Stellaris

Stellaris

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Acquisition of Technology
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403.903 MB
26. juli 2020 kl. 9:35
18. okt. kl. 8:21
285 ændringsbemærkninger ( vis )

Abonner for at downloade
Acquisition of Technology

I 1 samling af Frag Jacker
Stellaris enhanced mod collection
72 genstande
Beskrivelse



This mod is not Iron Man compatible!

It is recommended to use the Irony Mod Manager:
https://github.com/bcssov/IronyModManager/releases.

Big thanks goes to the Gigastructures Mod for their GUI elements and code provided! Praise the Kaiser!

Join ACOT/AoT Discord https://discord.gg/zUu6SuQgRs


Correct loadorder of mods:
  1. Ancient Cache of Technologies

  2. Ancient Cache of Technologies: Overrides

  3. Ancient Cache of Technologies: Secrets Beyond the Gates

  4. Ancient Cache of Technology: Extra Defines and Changes

  5. ANZ Almighty Stellarborn

  6. Dawn of Ascension (DoA)

  7. Acquisition of Technology

  8. AoT Old Hyperion Model (Optional)

  9. Secrets of the Shroud (SotS)

  10. Kazoi's AoT AI

  11. ANZ VOIDFRAME [This requires gigastructural engineering to be loaded above it]


Localisations for other languages:
  1. Chinese

  2. Japanese

  3. Spanish





If you liked Ancient Cache of Technologies (ACOT) mod, you may have noticed that when playing there exist some missed opportunities for new content. This Mod aims to expand upon the base ACOT Mod experience seamlessy. It will add additional building tiers, megastructures and even new shipttypes. Another mod that I also liked is the planetary shields mod but unfortunately this mod is mostly incompatible. So in this mod I added my own custom shield FX for both the Dark Matter and the Dark Energy (Sky Shield) installation to add the extra bling to your empire.

So if you sit in front of your computer and nod your head in agreement, then this mod is for you!


  • Added new types of Habitats for Fallen and Ascended Empires that specialize in production of Dark Matter/Energy and later even Stellarite. It comes with the decision to turn your old clunky habitats into the new fancy ones.

  • Added a complete building line of Stellarite and Phanon type buildings to grant you that extra oomph for your eyes and ego.

  • Added a complete new eco system for both the Phanon and Stellarite Tier.

  • Added the ability to resurrect your dead biological leaders and even make them immortal in the process! (Requires Genetical Ascension)

  • Added the Chrysalis Protocol which allows you to immediately convert all xeno pops on your planet into your primary species for a price. (Requires Genetical Ascension)

  • Added Fallen/Precursor variant of the Juggernaut, called Warbarge, to both the Fallen Empires, Ascended Empires and Default Empires. Requires the Federations DLC

  • Added planetary shields for the Dark Matter, Dark Energy, Stellarite and Phanon tier shield generator. They can be toggled on/off via the ACOT mod menu!

  • Overhauled the Fallen Empire starbase models. Each stage has its unique mesh now instead of the outpost model which was used all the way up to the star fortress level.

  • Reintroduced the Alpha Tier building variants for the Nourishment Center, Auto Forge, Dimensional Fabricator, Affluence Center, Master Archive and Class-4 Singularity.

  • Added the option to attempt to assemble the Precursor Databank yourself without having to steal it from another fallen empire or having to simp them until they like you enough to give it to you (Requires you to be an DoA Ascended Empire).

  • Fixed the ACOT bombardment FX not appearing on planets and added a lot more planets to be destroyable via Exterminatus or Annihilatus, including Gigastructural planets!



This mod overwrites pdxmesh.shader so it's incompatible with any mod that does the same.

Planetary Diversity is also fully supported to work with this mod.



Q: Is this Mod compatible with ZOFE?
A: No extra measures have been taken to handle any possible compatibility/redundancy issues. It is recommended in that case to use DoA as it comes with dedicated compatibility with this mod.

Q: Can I run this mod without ACOT?
A: No. It will crash during the loading screen.

Q: Is this mod compatible with Gigastructures?
A: Yes. Most of its planets and habitats can now be properly destroyed by ACOT bombing stances.



Planetary Diversity https://steamcommunity.com/sharedfiles/filedetails/?id=819148835

Gigastructures https://steamcommunity.com/sharedfiles/filedetails/?id=1121692237

UI Overhaul Dynamic https://steamcommunity.com/sharedfiles/filedetails/?id=1623423360

!!!Universal Resource Patch [2.4+] https://steamcommunity.com/sharedfiles/filedetails/?id=1595876588

! The Merger of Rules 3.7 https://steamcommunity.com/sharedfiles/filedetails/?id=2807759164

Real Space: System Scale/Acquisition of Technology Compatibility Patch https://steamcommunity.com/sharedfiles/filedetails/?id=2245219565



The Zenith of Fallen Empires: Secrets of the Fallen Empires and The Zenith of Fallen Empires: Origins they both either disrupt the balance of ACOT+AoT or have features that don't work properly when used with this mod. They are not required per se since this mod should have you covered anyway
Populære diskussioner Vis alle (12)
3
19. dec. 2024 kl. 18:58
Phanon tech/origin
BlackBird
2
6. feb. kl. 12:51
How to get runic tech and the Phanon dimensional mirror megastructure?
Chaosnoob5
0
4. maj kl. 2:32
15/2000 Fourth-level singularity can't be used
m2a1105mm
1.976 kommentarer
Turambar 26. okt. kl. 0:50 
There's a bug where a decision that costs 100 Influence requires 100000 influence to be chosen, probably a copy/paste since that's the Unity cost: https://i.imgur.com/O8R2Jvn.png
Aj25 20. okt. kl. 14:58 
Weird, I havent gotten the higher up ones. Is there any other prereqs required to get it to work?
Frag Jacker  [ophavsmand] 20. okt. kl. 5:52 
@Aj25: There do exist higher tiers of the clone vats up to sigma. However they require both the Biomorphosis Ascension perk taken and the genetic tradition to be finished. This is base ACoT behavior. To make up for these requirements, powerful Phanon traits await those that chose any branch of the Bio path.
Aj25 19. okt. kl. 14:25 
I recently noticed that for cloning there isnt really any upgradeable buildings. Theres the basic delta one, but itd be cool if you could upgrade it to like phanon and stellarite and what not. Totally get it if you cant or dont want to do it just figured I'd ask. Thanks.
Frag Jacker  [ophavsmand] 18. okt. kl. 8:27 
@schovka and @Ankol: I just pushed and update that should resolve this issue.
schovka 16. okt. kl. 14:31 
i second @Ankoi, my neutron sweep also doesn't do anything with this mod
lnsane hobo 11. okt. kl. 16:17 
i think i found an tech bug in precursor re-imagination project not appearing as a research able tech line after completing and its the same with jug gatekeeper and fortress tho i havent tested it with another new game yet
alfharobby 9. okt. kl. 9:46 
the Hero have Answer, thank you Brother @Frag Jacker.
Looking forward for the Fix with Enigmalith Kali increase Storage for both Dark Energy & Stellarite as well.
Frag Jacker  [ophavsmand] 9. okt. kl. 9:41 
@alfharobby: The storage increase was indeed off for the Sigma Tier Enigmalith. I have pushed a fix that should adress this.
alfharobby 9. okt. kl. 7:22 
@Frag Jacker, bro could you let Enigmalith Kali increase Dark Energy, Runic & Stellarite Storage as well please, My OCD is literally killing me with Enigmalith Aetena have Upgrade icon on Megastructure list since my Tall Empire Lack Starbase required create Dark Energy Storage.