Stellaris

Stellaris

Acquisition of Technology
1,975 Comments
Aj25 Oct 20 @ 2:58pm 
Weird, I havent gotten the higher up ones. Is there any other prereqs required to get it to work?
Frag Jacker  [author] Oct 20 @ 5:52am 
@Aj25: There do exist higher tiers of the clone vats up to sigma. However they require both the Biomorphosis Ascension perk taken and the genetic tradition to be finished. This is base ACoT behavior. To make up for these requirements, powerful Phanon traits await those that chose any branch of the Bio path.
Aj25 Oct 19 @ 2:25pm 
I recently noticed that for cloning there isnt really any upgradeable buildings. Theres the basic delta one, but itd be cool if you could upgrade it to like phanon and stellarite and what not. Totally get it if you cant or dont want to do it just figured I'd ask. Thanks.
Frag Jacker  [author] Oct 18 @ 8:27am 
@schovka and @Ankol: I just pushed and update that should resolve this issue.
schovka Oct 16 @ 2:31pm 
i second @Ankoi, my neutron sweep also doesn't do anything with this mod
lnsane hobo Oct 11 @ 4:17pm 
i think i found an tech bug in precursor re-imagination project not appearing as a research able tech line after completing and its the same with jug gatekeeper and fortress tho i havent tested it with another new game yet
alfharobby Oct 9 @ 9:46am 
the Hero have Answer, thank you Brother @Frag Jacker.
Looking forward for the Fix with Enigmalith Kali increase Storage for both Dark Energy & Stellarite as well.
Frag Jacker  [author] Oct 9 @ 9:41am 
@alfharobby: The storage increase was indeed off for the Sigma Tier Enigmalith. I have pushed a fix that should adress this.
alfharobby Oct 9 @ 7:22am 
@Frag Jacker, bro could you let Enigmalith Kali increase Dark Energy, Runic & Stellarite Storage as well please, My OCD is literally killing me with Enigmalith Aetena have Upgrade icon on Megastructure list since my Tall Empire Lack Starbase required create Dark Energy Storage.
Ankol Oct 7 @ 7:51pm 
Mod has caused the neutron-sweep component of colossus is ineffective. is there any repair plan for the future?
Rogueone Sep 27 @ 11:29am 
Ty frag
Frag Jacker  [author] Sep 27 @ 10:24am 
I just updated this mod to 4.1
Rogueone Sep 24 @ 11:39pm 
Does it need a 4.1 update?
MegaPro1921 Sep 23 @ 5:37pm 
Will this be updated for 4.1?
PIT PYG Sep 21 @ 7:47pm 
I'm not sure I want to reach the pinnacle of technology. Everything just becomes aggressively RED.
jbdcr1234 Sep 17 @ 6:03pm 
Hi, I kindly ask you to stop using references in your descriptions, because it makes localization a nightmare for any language have a different word order than English. If you insist doing so, I recommend you to make them more fragmented instead of only break your paragraph to prefix, suffix and number to change: 99.999% chance it wont work for other languages.
TheJustin Sep 16 @ 6:46pm 
@Frag Jacker I have tested it in game—the bugs I reported are all fixed. Thanks a lot for the repair!
Raeder Sep 14 @ 12:44am 
@Willem yes But I can't find a new model replacement location. It's difficult to modify mod files
Frag Jacker  [author] Sep 13 @ 6:03am 
@TheJustin: Just pushed an update that should resolve this and more.
Willem Sep 12 @ 7:46pm 
Strange, it should just be a simple model replacer, maybe some mod update changed the model's reference in the game files which means the replacer is no longer pointing to the actual Hyperion Model...
Raeder Sep 12 @ 7:32pm 
@Willem I have tested it, but when I use the historical version 3.12.4 in Skymods, I can use Aot old Hyperion normally
Raeder Sep 12 @ 7:29pm 
@Willem Yes, I used mods in his order, but it seems they no longer work
TheJustin Sep 11 @ 9:13pm 
Two buildings and their upgraded versions are showing the same "job slot exists but no pop can take it" behaviour in the game.
1.Auto-Forge line
The extra Catalytic Technician jobs created by this building appear in the UI, but it’s impossible to get any pops to fill them.
Catalytic Technicians provided by other districts and buildings work fine, so the issue seems isolated to the Auto-Forge line.
2.Dark Shopping Mall line
Merchant jobs created by these buildings are also locked, no pop qualifies.
Happy to send this. Thank you for all the rapid fixes—you’re doing heroic work!
regis619 Sep 7 @ 3:04pm 
@Willem yes, but for some reason it only worked after the second time
Willem Sep 7 @ 2:08pm 
@regis619 You need to Raid the Vault.
regis619 Sep 7 @ 1:15pm 
How much has the mechanics of obtaining Fanon technology changed? The mirror was built, Fanon's storage was acquired, but the technology does not appear, this did not happen before...
Silverbattleship Sep 7 @ 8:04am 
only can research delta Gatekeeper
jddbull Sep 4 @ 6:57pm 
is this compatible with starnet AI, and are any other mods in the load order incompatible with starnet AI
Willem Sep 2 @ 8:22am 
@Raeder May I draw your attention to the Mod Description? That part under Attention about the Correct Load Order of Mods?
Raeder Sep 2 @ 8:00am 
Mr. author, may I ask if you can create a mod for the old Hyperion model
Willem Sep 2 @ 8:00am 
@Sakura you should get an Event for a Dimensional Mirror, choose that you need more technology and you'll be able to build a Dimensional Mirror as a Megastructure, use it until it spits out the Phanon Vault, then Invade it and take it over, then you can Raid.
Sakura Sep 2 @ 6:04am 
@Willem Thank you for your information and could you tell me more information about the event chain? What happens after the first player taken the phonan vaults, does the phonan corps come back or there's something else happened?
Willem Sep 2 @ 5:52am 
@Sakura you need the Alpha Reactor and then wait about ten years.
Sakura Sep 2 @ 5:25am 
Hi, could you please tell how to get phanon tech (red) in multiplayer game? The first player who deteat the phanon corp can unlock phanon tech automatically, while how about the other players? Many thanks!
Chaosnoob5 Sep 1 @ 4:23am 
You madman actually did it... wow... and in such a short time, i expected the mod to be ready in like 1-2 months! You hero...
R_risin Aug 30 @ 7:47pm 
Gatekeeper Alpha Section does not appear.
What are the conditions?
regis619 Aug 30 @ 10:48am 
Порядок загрузки указанный тобой в описании... и спасибо за обнову
Frag Jacker  [author] Aug 30 @ 8:56am 
@sj_vermeulen,regis619 and @Aarvus: Just pushed a new update that should adress your issues.

