RimWorld

RimWorld

472 ratings
Toddlers
10
4
10
5
4
2
2
2
3
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5
File Size
Posted
Updated
11.448 MB
Dec 18, 2022 @ 1:34am
Apr 15 @ 6:55am
70 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Toddlers

In 1 collection by cyanobot
Cyanobot Plays - Survival Realism
32 items
Description
New life stage: Toddler
  • 1- and 2-year-old pawns are no longer completely passive objects
  • toddlers cannot work, but can move around and interact with the world
  • toddlers gain capabilities over time – configurable
  • young toddlers are blocked by doors and can be confined to their cribs, but once they learn to walk they can also open doors and climb out of cribs
  • toddlers can fill their play need on their own for a while, but still need regular adult interaction
  • older toddlers can feed themselves if baby food is left where they can reach it

Improved babies
  • no expectations
  • configurable rate of fall for Play need
  • babies are no longer made of antifreeze – configurable
  • make baby clothes to protect your babies and toddlers from the elements

FAQ
Growth Vats?
Toddlers can be grown in growth vats. They will not gain skills, just as they would not outside the vat. They will improve at walking and manipulation.
Adding to existing saves
If you have no pawns aged 1 or 2 years old, you do not have to do anything special. The mod will take effect automatically when babies hit 1 year old.

If you have 1- and 2- year olds, they will automatically turn into toddlers but they will not automatically receive the "learning to walk"/"learning manipulation" hediffs. To fix this:
  1. Turn on Development Mode from the main menu.
  2. You should see a row of new icons at the top of the screen. Choose Open Debug Actions Menu
  3. In the search bar in the top left, type "toddler" (no quotation marks) to find the option "T: Reset Toddler Hediffs". Click on it.
  4. While your mouse has the text "T: Reset Toddler Hediffs" next to it, click on all the toddlers that need the new hediffs. They can be a bit difficult to target. If you're having difficulty, try and catch them sleeping or otherwise not moving.
  5. Note that toddlers older than about 2-and-2-quadrums may not have/need the hediffs as they've already finished learning both capacities.

Compatibility
  • Facial Animation – compatible!
  • More Than Capable -- MTC allows toddlers to equip (but seemingly not use) weapons, but otherwise appears compatible, let me know if you find issues
  • Dubs Bad Hygiene -- compatible, currently working on further integration
  • Celsius - known issues, the logic around moving toddlers to safe temperatures is confused by Celsius. You may or may not be able to get it working through careful use of allowed zones. A compatibility patch is on the to do list.
  • Roofless Hulls reported INCOMPATIBLE
  • Humanoid Alien Races -- effectively in beta! please do try it out and give feedback
    For full notes see discussion here

With thanks to:
  • wep of wepfont.com for Atmospheric font
  • Dress Patients and Injured Carry for inspiration/example code that helped me get the dress toddler and carry toddler interactions working
  • erdelf of Humanoid Alien Races for taking a request to modify their code to make it easier for me to hook into
  • llunak for code contributions

Links:
[github.com]
[cyanobotcodes.tumblr.com]
[ko-fi.com]
Popular Discussions View All (4)
118
Mar 31 @ 2:14am
PINNED: Bug Reports
cyanobot
10
Jan 23 @ 3:10am
(1.4) HAR Compatibility
cyanobot
1
Jan 28 @ 10:01am
PINNED: (1.5) HAR Compatibility
cyanobot
477 Comments
cyanobot  [author] May 1 @ 3:46am 
@Bunuffin
Thank you for letting me know. If it crops up again, come back.
Bunuffin May 1 @ 3:13am 
So i played for the past 3 days, and the problem with toddlers failing to be put in the quarantine bed seems to not happen anymore...

I remember you asking me for log or something >.<
cyanobot  [author] Apr 15 @ 6:57am 
@Blueo
Fixed, sorry about that.

@micizzle @Iceobeasty, anyone else experiencing the Tribal Gathering issue
I can't replicate this with just VFET and Toddlers, please supply a log. Preferably a full Hugslib log, at minimum the full error (including stacktrace)
Blueo Apr 11 @ 9:10pm 
Found a bug with this after hours of searching, when a pawn is being kidnapped you can just select the kidnapper and make him drop the pawn. No dev/god mode needed, just straight up drops the pawn and leaves the map. you can test this for yourself by having only this mod installed and get a pawn kidnapped then selecting the kidnapper, you should see "drop (pawns name)"
micizzle Mar 31 @ 8:46am 
@cyanobot there was an error message in the log, I’ll try to replicate it again. It prevented research gain from the gathering.
I think it likely has something to do with a check VFE:Tribals makes since toddlers aren’t old enough to contribute, but they are selectable once they’re mobile.
Iceobeasty Mar 30 @ 11:37am 
i would really appreciate a patch
cyanobot  [author] Mar 25 @ 11:26am 
@micizzle
Is it causing errors? I can look into patching it if it's causing an issue.
micizzle Mar 25 @ 11:25am 
Just in case anyone else had this issue: you need to forbid your toddlers from attending Tribal Gatherings if you use VFE Tribals
WarKittyKat Mar 25 @ 11:18am 
...I'm gonna have to figure out how to mod kid's clothing aren't I? If I can figure out how to resize adult clothes for kids I could copy some of my fun tribal mods.
Golinth Mar 25 @ 11:13am 
Thank you for the mod, its a must include for biotech imo