Space Engineers

Space Engineers

3,064 ratings
Water Mod
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Type: Mod
Mod category: Script, Planet, Other
File Size
Posted
Updated
263.122 MB
Aug 17, 2020 @ 7:25am
Jan 9 @ 5:19pm
162 Change Notes ( view )

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Water Mod

Description
The mod adds water that you can build boats with. There is audio, splashing, bubbles, waves, fish, and much better simulation performance compared to older water mods.

This mod has support for Draygo's Aerodynamics Mod, it is not required but with it you can simulate Ground Effect.

This mod also has support for WeaponCore, it is not required but with it bullets and missiles will interact with water.

Basic Setup Guide:
To set up the water mod, all you have to do is go to a planet and type /wcreate, should you not see water, set the radius with /wradius [radius]. If you are unable to type these commands, you may not have the correct permissions, you must be SpaceMaster or higher.

Join the discord to discuss suggestions and bugs you may experience:
https://discord.gg/GrPK8cB

Command Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2574095672

Building Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2654168726

Modding Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2639207010

Thanks ShadeStuff for creating a proper water and splash texture :)
Thanks Math0424 for creating a hot tub model :)
Thanks AryxCami for the GPU particles :)

Join the discord to make suggestions or discuss bugs you may have experienced:
https://discord.gg/GrPK8cB
Popular Discussions View All (68)
4
Sep 9 @ 9:55pm
Submersible Ballast - Ice containers vs flooding chambers?
Pablo Diablo
37
1
Sep 20 @ 2:41am
PINNED: List of Planets for Water Mod
dRuPpI
5
Apr 26 @ 1:10am
Water mod is crashing the game
Stiderspace
1,861 Comments
lechkingofdead 13 hours ago 
all imma need to know is crush and when it starts doing its thing. its a pain in the arse to try and locate when its happening.
ICT 14 hours ago 
@abisius, yeah I know that too, I generally use a combo of empty tanks and enclosed air compartments to achieve buoyancy. But essentially then, since modded "tanks" or containers etc have a realistic volume to mass ratio as they fill, they have low mass when empty and thus incredibly high buoyancy. Or that would be my guess because they certainly are more buoyant than a block of similar proportion still. What I meant by my comment is that this is one of the coolest mods with some of the most realism I've seen from a mod, probably ever. Also I wasnt calling anyone out with my statement of sources saying stuff, its just what I saw for the first 2 review videos I saw so I figured I'd mention it.
Abisius Xarvenius Carbensius Sep 18 @ 10:46pm 
@ICT
to my point of information you no longer achieve buoyancy via tanks but via enclosed pressuriable compartments since spring 2022, though different blocks have different masses and thus effect the buoyancy balance differently.
ICT Sep 18 @ 6:31pm 
Infact I needed to come and leave another comment and a like because this mod is fucking ridiculous. Basically all resources state that a tank, empty or full, is the way to achieve buoyancy. This is pretty obvious, but not entirely true, this mod has real density calculations for every single block in your game. Every single thing with a larger volume than weight ratio, basically lower density than air, will float until that empty space is filled. Vanilla or otherwise. Any cargo container, hollow block, etc. Which is amazing because it means any mod that even tried to account for realism, accidentally made perfect buoyancy of their items. Bravo Jakaria.
ICT Sep 17 @ 2:51pm 
@nozah
nah i got this.
I have over 200 hundred mods installed right now, plenty involving this mod specifically, some as old as 2016. its not a conflict or game wouldnt start.

So go to the world with your character, can be done in editor and spectator for me but just put the character there anyways. Look at the planet. Type /wcreate, /wradius 2,
you are now underwater. Water mod works. You can tell, but if you can not you will now also have a HUD readout of "depth:x thousand meters" or you instantly die from crush depth.
Type /wradius 1 and enter. Then type /wradius 1.1.
If you are not underwater/the water is lower than you want, repeat by increasing 0.x or tenths.
If you are underwater/want it lower, revert to 1.1 and begin at increments of 0.0x or hundreths.

I got as low as 0.00x or thousands and have my water level at /wradius 1.1008. Typing that number will absolutely not work for you, my planets are cooler.
@nozah
so you did go onto a planet with your char and used the chatcommands to tell watermod that you want water on the planet and then told it how much water you want? (see command guide öinked above)
then you either used a value too low for it to rise above the surface and the water is deep underground or you caught either a mod conflict or a case of file corurption in my experience.

if you provide links to the youtube videos you mentioned someone could tell you how accurate they are.
ICT Sep 16 @ 8:49pm 
definitely still works I am typing this as a grid sails the seven seas
nozah Sep 16 @ 8:05pm 
Used as described in the Youtube video and here, but it doesn't work. There is still no water on my planets. Too bad. :steamthumbsdown:
CM:D Sep 15 @ 1:52pm 
I love making naval ships, and this mod was cool for a while, but the more I play with this mod the more frustrated I get. I will spend days on a warship making it's center of mass low, increasing the height of the center of buoyancy where possible, and just generally balancing the ship to make it float properly. And when I finally have a design which functions perfectly in the water I think "I should be fine". But for whatever reason when I copy and paste the ship it starts to list or sink down in the back or front. This leads me to think the way the mod works is consistently inconsistent. There's nothing I hate more in a mod or game than having my time wasted after following the guides and rules just for it to magically not work for no reason. ESPECIALLY after JUST CONFIRMING that what I made floated perfectly and was stable. Is this caused by a bug? Is there just something not mentioned in the mod or guides that I'm missing?
@Mortibus Ostium (Sparky)
after removing all water from all planets it has been added to, saving and unloading the world, removing all mods that require watermod, removing watermod itself, saving the worldoptions and restarting se itself the mod should be gone from the worlds mods.
if that doesnt happen you either missed a mod requiring it or a mod is requiring a mod that in turn requires watermod or a mod that requires watermod or another mod that . . . (i think you get it) or you caught a case of file corruption.