not give vacuum resistance. Prestige cataphract helmets still give vacuum resistance but not the regular ones for some reason.
proletariat Aug 16 @ 7:12am 
Hello, I really like your MOD. It has almost become one of the must-have MODs for me when playing Rimworld. So, may I ask if you have considered adding some baby-related structures in future updates to this MOD? For example, structures like baby swimming tanks that can help babies stay in a good mood and reduce the likelihood of crying; or allowing caregivers and their parents to use bathtubs to clean them. Because even babies in real life have the right to close physical contact and play with water, and I think they can enjoy the same happiness in the game too.
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The above content was translated by AI. Please forgive any awkwardness in the phrasing.
AJABOOBOO Aug 16 @ 6:57am 
pawns no longer auto pack water in version 1.5 from fountains, wells etc in my save after going into the pit! please help!
any way to restart this behavior that was nulled so i dont have to manually keep water stocked up?
Omega13 Aug 16 @ 3:32am 
Had a "minor gravship crash" that simultaneously destroyed all of my water tanks, so there's probably an undesirable interaction going on there. Had that happened while going into orbit, it would have been an unavoidable game over.
The Bard of Hearts Aug 16 @ 12:10am 
@Lydocia
I THINK the small water bing (the grey one that looks like a kegger) is suppose to collect rain water. At least it says so in the description. Never had need of it though.
lydocia Aug 15 @ 6:41am 
Could we get a way to collect water from rain, please?
화밀 wMil Aug 15 @ 12:48am 
using water instead of wood for Passive cooler feature seems not working
栖迟月下 Aug 14 @ 10:35pm 
I don't know why, but whenever an uninstalled item from this MOD (leftover blueprint) remains on my field, error windows keep popping up. It only returns to normal after reinstalling or deleting the item.If error reporting documents are needed, I can provide them
AJABOOBOO Aug 14 @ 5:45pm 
something odd happened. playing in 1.5 and now pawns just stopped picking up water bottled from sinks etc automatically.
Terallis Aug 14 @ 2:48pm 
So, not sure if I'm doing something wrong or it's not actually a thing. Is it possible to make stuff like water pipes and such available, even when using the Lite mode? I personally use it with thirst enabled, but I also use Rimatomics and another mod that adds space ports to work with Hospitality. But in both cases, water pipes are needed for something. But without fully enabling this mod, I don't see. To have access to building them anywhere, so none of that stuff from those other mods will work proper.
Nepenthe Aug 14 @ 7:16am 
Protip: Sewage dump ports look a lot like oxygen pumps when you're building in a hurry, and if you'd not careful you'll end up in orbit with no air and raw sewage spraying into every room.
Tiolol Aug 12 @ 3:38pm 
Hi, big fan. Just noticed an issue with prisoners with the Body Mastery perk. I had imprisoned this pawn to recruit him after he was revealed to be a traitor, and after that the thirst need kicked in and he died of dehydration, even though he's not supposed to need food or water. Anyway, please keep up the good work.
meotakugirl92 Aug 12 @ 1:02pm 
What If You Want To Use The Wild Man Start From Vanilla Factions Expanded - Tribals? Couldn’t You Just Make An Option For Using A Bush And/Or A Tree To Self-Fertilise To Deal With Need To Empty A Wild Man’s Bladder/Bowel?
thesoupiest Aug 12 @ 9:25am 
I will personally smooch you on the body part of your choosing if you add some kind of well that can be built on a gravship substructure. Rebuilding wells every time I move is kind of a pain in the buttcheeks
XDelphi Aug 12 @ 8:43am 
@crockett Early-ish game water tanks hold 2000L per tank and only occupy one cell - easy to squeeze in and fill pre-launch for short-term travel. Late-ish game, I fill huge water towers (50kL x 2) while on the surface at a home base or temporary settlement, plus the occasional restock with a cryogenic extraction node from ice deposits in orbit, which I have a pumping station on board to draw from. I use a water recovery system to recycle any sinks and showers, reducing my daily output of water. I could further reduce my water output by using vacuum toilets, but I prefer the normal smart ones so water consumed by colonists and toilets are my main water outlay each day. The recovery system is pretty OP imo, it seems to have 0 loss, so once you've got the wealth and tech to setup the system you can be fairly sustainable from my experience.
crockett Aug 12 @ 7:33am 
How are people dealing with water on grav ships or in space? Kinda seems we need some sort of holding tanks that we can fill on the ships.
하나 Aug 12 @ 1:29am 
It’s a bit strange that the Swimming Pool and Gravship substructure can’t overlap. If you can dig a pool downwards, it would make sense for the substructure to be able to extend downwards as well. My grand vision of building a floating hotel has been torn apart, and I am very sad.
Neko The Liar Aug 10 @ 6:07pm 
What this mod is really missing is diesel fueled toilets. They require chemfuel to flush but never clog :reimu1:
Kabraliah Aug 10 @ 3:56pm 
I have a prison block dedicated to chemfuel production through prisoner poop refining. What has this mod done to me ( ._.)
Muad'dib Aug 10 @ 10:30am 
@GoblinEngineer and anyone else seeing the large radiator issue.

From what I understand is it's normally 1 tile tall and 2 tile wide items with this bug that are mod added. Large radiator being one from this mod but a variety of storages and such from others as well. I have no clue the how or the why. Just that it's been commonly reported.

