Stellaris

Stellaris

Acquisition of Technology
1,865 Comments
Cassian Valtos Apr 24 @ 3:11pm 
Is there any way to tweak the transparency of the Planetary Shields? (I think they'd look more beautiful if they were slightly more translucent)
I'm not too familiar with modding but I looked in the gfx files for the planet shields and there weren't any transparency values, only scales :(
Frag Jacker  [author] Mar 25 @ 3:10pm 
@zavala9989: Theta Tier buildings are planned and some work on them has already been done. The building icons for them are done for example, like over a year ago already. However I have never found the time yet to finish everything up. Maybe 4.0 could be an opportunity to do it as I need to touch all buildings and districts anyways but I cannot guarantee for anything.
zavala9989 Mar 25 @ 9:28am 
I'd really wish, that you could do some special buildings for Tetha tier Technologies. It's from "Secrets Of the Shroud" Submod ( https://steamcommunity.com/sharedfiles/filedetails/?id=2820330517 ) . And since you made a functioning runic and Stellarite Buildings, mabe you could update them to Tetha level?
lnsane hobo Mar 2 @ 4:56am 
i got all the mods loaded and i havent being able to start this mod no events or tech what are the requirements? frame world? or any planent class?
PLASTIC Feb 18 @ 1:04pm 
I am wondering, are void spheres by any change broken for now? I tried building one but it doesn't allow me to build the neccesary ring around the enigmatic/shattered worlds. It doesn't allow me to do that for some reason even though I have the tech and can do so around any other habited planet other thing a enigmatic/shattered world.

I managed to build a void sphere once by building a precurser ring around a habited planet first, then going through the Final Word decision and then stabalizing the planet, repairing the ring and going through the various steps.

But even that I have managed to only do once since every other times I tried doing the same it made the destroyed planet unselectable and I could only interact with the broken ring. Meaning I can't stabelize it and colonize it. Nor repair the ring itself because for that the planet has to be colonized.
PLASTIC Feb 18 @ 12:53pm 
there is a planet modifier that appears the second you do it which you can check if you want to know exactly how long it takes.
PLASTIC Feb 18 @ 12:52pm 
10 years or something, plus you need 30 pops on the planet
Cmdr_Dread Feb 11 @ 7:56pm 
it still says thought ongoing vault infiltration so maybe it glitched out ?
Cmdr_Dread Feb 11 @ 7:55pm 
how long is the cooldown on the vault infiltration since I got beaten once but now I dont see anything that shows me how long till I can try again after I had colonized the vault
MegaPro1921 Feb 4 @ 12:05am 
Will there be buildings for Overlords and Megacorps?
Null Feb 2 @ 1:22pm 
Is it save game compatible?
Varlun Feb 1 @ 4:45pm 
So I'm using the irony mod manager and I'm noticing that this mod makes some severe balance changes to all the ACoT components... what gives? This isn't mentioned in the mod page.

For just one example, LARGE_ACOT_LASER_SE going from min 362 max 980 damage, to min 1086 max 2938.
APOSTATE Feb 1 @ 12:15am 
Frag jacker, you should definitely make the Archaic Shield Projector that Fallen Empire's have as a buildable structure. Even the Star Travelor that the Corps use too. I love the aesthetic and purpose of both. The red shimmer of Phanon data and storage units is enough to sway Romeo from Juliet.
Mercury! Jan 29 @ 1:26pm 
Thanks for your remarkable works. And will there be any enhancing plans for Gatekeeper and precursor juggernaut? Like common enhancement and new masterpiece project? Cause the Gatekeeper should superior than Hyperion according to the background. Thank you.
Frag Jacker  [author] Jan 28 @ 3:10pm 
@Crys7aL_L1nE: Sure, go ahead! Though what are you cooking with those?
Crys7aL_L1nE Jan 28 @ 2:46am 
hi im a hoi4 modder, could you allow me pls to use your buildings icon in my mod? i will indicate the source in my mod page, thx!
Frag Jacker  [author] Jan 26 @ 11:25am 
@BasicGeoduck841: Sounds like some compatbility issue are mod conflict. I just tested it in-game and the Fallen Habitats spawned in just fine. However what I DID find is that the Warbarges and Enigmatic Fortress Defense Platforms didn't spawn in at all which I just pushed a fix for.
BasicGeoduck841 Jan 25 @ 12:05pm 
so idk why or how, but the dark matter habitat that is supposed to be in the caretakers system is a desert planet halfway into their capital. haven't found any other fallens yes to see if its the same with them
Frag Jacker  [author] Jan 21 @ 3:09pm 
@MegaPro1921: It could have been possibly a tiny mistake be Merger of Rules mod causing this. The issue should be patched by now, try again if it works now.
MegaPro1921 Jan 21 @ 4:13am 
Ive tried everything and yet I still cannot build stellarite level buildings and I do not have an answer to why its happening
MegaPro1921 Jan 21 @ 1:18am 
Is there any other incompatable mods to be noted?
MegaPro1921 Jan 21 @ 12:33am 
So I figured it out... When I did it with a Minimal Modlist it worked but when I applied my full list it stopped working
MegaPro1921 Jan 20 @ 6:43pm 
Thank you so very much for the info! Im just worried because I wanna build an empire that puts even the fallen empires to shame :)
Frag Jacker  [author] Jan 20 @ 6:40pm 
Try with the minimal modlist I just posted and see if that works because I just tested it to work properly. If that isn't even working then the modfiles on your end are corrupt. Try unsubbing, wait till the mod is deleted from your disc, then resub.
MegaPro1921 Jan 20 @ 6:37pm 
Any suggestions if it still refuses to work if I start a new game?
Frag Jacker  [author] Jan 20 @ 6:34pm 
I just had a look and everything worked fine. There's also no command that would fix this. If you got the tech and can't upgrade your buildings, then it's busted. Either your files are broken, you got some incompatible mod somewhere in your modlist or the game spazzing out somehow.

