RimWorld

RimWorld

293 ratings
Celsius
2
3
3
3
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
5.850 MB
Jan 20, 2022 @ 9:55am
Mar 15 @ 12:27pm
15 Change Notes ( view )

Subscribe to download
Celsius

In 1 collection by Garwel
Garwel's Mods
7 items
Description
#StandWithUkraine

Celsius adds realistic simulation of thermodynamics to the game.

Main features

- Temperature is simulated for every map cell (as opposed to vanilla's room-level abstraction). It is hot near fires and geyzers. Various building materials have different isolation properties based on their real-world counterparts. Mountains provide more stable temperature (which you can adjust) as do large bodies of water.

- Water can freeze, and ice can melt. Rivers, seas and marshes may turn into icy plains in the winter and melt again in the summer. Setting up fires on glaciers can uncover water or ground underneath. Be careful, so that your pawns don't drown in deep water!

- Flammable things may spontaneously ignite when it gets extremely hot. Different materials have different ignition temperatures, and it can affect buildings, manufactured items, plants and more.

- Tweaks to various related features, such as wind and wetness affecting pawns' comfortable temperature and snow melting faster under rain.

Celsius opens up many new challenges and ways to play RimWorld. Forgo houses and warm colonists at campfires, melt ice sheets or unleash deadly firestorms on your enemies!

Currently supported mods

- Alpha Animals
- Insulation (Continued) - except walls, see also this 3rd party mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3149280370&searchtext=celsius
- Primitive Workbenches
- Vanilla Furniture Extended: base mod, Architect, Medical, Security
- Vanilla Vehicles Expanded
- Windows

All DLCs are supported. Mod authors can provide patches on their side or submit PRs in Github.

More mods are supported with the help of the third-party mod Celsius Patches: https://steamcommunity.com/sharedfiles/filedetails/?id=3072081544

FAQ

- Can I install the mod in an existing save? Can I remove it?

Celsius can be installed in an ongoing game. It may take a few seasons for all the temperatures to adjust. Note that Celsius deeply changes temperature-related gameplay in RimWorld, so you will almost certainly need to adapt both your base and your play style. Removal mid-game is also theoretically possible but untested.

- How does it affect performance?

I worked hard to optimize the mod, and it shouldn't seriously slow down your game. In my tests on a rather ordinary laptop I haven't noticed any impact at all. Old machines and multiple or very big maps may have a different experience, but it shouldn't brick your computer.

- Any known incompatibilities?

SOS2 is incompatible (I'd like to add support for it, but it's a gaganthuan task, so no promises).

Heat Map, Proxy Heat and similar mods are not needed, because Celsius does everything these mods do (and much more). Other mods that also change temperature-related mechanics will also probably conflict.

Some modded vents, coolers and the like may experience issues or be unbalanced. There have been reported problems with Vanilla Expanded reactors and Android Tiers cores overheating.

In general, mods that add walls, doors and building stuff may need patches. Celsius will do its best to adapt to them, but can't magically tell what thermal properties these things should have.

- How do I report issues or share feedback?

The best option is to use Github: https://github.com/GarwelGarwel/Celsius/issues

You may also leave comments on the Steam page. If you are reporting a bug, make sure to enable Debug Logging in the settings and attach the Player.log file.

Like the mod? Buy me a coffee![www.buymeacoffee.com]
Popular Discussions View All (5)
1
May 10 @ 9:07am
Working as intended?
CYFire
8
1
Apr 8 @ 11:36pm
question: how to make a patch for this
l GH l NDCasmera
6
Dec 29, 2023 @ 5:35am
Ongoing development wishlist
Miketastic
516 Comments
tanyfilina May 12 @ 11:42am 
Also one of the colony children fell into the deep water and died, and there is even no corpse I could revive! Realistic, but a bit too probable, because pawns don't "know" that the ice is tricky.
tanyfilina May 12 @ 11:20am 
The performance drop on the sea water freezing is horrible :_( Maybe it could be possible to indicate, what surface types can freeze, and to exclude the salt water? It is less likely to freeze IRL due to the salt content.
Garwel  [author] May 10 @ 8:19am 
@Morcalvin I'll check it, this shouldn't be the case.
Morcalvin May 6 @ 1:42am 
vanilla smoothed stone walls have basically zero insulation value. If I replace them with walls made from stone blocks the rooms cool fine. Is there a way to change this so they do insulate well?
sunxyw May 4 @ 6:38am 
@ProfileName You should probably take a look of Celsius Patches, it adds support for VTE.
ProfileName May 4 @ 5:56am 
How will this mod interact with Vanilla Temperature Expanded?
Huehuecóyotl May 4 @ 3:11am 
How are you supposed to make a cooler if you live in a mountain? The average mountain temperature is fighting my cooler so aggressively, they can't cool down any further than 2-3 tiles away from them before the mountains average temperature just forces it back up to 15c
Garwel  [author] Apr 29 @ 10:20am 
@RocketRacoon You can play with the settings, e.g. see if lower environment diffusion and roof insulation will make it more balanced for your play style.
RocketRacoon Apr 29 @ 1:23am 
Or maybe I am doing something wrong, I ran with only celsius/celsius patches and their dependencies and with default settings( with freeze/melt off)
RocketRacoon Apr 29 @ 1:11am 
Is it possible to lower/increase to change the heat for some items only based on if the item is inside/outside? For example I can heat a 3x4 room with only a wall torch to 21-23 degrees, this doesn't seem right :)) Also, outside at -20, a fire only makes it -12 exactly near it which makes tribal run on winter impossible basically