RimWorld

RimWorld

372 ratings
Celsius
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
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8.120 MB
Jan 20, 2022 @ 9:55am
Jul 10 @ 7:13am
20 Change Notes ( view )

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Celsius

In 1 collection by Garwel
Garwel's Mods
7 items
Description
#StandWithUkraine

Celsius adds realistic simulation of thermodynamics to the game.

Main features

- Temperature is simulated for every map cell (as opposed to vanilla's room-level abstraction). It is hot near fires and geyzers. Various building materials have different isolation properties based on their real-world counterparts. Mountains provide more stable temperature (which you can adjust) as do large bodies of water.

- Water can freeze, and ice can melt. Rivers, seas and marshes may turn into icy plains in the winter and melt again in the summer. Setting up fires on glaciers can uncover water or ground underneath. Be careful, so that your pawns don't drown in deep water!

- Flammable things may spontaneously ignite when it gets extremely hot. Different materials have different ignition temperatures, and it can affect buildings, manufactured items, plants and more.

- Tweaks to various related features, such as wind and wetness affecting pawns' comfortable temperature and snow melting faster under rain.

Celsius opens up many new challenges and ways to play RimWorld. Forgo houses and warm colonists at campfires, melt ice sheets or unleash deadly firestorms on your enemies!

Currently supported mods

- Alpha Animals
- Insulation (Continued) - except walls, see also this 3rd party mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3149280370&searchtext=celsius
- Primitive Workbenches
- Vanilla Furniture Extended: base mod, Architect, Medical, Security
- Vanilla Vehicles Expanded
- Windows

All DLCs except Odyssey are supported. Mod authors can provide patches on their side or submit PRs in Github.

More mods are supported with the help of the third-party mod Celsius Patches: https://steamcommunity.com/sharedfiles/filedetails/?id=3072081544

FAQ

- Can I install the mod in an existing save? Can I remove it?

Celsius can be installed in an ongoing game. It may take a few seasons for all the temperatures to adjust. Note that Celsius deeply changes temperature-related gameplay in RimWorld, so you will almost certainly need to adapt both your base and your play style. Removal mid-game is also theoretically possible but untested.

- How does it affect performance?

The mod is highly optimized and uses multithreading. It means that its performance impact is practically unnoticeable. Excepions may be possible with very old machines (that already have trouble running vanilla RimWorld) and with some unusually large and mod-heavy maps. There may be occasional hiccups when multiple cells freeze or melt at the same time. It is vanilla behaviour that I can't do much about. If you feel really annoyed by it, you may disable freezing and melting.

- Any known incompatibilities?

Odyssey is not yet supported (as of its release date).

SOS2 and other major overhauls are either incompatible or require special patches.

Heat Map, Proxy Heat and similar mods are not needed, because Celsius does everything these mods do (and much more). Other mods that also change temperature-related mechanics will also probably conflict.

Some modded vents, coolers and the like may experience issues or be unbalanced. There have been reported problems with Vanilla Expanded reactors and Android Tiers cores overheating.

In general, mods that add walls, doors and building stuff may need patches. Celsius will do its best to adapt to them, but can't magically tell what thermal properties these things should have.

Performance Optimizer: Disable "Faster GetComp methods replacement" setting.

Due to the use of multithreading, Celsius may conflict with multiplayer mods and other mods that seriously change the way game operates. Use them at your own risk.

- How do I report issues or share feedback?

The best option is to use Github: https://github.com/GarwelGarwel/Celsius/issues

You may also leave comments on the Steam page. If you are reporting a bug, make sure to enable Debug Logging in the settings and attach the Player.log file.

Like the mod? Buy me a coffee![www.buymeacoffee.com]
Popular Discussions View All (11)
25
Sep 1 @ 2:45pm
Possible bug: Skipped update of temperatures because previous was still running
Praetorian
6
Dec 19, 2024 @ 11:12am
Incompatibility with SOS2
Nim
8
1
Apr 8, 2024 @ 11:36pm
question: how to make a patch for this
l GH l NDCasmera
716 Comments
Bartholomew Marmalade 19 hours ago 
I think there's a lot of problems with this mod + Odyssey and other Vanilla Expanded mods (including VFE Temperature).

It prevents ice from forming (Odyssey) and it also messes up with VE Temperature even if the proximity heat is turned off.
Vril Sep 16 @ 1:26pm 
@Jamesthe1 disable proxy heat from VFE Temperature
Jamesthe1 Sep 16 @ 1:06pm 
There seems to be a bug where heat will never dissipate, causing tiles to accumulate temperatures of up to 4000 C.
OceanOfGaming Sep 2 @ 10:25am 
i dont think this mod will get an update anytime soon tbh
Vril Sep 2 @ 5:15am 
@albinogod it was VFE temperature addon with their proxy heat i think, i also added the patch mod and since then have no issue.
albinogod Sep 1 @ 7:19pm 
@Vril, that is a sign that the heat simulation is broken. Loading the save without Celsius enabled, saving, and then loading the new save will "flash" the heat map fixing the issue. Just know that :flashing" the heat map may not remove the underlining cause, which cannot be determined with what details you have provided. If you are using Odyssey with Celsius Patches and/or with freezing and melting disabled, then please report your issue with logs to the Github page.
Vril Sep 1 @ 2:40pm 
Why are geysers 4121 degrees celcius? That's above water decomposition temperature into hydrogen and oxygen...
OceanOfGaming Aug 30 @ 7:42am 
mountain bases are a nightmare to cool, the roof is not a good insulator, the floor isnt either and marble walls yeah no. not a good insulator as far as the mod goes. try wooden floors and walls @King Matt
King Matt 👑 Aug 29 @ 2:04pm 
@OceanOfGaming

Mountain base, Marble walls. Outside was the same temperature as indoors. Temperature by coolers (set to 18 degrees) would drop to 20-30 for a second and be back at 56 a second later. The cold pushed to the 3 nearby tiles and the rest of the cooler was same temperature as outside.

I do like the mod and concept. I switched to Celsius from VTE due to bloat. Appreciative of the work the author has put in as well! This mod has led to some very funny and memorable interactions

Going to try out vanilla for a while for now. I can report removing it from a save with 300+ mods had virtually no impact
OceanOfGaming Aug 29 @ 6:01am 
@King Matt what walls are you using and whats the surrounding temperature?