XCOM 2
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More Traits Enhancements and Bridge
   
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Nov 4, 2022 @ 10:06am
Nov 15, 2023 @ 3:40pm
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More Traits Enhancements and Bridge

Description
This started as a bridge mod between More Traits and mods that add new "Fear Of" traits for new enemies. Some cosmetic improvements were also included, and there is now a new pair of traits specific to this mod, so it isn't just a bridge mod anymore.

Mod Bridges
The More Traits mod adds both positive and negative traits, with all negative traits able to change to positive ones, usually a related specific positive trait. Several enemy mods add a "Fear Of" trait for the new enemies, this mod adds associated positive "Hunter Of" traits for them. None of the bridged mods are required (although all are high quality).
  • The MOCX Initiative includes the Fear Of MOCX trait, this mod adds Hunter Of MOCX.
  • If MOCX as EXALT or MOCX are SCUM is detected, the Fear of MOCX and Hunter Of MOCX traits will update text/icons accordingly.
  • The Hive includes Fear Of Chryssalids, this mod adds Hunter Of Chryssalids.
  • ADVENT Warlock - WotC includes Night Terrors, which is functionaly similar to a hypothetical "Fear Of Warlocks", and an ability called "Witch Killer". There is some indication that Witch Killer was going to be a positive trait, but it was made stronger and attached to the psionic reaper rifle instead. This mod breaks the old trait connection and adds a Witch Hunter trait as the positive upgrade to Night Terrors.

Custom Icons
Many of the traits, either from More Traits or from the bridged mods, use existing base game icons, picked to fit as close as possible thematically. This mod includes custom built icons for every trait that didn't already have one. See the attached screenshots.

Trait icons in tactical
Four traits from the base game (Fear Of Explosives, Of Fire, Of Poison, and Of Psionics) were missing code to allow their icons to show up in tactical. A code fix has been added here. There was also bad grammar in their English text tooltips (that couldn't be seen previously) that has been corrected.

Traits in tactical are normally colored red for negative traits or yellow for positive. There are a small number that are either negative traits colored yellow, or (whether positive or negative) missing color settings, ending up cyan. This mod adds an option to force every trait to consistent colors. By default, it will make negative traits red and positive ones green, but there are a few other color options in the config.

"Sadistic" trait
A new trait named Sadistic has been added. It makes your soldier do extra damage to civilians and fellow XCom, so watch out for any sadistic soldiers that get mind controlled (or sadistic overwatchers near your mind controlled soldiers). By default, it will also add extra damage against bandits, rogue XCom, and raiders from the SCP universe factions, but those can be disabled in the config. More details for mod interactions with "Sadistic" can be found in this post. There is also a positive replacement trait, called Focused Sadism, that makes your sadists do extra damage to Advent Troopers instead.

The Sadistic trait has a chance for your soldier to shoot at civilians. Yes, this will break concealment and yes, it includes civilians in a retaliation or rescue VIP mission. However, like other panic checks, high will helps prevent the attack from happening and, pass or fail, it only does the check once per mission. The mod XCOM Civilian Defense WOTC is recommended to make killing civilians actually have an impact.

In order to make the attack work, new panic attack "abilities" had to be added. All base game, and most mod-added soldier classes, should already be accounted for, but if this mod doesn't know what kind of attack a class should use it will fall back to the "Berserk" panic type. Please leave a comment if you find a class that goes berserk instead of attacking.

Config Settings
Everything this mod adds can be toggled on or off via config. There are different settings in different files, but the file XComMoreTraitsBridge.ini controls everything. For example, if you don't want to include the Sadistic trait, you don't need to track down and disable the various settings, setting "EnableSadisticTrait" to false in XComMoreTraitsBridge.ini will prevent it from being created.

Compatibility
This should be compatible with everything. It should also be safe to add or remove at any time, although make sure to backup your save if you remove it while any soldiers have any of the added traits. Limited testing revealed no problems if the mod was removed with those traits active on a soldier, but still better safe than sorry.

Community Highlander is not a hard requirement, but without it, updated trait icons only change in the strategic layer, not tactical.

Thanks!
Thanks to the devs/dev teams for all of the mods this one touches, they are all great!

Thanks to RustyDios for letting me use his version of Hunter/Fear of Chryssalids icons.

Thanks to Stukov for the idea that became the Sadistic trait.
Popular Discussions View All (1)
0
Mar 3, 2023 @ 4:35pm
PINNED: "Sadistic" Trait Triggers With Other Mods
EvilBob22
22 Comments
EvilBob22  [author] Jun 3 @ 12:46pm 
The comment from @The True Pacman in the More Traits mod tickled something that has been in the back of my mind for a while: this mod isn't just a bridge mod anymore (if it ever was "just" a bridge mod). So, I've changed the title from "More Traits Bridge" to "More Traits Enhancements and Bridge" and reworked everything in the description. No changes to the mod itself at this time, just making things clearer.
EvilBob22  [author] Jun 3 @ 8:49am 
Awesome story, I love it!
The True Pacman Jun 3 @ 1:59am 
Aha! So yours is the mod I got Sadistic from!

Was mostly ignoring this on my starting Templar - figured it would only cause problems on Retaliation, or by breaking concealment at an inconvenient time.

Well, we got saddled with a "Rescue the VIP" mission in the sewers...
This being my first attempt at Impossible, almost everyone was wounded or tired, so my friend Mycah the templar was essentially an auto-pick.

Blasted through the first pod or two, and was reloading and repositioning near the VIP in preparation for the gauntlet to come when Mycah suddenly gets an evil smile of glee on her face.
Murdered the poor VIP right then and there, before we'd even activated him! And we still had to face the gauntlet before evac.
Needless to say, the Commander assigned her to be an "even-more-frontline" force of hyper-aggression on the next mission, which led to her untimely (but hardly undeserved) death.

10/10 - Would play again
You can bet I won't be ignoring it on future soldiers!
EvilBob22  [author] Oct 7, 2023 @ 2:40pm 
Big change to the Sadistic trait just added: it now can cause your soldiers to attack civilians...
RustyDios Apr 7, 2023 @ 3:03pm 
Awesome. Thanks !
EvilBob22  [author] Apr 7, 2023 @ 1:37pm 
Updated. Now when changing the colors to be consistent, you have config options for yellow, red, purple, green, or cyan.
EvilBob22  [author] Apr 7, 2023 @ 12:48pm 
Traits are a little different. All the "Hunter of X" traits were built with yellow (eAbilitySource_Perk), but ultimately disabled in the release version. More Traits brought them back and made eAbilitySource_Perk the choice for other positive perks, creating a de facto standard that I continued here.

However, there is no reason we can't include a color option when using the replace option here...
RustyDios Apr 7, 2023 @ 11:33am 
> standard red for negative, yellow for positive <
standard for positive should be green, (eAbilitySource_Commander)
EvilBob22  [author] Apr 7, 2023 @ 9:53am 
Update today to fix trait icons in tactical.
Stukov81-T.TV Mar 4, 2023 @ 12:52am 
Thanks so much always great to have new stuff to play with :)