RimWorld

RimWorld

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Hellsing ARMS Ultimate
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
43.046 MB
Jul 13, 2022 @ 12:49pm
Jun 8 @ 8:28pm
60 Change Notes ( view )

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Hellsing ARMS Ultimate

Description

Hellsing ARMS Ultimate includes an array of powerful weapons, apparel, abilities, races, factions, etc. based on the anime/manga Hellsing. Catholic paladins contend Protestant vampire hunters as vampire Panzer grenadiers slaughter mercenary dogs of war. These turbulent forces clash in ferocious crescendo as Hell itself sings!

This mod is an expansive sequel to my previous mod Hellsing ARMS. The gulf between them is wide enough that I thought it was worthwhile to keep Hellsing ARMS as a much simpler, weapons-focused, CE-compatible alternative (to be clear, Ultimate is NOT CE-compatible).
DISCLAIMER
  • Hellsing is a manga by Kouta Hirano which spawned two anime:
    Hellsing - Impure Souls in 2001 (Gonzo Animation) and Hellsing Ultimate in 2006 (Satelight, Madhouse, Graphinica).
  • I do not own or represent any aspect of the Hellsing IP. This is simply a fan work.
  • References within this mod are made with respect to the Hellsing fiction’s depiction of entities rather than real historical entities.
  • Though this mod obviously centres around Hellsing, a fair deal of artistic liberties were taken while gamifying it into RimWorld.

REFERENCE
Change Notes
Suggestions & Planned Features
Bug Reports & Known Issues
Compatibility

FAQ
Combat Extended compatible?
No and compatibility is not planned. The smaller version linked above is CE-compatible.

Where do I find [item]?
Normally you can see in the research tree what fruits a project will bear, but some items of this mod are created through unique crafting stations using VEF and will not show up on the research page. For spirits or ability orbs use the Spirit Resonator. For other items you're probably looking for the Cascading Casket found in the dimensional research project.

How do I create a race from this mod with Character Editor?
Hellsing races are two-pronged, composed of a HAR-race-thingdef and a racial hediff.
NOTE: A pawn with one, but not the other, will not function correctly!
I don't know how to make such a pawn with Character Editor, but what I can suggest that will work is this: just design your desired pawn as a normal human (whatever xenotypes are fine too), and give them a metamorphic hediff which corresponds to whichever race you want them to be (e.g. FREAKY Metamorphosis - Artificial Vampire, or Vampiric Metamorphosis - True Vampire). Be advised that they will be downed soon after the start of the game as the metamorphosis takes some time to work.

What's a cheaty way to add a bunch of souls or levels to my True Vampire?
Just spawn in a bunch of Ultimate Bloodbreakers and eat them.

CREDITS
Hellsing – Kouta Hirano
Hellsing ARMS Ultimate:
  • Graphics, XML, various C# functionalities – Baskerville
  • (All graphics were made with the free & open-source Inkscape)
  • Various C# functionalities – See Dependencies
Useful Information – Hellsing Fandom Wiki, Internet Movie Firearms Database

DEPENDENCIES
Humanoid Alien Races (erdelf)
  • Ghouls & Vampires were built with this framework.
Vanilla Expanded Framework (Oskar Potocki et al.)
  • Multi-Verb Combat Framework
  • Heavy Weapons
  • Shields Framework
  • Item Processing
  • Miscellaneous Comps
Tabula Rasa (formerly known as Outpost21 Toolbox) (Neronix17)
  • As of HSAU v1.53: is no longer required as a dependency for RimWorld 1.5+
  • Is still a required dependency for RimWorld 1.3 and 1.4

RECOMMENDED
SOLDATEN (LUNARTIKA)
  • Patched so that Millennium will prefer its German WWII weaponry.
  • Disappeared.
[HRK] RIM AT WAR - WW2 German Weapons (Harkon)
  • Patched so that Millennium will prefer its German WWII weaponry.
Glowing Eyes Genes (LTS)
  • Patched so that undead races make use of its cool effects.
Search and Destroy! (roolo)
  • Should be obvious!










Popular Discussions View All (5)
351
Apr 28 @ 4:24pm
PINNED: Bug Reports & Known Issues
Baskerville
319
May 3 @ 2:00pm
PINNED: Suggestions & Planned Features
Baskerville
96
May 13 @ 1:56pm
PINNED: Compatibility
Baskerville
1,510 Comments
Baskerville  [author] Jun 9 @ 1:58pm 
@Hood
Alas, that's the way the ClotCookie crumbles
Hood Jun 9 @ 10:10am 
Aw no true artificial vampires now only artificial true vampires 😞
Baskerville  [author] Jun 8 @ 8:29pm 
HSAU v1.58
----------------
-BUGFIX: Exsanguinate ability now works properly while Royalty is inactive
-BUGFIX: ArtVamps can no longer accept FREAK Chips or Holy Roman Nanomachines
-BUGFIX: TruVamps can no longer accept Bewitched Blood, FREAK Chips, or Holy Roman Nanomachines
-BUGFIX: Regenerators can no longer accept FREAK Chips
-Updated load order rules to avoid potential errors
-Changed starting items for The Tenth Crusade scenario
-Reduced base marketValue for ghouls
rat Jun 7 @ 7:13pm 
yeah it worked fine, then they deleted the original betterloading, and it messed up my game bad lol, i got the archived one and it hasn't worked the same since, ill proably mess with it more when i get a chance see if it will work for me, i just wanted to put the comment out there incase anybody else went looking at comments like i did for a fix just to get the game to boot up
Baskerville  [author] Jun 5 @ 6:49pm 
@Capter
No - if I recall correctly, having the recipe enabled had the unfortunate consequence of causing certain types of ghoul gas shells to spawn in a way that didn't make sense. You can make ghoul gas (green) IEDs though.

@Grand
Glad you like it! I'll take a look, thanks for bringing it to my attention.

@DuckGoosebear PrairieDogLover
Thank you!

@rat
That's unfortunate, modding can be like that with the rabbit holes sometimes. Your comment lead me to see that the original BetterLoading has apparently vanished. I have used it a lot because it's helpful for debugging. However, I tried my testing mod list with the "archived" version that remains on the workshop and I found that it does still work with this mod. One thing - make sure Hellsing ARMS Ultimate is loaded after (under) Vanilla Expanded Framework. If it isn't, it creates problems. If that doesn't help post a log and maybe I can spot an issue.
rat Jun 4 @ 7:21pm 
could be just my mod list, but it put me down 2 day long rabbit hole of trouble shooting so just throwing it out there... Not compatible with BetterLoading (Game wouldnt launch past initializing) and when i finally got it to launch, i couldnt press the "Next" button in sencario selector
This mod is beautiful
Grand May 14 @ 8:44am 
I believe you can farm souls and experience infinitely from a downed Sanguophage. Not sure if this is intentional
Grand May 14 @ 8:43am 
fuck i love this mod
Capter May 5 @ 7:59am 
Is it possible to craft the ghoul gas mortar shells?