Try starting a completely new game and get yourself all the techs via "event aot_test_events.1" and "research_all_technologies".
MegaPro1921 Jan 20 @ 6:30pm 
But still give it a look. maybe give us a command to allow us to build the Stellarite buildings anytime?
Frag Jacker  [author] Jan 20 @ 6:28pm 
I just tested it locally and was able to upgrade all buildings just fine. I used a minimal test set of:

Ancient Cache of Technologies
Ancient Cache of Technologies: Override
Ancient Cache of Technologies : Secrets Beyond The Gates
Ancient Cache of Technologies: Extra Defines and Changes
UI Overhaul Dynamic
Acquisition of Technology

And had no issues upgrading any building up to Sigma tier. Could be some game code shenenigans bugging out in an ongoing game.
MegaPro1921 Jan 20 @ 6:17pm 
So I hope they can get it fixed soon
MegaPro1921 Jan 20 @ 6:06pm 
I also just Verified the game files. They didnt fix the issue
MegaPro1921 Jan 20 @ 6:05pm 
Yup. More than enough
Ced Jan 20 @ 6:03pm 
Do you have the necessary resources?
MegaPro1921 Jan 20 @ 5:34pm 
Yeah Even if you think you didn't touch it maybe something else broke it. You really should check and fix it regardless of thinking its not broken
EVILemon Jan 20 @ 5:12pm 
i'm having the same issue as others regarding upgrading buildings, i'm stuck at phanon tier buildings
MegaPro1921 Jan 20 @ 4:57pm 
Can you give it a look anyways?
MegaPro1921 Jan 20 @ 4:49pm 
uh It didnt work
MegaPro1921 Jan 20 @ 3:18pm 
Ill do that now. Thank you for the response!
Frag Jacker  [author] Jan 20 @ 2:20pm 
@Blast Hardcheese, @MegaPro1921: Verify your game files. My recent updates didn't touch anything building related at all and if you suddenly got issues, chances are high that STEAM didn't update the mod files properly on your end and left you behind with a broken mess.
MegaPro1921 Jan 20 @ 6:32am 
Like I dunno why. It should be granting me access to construct the buildings since I have the tech but nope. I really hope you fix it since I worry it will make the mod unplayable
MegaPro1921 Jan 20 @ 6:19am 
I need to know why as soon as possible
MegaPro1921 Jan 20 @ 6:19am 
I have all the Stellarite tech and it doesnt say why I cant upgrade. Is it something with Synthetic Evolution or somethin?
MegaPro1921 Jan 20 @ 6:12am 
Why cant I upgrade Phanon Buildings to Stellarite Buildings?
Dr. Dinosaur Jan 20 @ 2:27am 
@Frag Jacker They are buildings in ACOT that boost the production of standard jobs. They can be found in ACOT buildings under building_acot_dm_district_amplifier and building_acot_dm_alloygood_amplifier. Would be nice if they had upgrades as well
Blast Hardcheese Jan 20 @ 1:28am 
Since your update, I can no longer upgrade any runic buildings or basic stellarite generators in my existing saved game, even though I have all stellarite tech unlocked.
🌘 Jan 19 @ 8:49pm 
bless you for making those events quicker, i had to manually fire them as i got bored of waiting
Ced Jan 19 @ 3:17pm 
Those two are the new 'support' buildings (like the mineral refinery).
Frag Jacker  [author] Jan 19 @ 12:26pm 
@Dr. Dinosaur: The hecc are those? xD

@BasicGeoduck841: You must've gotten really unlucky with the Dark Designs and Precursor Databank then, since I am not touching dark designs at all and only doing some minor stuff for the Databank.

However the Mirror in the Sky and Power Beyond Stars event did indeed took really long to start. I just pushed an update that should cut the time dramatically but also require more effort from the player to be eligible now. (See changelog for details).

@Yiazmat: It should work for the Phanon Starbase. If not, check your loadorder and verify your game files. If the issue persists, come back.
Dr. Dinosaur Jan 19 @ 12:19pm 
Could we get a phanon and up upgrades for the Resource Purifier and Factorium?
BasicGeoduck841 Jan 19 @ 7:18am 
i love this mod, but has anyone else noticed that the alpha tech, dark designs, and stellarite power events don't spawn until like 20+ years after you met the requirements? this is the mod that's causing it, i've got the load order right and when this mod's off the longest i've had to wait was 6 years for alpha tech. not a huge deal, just annoying having to manually proq the mystery of the precursors every game
Yiazmat Jan 18 @ 3:47am 
I have a question, I did the research to get access to the Phanon corporation ship, but even with the runic station (With module) that I can build via the megastructures, I still can't build the ships. Am I missing something or do I have to go destroy their base directly to get access?