My suggestion is if you're seeing the issue only with the wider radiator then just use multiple of the small ones for now. Hopefully the game will get an update to fix it and/or the mod authors do find their own workaround. But the issue is in multiple mods.
GoblinEngineer Aug 10 @ 9:41am 
@Muad'dib I appreciate it, I hadn't noticed it with anything else so I thought I'd ask.
Muad'dib Aug 10 @ 6:24am 
@GoblinEngineer I've seen numerous post on numerous mods about items moving but everyone is saying the same thing. Something with the core game is messing it up and supposedly the dev has a fix for it on a beta branch that he hasn't released. Nothing the mod authors can do but sadly it does present itself only in some mods for some reason.
GoblinEngineer Aug 10 @ 5:42am 
Anyone else have their large radiators move after each gravship jump?
GULÉ🏠 Aug 10 @ 3:21am 
Is this mod throwing the error I'm experiencing when Corpse Fog event happens?
https://gist.github.com/HugsLibRecordKeeper/7674ce99d1d981cb2d98d2f8a555a566

System.MissingMethodException: Method not found: void Verse.SkyOverlay.TickOverlay(Verse.Map)
Starkwood Aug 9 @ 5:13am 
best mod
Paprikahörnchen Aug 7 @ 7:02am 
Hello!
While using this mod here: "https://steamcommunity.com/sharedfiles/filedetails/?id=3532930325" there's a graphic bug for the stall doors. Is there maybe a weird texture file saved?
VitaKaninen Aug 7 @ 4:21am 
@gunns22 there is a mod that nerfs Fecal Sludge for this reason. Nerfed Fecal Sludge
Holo The Wise Wolf Aug 6 @ 7:30pm 
I got kicked from the discord for asking this question lol.
The Bard of Hearts Aug 6 @ 4:28pm 
@gunns22
That's basically the kanon with the Star Trek series... so it really works for me.
gunns22 Aug 6 @ 12:56pm 
Even without the Space Hygiene patch, this mod is quite strong with Odyssey's Gravship stuff. Since everybody poops, and you can refine Fecal Sludge into Chemfuel, you basically have UNLIMITED GASOLINE!
Holo The Wise Wolf Aug 6 @ 6:46am 
is there something that has a wash tub or ancient washing machine equivalent, currently doing a medieval playthrough and i miss removing taint lol, people had wash boards and such and i'm almost certain 99% more people took dead peoples clothing back then compared to modern times even if it were washed lol.
iamhazel Aug 5 @ 8:40pm 
I have wells all over my colony for colonists to refill water coolers from, but the second I built a Dubs basin they are ignoring every (unreserved) well to walk across the map to get water from the basin to refill coolers... anyone familiar with this behavior?
hurRdurR Aug 5 @ 5:56pm 
Do the Water Recovery Systems stack?
地球聯邦宇宙軍 Aug 4 @ 7:37pm 
take close look on the research tab
Yoko Aug 4 @ 2:40pm 
anyone got any idea how to make water on your space station/ astroid thing?>

would be cool if we could build some huge grav shit water tanks to transport water from planet to space
The Real Slark Shady Aug 4 @ 5:51am 
1.6 bug: During the torrential rain, the tiles around swimming pools get marked as possible candidates for floodwater, but whenever it tries to flood these tiles, they just get an error. I think a patch is needed to remove them as candidates, or embrace this and let the pools flood.
Finite8 Aug 3 @ 4:29pm 
A small nice to have feature would be something similar to what you have with the electric boiler, but for the water pumps. Having them switch off when they reach a certain capacity would be nice.

I recently used this mod for my generators which is working great for the gravship (https://steamcommunity.com/sharedfiles/filedetails/?id=3071356899&searchtext=backup) , but unfortunately we don't have an option for the same kind of thing for the water pumps.
Jet Aug 3 @ 2:30pm 
where is the water recovery system building? i dont see it anywhere and i researched orbital tech
Omega13 Aug 3 @ 8:34am 
suggestion: some sort of option to transfer stored water between existing tanks, like vanilla chemfuel expanded has. This would be very helpful with gravships, where you are frequently rebuilding/moving things -around or orbital bases, where you could potentially gather up water from the surface and transport it into space. (I know about the space ice harvester but this would be another good option for space bases).
Doctor Neetzow Aug 2 @ 7:13pm 
few ideas for new DLC:
1st) take inspiration from ISS: They do not use water to flush... it's dry toilets, and there's a system to take the moisture out of the waste... we could have a 'waste moisture retriever' and 'space toilets' as new units specially for the gravship
2nd) acquiring water on the first place is the main deal breaker... Your option are making it out of hidrogen and oxygen, mining ice from asteroids and pumping when at the surface. you can get some moisture from the air, but that would affect people's health (too dry ar is bad)... so, we could have an water synter (o2+H2 gas), we could add ice to asteroids and mine it, than have a defroster machine that feeds into the water sistem, a pump for surface water only, to be easily placeable and removable, maybe even attached to the ship (you gotta land that tile on water for it to work), and finally, an incredibly rare archotech water generator that works like that chemfuel thingy....
Those are my ideas...
The Bard of Hearts Aug 2 @ 3:11pm 
@Weckar
You can pipe from the ship to the outside. I know the bluepring makes it look like it won't connect, but the actual function will. You just need to continually rebuild a well to collect from. A little obnoxious, but it is doable. If the well was uninstalled that would fix everything in my opinion.
Weckar Aug 2 @ 1:25pm 
How exactly am I supposed to get water on a gravship in the first place?
Sledjer Aug 2 @ 7:44am 
Is there any chance you could make it so that some of the currently inapplicable standing water (marsh mainly) can be drunk from, but have a significantly higher chance of causing diarrhea and pawns will use any other water source if possible? Would make very low tech starts on tiles with no clean water playable.