RimWorld

RimWorld

527 ratings
Toddlers
10
6
12
6
5
2
2
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
13.455 MB
Dec 18, 2022 @ 1:34am
Jul 18 @ 3:42pm
72 Change Notes ( view )
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Toddlers

In 3 collections by cyanobot
Cyanobot Plays 1.5 - Survival Realism
33 items
Original Mods by Cyanobot
11 items
Cyanobot Plays 1.6 - Survival Realism
22 items
Description
New life stage: Toddler
  • 1- and 2-year-old pawns are no longer completely passive objects
  • toddlers cannot work, but can move around and interact with the world
  • toddlers gain capabilities over time – configurable
  • young toddlers are blocked by doors and can be confined to their cribs, but once they learn to walk they can also open doors and climb out of cribs
  • toddlers can fill their play need on their own for a while, but still need regular adult interaction
  • older toddlers can feed themselves if baby food is left where they can reach it

Improved babies
  • no expectations
  • configurable rate of fall for Play need
  • babies are no longer made of antifreeze – configurable
  • make baby clothes to protect your babies and toddlers from the elements

Full documentation is provided here[docs.google.com]

FAQ
Growth Vats?
Toddlers can be grown in growth vats. They will improve at walking and manipulation (but not as fast, proportionally to their accelerated growth, as they would outside the vat). This is in addition to the normal effects of the vat.
Adding to existing saves
If you have no pawns aged 1 or 2 years old, you do not have to do anything special. The mod will take effect automatically when babies hit 1 year old.

If you have 1- and 2- year olds, they will automatically turn into toddlers but they will not automatically receive the "learning to walk"/"learning manipulation" hediffs. To fix this:
  1. Turn on Development Mode from the main menu.
  2. You should see a row of new icons at the top of the screen. Choose Open Debug Actions Menu
  3. In the search bar in the top left, type "toddler" (no quotation marks) to find the option "T: Reset Toddler Hediffs". Click on it.
  4. While your mouse has the text "T: Reset Toddler Hediffs" next to it, click on all the toddlers that need the new hediffs. They can be a bit difficult to target. If you're having difficulty, try and catch them sleeping or otherwise not moving.
  5. Note that toddlers older than about 2-and-2-quadrums may not have/need the hediffs as they've already finished learning both capacities.

Compatibility
  • Facial Animation – compatible!
  • More Than Capable -- MTC allows toddlers to equip (but seemingly not use) weapons, but otherwise appears compatible, let me know if you find issues
  • Dubs Bad Hygiene -- compatible, working on further integration
  • Celsius - known issues, the logic around moving toddlers to safe temperatures is confused by Celsius. You may or may not be able to get it working through careful use of allowed zones. A compatibility patch is on the to do list.
  • Roofless Hulls reported INCOMPATIBLE
  • Humanoid Alien Races -- effectively in beta! please do try it out and give feedback
  • CONFLICT with Realistic Human Sounds blocking the toddler life stage. Put Toddlers below RHS in the load order (may not fix all issues) or do not use them together at this time. Compatibility fix is planned.
    For full notes see discussion here

With thanks to:
  • wep of wepfont.com for Atmospheric font
  • Dress Patients and Injured Carry for inspiration/example code that helped me get the dress toddler and carry toddler interactions working
  • erdelf of Humanoid Alien Races for taking a request to modify their code to make it easier for me to hook into
  • llunak for code contributions

Links:
[github.com]
[cyanobotcodes.tumblr.com]
[ko-fi.com]
Popular Discussions View All (4)
126
Jul 18 @ 3:43pm
PINNED: Bug Reports
cyanobot
10
Jan 23 @ 3:10am
(1.4) HAR Compatibility
cyanobot
2
Sep 29, 2024 @ 9:36am
PINNED: Take Baby To Safety
cyanobot
524 Comments
cyanobot  [author] Jul 19 @ 6:08am 
@1340815253
There is supposed to be a job driver that makes them go play with lonely babies regardless of their Play level, but the logic or the numbers might not be quite right -- I'll look into it. Thanks for reporting.
1340815253 Jul 19 @ 6:06am 
It is possible that young children have a high level of entertainment, so no one goes to play with them. indeterminacy
1340815253 Jul 19 @ 6:03am 
The priority for character care is set to the highest level, with infant experiencing 100% loneliness and characters still wandering around, occasionally playing with them.I'm not sure if it's normal.
devava Jul 15 @ 9:32pm 
Thank you so much for the update! :steamhappy:
Busutsoon2 Jul 13 @ 6:50am 
oh! my favorite mod is finally updated to 1.6! thank you for the hard work :steamthumbsup:
hatasan Jul 13 @ 4:32am 
Thank you so much for the update! This is the mod I’m most excited about, and I really look forward to seeing where it goes. Keep up the great work!
cyanobot  [author] Jul 13 @ 2:52am 
@Mezzo (and any others with the same issue)
If it still says 1.5 your game has probably not successfully downloaded the new files. (I'm seeing a lot of people have similar issues with getting their mods to update to 1.6.) Try unsubscribing and resubscribing. You may need to do it a couple of times, ideally you want to see the "downloading" bar on Steam to see that it's actually grabbing new data.
KomejiKoishi Jul 12 @ 6:02pm 
thank you!
Mezzo Jul 12 @ 5:19pm 
In game it still says 1.5 but imma load it anyway.
If we die, we die.
Zeroaffect Jul 12 @ 4:30pm 
Thank you for the update!