RimWorld

RimWorld

3,617 ratings
RPG Style Inventory Revamped
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
500.713 KB
May 6, 2021 @ 8:26am
Mar 23 @ 6:05am
35 Change Notes ( view )

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RPG Style Inventory Revamped

Description
[V4.1] RPG style representation of the pawn's Gear Tab. That's a revamped version by avilmask.
Orginal mod: RPG Style Inventory by Sandy.

So, what the point of this yetanotherfork of an original mod? When I liked that mod've reverted to original layout, I was greatly unsatisfied with how it treated empty space. And I didn't really hate the "new" layout, I just thought it was unfinished and could be better. So I've collected the most of issues that mod had and addressed them in that fork.

Features
- none of the slots are hardcoded. They're still pre-defined, but through xml-defs;
- mod figures out empty columns and rows of slots and removes them;
- anchor mechanic helps the mod to deal with "mosaic" empty spaces between slots, making it look more consolidated;
- gear that didn't fit in the slots now displayed as a separate list of items;
- an option to RETURN "NEW" LAYOUT (called "simplified" in that mod, the "simple" switch). Hey, not everyone hated it. In fact, a lot of people that used alien races liked it. That's why I've made it possible to save the flag state on race-by-race basis, so you can look at normal pawns using classic layout, and at exotic ones using simplified layout;
- you can now see, which slots are available to you, mod will show empty slots for them. Mod doesn't show slots for items that don't exist in your game, but you can enable it in options if you wish so. Mod also doesn't display undefined slots;
- border is thinner (so it fits default background) and color codes can be changed or disabled;
- a separate healthbar that is displayed over an item. You still can return the old "background" healthbar in options;
- it's now visible if item takes more than one slot;

The same way as with original mod, it's completely cosmetic, neither adds or removes anything, so it's completely safe to add or remove midgame.
That said, this mod is still purely cosmetic, just like original mod. It doesn't add any additional interactions with items and inventory.

Relation to other mods
- it still doesn't require any mods to work;
- it's compatible with A Rimworld of Magic (due to integration patch made by an author himself in original mod);
- it's compatible with Combat Extended, but I'm not sure how well. I've made a compatibility patch myself, but didn't really test it because I never played CE. So feedback is welcome;
- I've reused color selector from Quality Colors mod by legodude17, so here's a credit.
- it's compatible with sidearms;
- compatible with MP using this compatibility mod.

languages
Languages that was updated for revamped version:
- engrish;
- chinese simplified by gaogzs, wycac;

External links: github[github.com]
Popular Discussions View All (4)
86
Apr 18 @ 10:01pm
PINNED: Issues and stuff
avil
9
May 2, 2024 @ 5:36am
Suggestions for this amazing mod
fabio.pinhao.mello
1
Oct 31, 2024 @ 9:11am
Feature request
King brus
632 Comments
Dlitz Apr 28 @ 5:10am 
I found that the "Awesome Inventory Forked" fixes the issue where insectoid creatures incorrectly generate gear slots, but I don't understand how the technical implementation works.
avil  [author] Apr 27 @ 5:30am 
They sure work with their mods like it's business. I guess with that many mods it's understandable.
Dlitz Apr 27 @ 5:28am 
I submitted the bug to them through the VE Group's website, but haven't received a response yet.
Dlitz Apr 27 @ 5:13am 
If insects can be summoned by players, they will be equipped with gear slots. This applies to insects with melee or ranged attack capabilities, such as "centipedes" or "spiders."
avil  [author] Apr 27 @ 4:30am 
No problem. Did you ask in the vfei2 first? Because I have no idea. I only know, what insectoids shouldn't have. Like they shouldn't be humanlike for example.
Dlitz Apr 27 @ 4:28am 
Is there any way to solve this problem? Also, thank you for your reply.
avil  [author] Apr 27 @ 4:22am 
Yeah, you're telling me. In vanilla insectoids don't show no gear tab.
Dlitz Apr 27 @ 4:19am 
This mod conflicts with Vanilla Factions Expanded - Insectoids 2 (VFEI2), causing some insects from VFEI2 to display a "Gear" option (intended for pawns with equipment). Clicking this option triggers errors or crashes, as insects are not designed to use gear.
Realm Imp Apr 18 @ 10:07pm 
thanks man ill check out later :buzzed:
avil  [author] Apr 18 @ 10:00pm 
Check mod settings. There are options to hide slots.