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Alas, that's the way the ClotCookie crumbles
----------------
-BUGFIX: Exsanguinate ability now works properly while Royalty is inactive
-BUGFIX: ArtVamps can no longer accept FREAK Chips or Holy Roman Nanomachines
-BUGFIX: TruVamps can no longer accept Bewitched Blood, FREAK Chips, or Holy Roman Nanomachines
-BUGFIX: Regenerators can no longer accept FREAK Chips
-Updated load order rules to avoid potential errors
-Changed starting items for The Tenth Crusade scenario
-Reduced base marketValue for ghouls
No - if I recall correctly, having the recipe enabled had the unfortunate consequence of causing certain types of ghoul gas shells to spawn in a way that didn't make sense. You can make ghoul gas (green) IEDs though.
@Grand
Glad you like it! I'll take a look, thanks for bringing it to my attention.
@DuckGoosebear PrairieDogLover
Thank you!
@rat
That's unfortunate, modding can be like that with the rabbit holes sometimes. Your comment lead me to see that the original BetterLoading has apparently vanished. I have used it a lot because it's helpful for debugging. However, I tried my testing mod list with the "archived" version that remains on the workshop and I found that it does still work with this mod. One thing - make sure Hellsing ARMS Ultimate is loaded after (under) Vanilla Expanded Framework. If it isn't, it creates problems. If that doesn't help post a log and maybe I can spot an issue.