@alfharobby: Your issue I couldn't replicate, I could upgrade everything just fine. Maybe you didn't have the necessary technologies or wrong loadorder?
Aarvus Aug 29 @ 8:07pm 
Unable to build the evolution chamber building, it does not show up in the planet's building menu.
alfharobby Aug 28 @ 6:24am 
for some reason i couldn't upgrade the Mineral & Food Production building to Stellarite tier, it stuck on Alpha level building as if only ACOT being installed.
regis619 Aug 27 @ 7:30pm 
Some buildings are not improving (Altar of Psionics - Temple of the Chosen) ACOT, ... after disabling AOT everything worked
sj_vermeulen Aug 27 @ 12:26pm 
I have some weird behaviour caused by AoT when playing the wilderness. Somehow the capital building tier doesn't count for allowing you to upgrade buildings.
alfharobby Aug 24 @ 8:51am 
Thank you for fixing the Habitat, really appreciate it.

by the way @Frag Jacker do you have any plan to add ACOT ZONE to this mod, i found other mod that do this

https://steamcommunity.com/sharedfiles/filedetails/?id=3501359436

But honestly it still kinda not tailored enough to your Phanon & Stellarite Planet & Habitat.

something like Basic Resources, Industrial or Research Stellarite & Phanon Zone on those planet i mention before.
Florian Geyer Aug 24 @ 6:18am 
can you share 3.14 also
NjShade Aug 23 @ 5:34am 
hey I have CTD when turn planet into fractured world using apocalyptic bombardment stand or using Herculean condensed resonant tear. Perhaps any change to planet using this way cause an error.
Frag Jacker  [author] Aug 22 @ 10:53am 
@风扇滑翔翼: Thanks for the headsup, this was indeed caused by the latest update because Paradox renamed some important functions again. I just pushed a fix for this together with other issues I found.

ないけど: Once again I was unable to replicate this issue. I build a Precursor Fortress, Precursor Runic Fortress and Precursor Sigma Fortress in various systems in various combinations and it worked every time just fine. Try verifying your game files to make sure STEAM hasn't botched your local files.
风扇滑翔翼 Aug 21 @ 11:26pm 
It seems, after game update of 8.21, the habitat cannot build districts(this planet can only support 0)
ないけど Aug 21 @ 7:08pm 
Sorry, maybe I didn't explain myself clearly. I just disabled all outdated mods. This happened after building the megastructure (Rune Fortress Warp Gate) Pioneer Star Base. The original Star Outpost and the newly built Pioneer Star Outpost will disappear together, Leaving the star system uncontrolled
My MOD:
Ancient Cache of Technologies
Ancient Cache of Technologies: Override
Ancient Cache of Technologies: Extra Defines and Changes
Acquisition of Technology
UI Overhaul Dynamic
:steamfacepalm:
Frag Jacker  [author] Aug 21 @ 8:48am 
ないけど: I was unable to replicate your issue. I could build both all tiers of sentry array and enigmatic fortress in the same system just fine. Make sure you don't use outdated mods as I tested it with teh following mods:

Better Planet View
~~ BPV - More Building Slots
Ancient Cache of Technologies
Ancient Cache of Technologies: Override
Ancient Cache of Technologies: Extra Defines and Changes
Acquisition of Technology
BPV - More Building Slots - Compatibility
UI Overhaul Dynamic
ないけど Aug 20 @ 9:24pm 
Hello, I discovered another bug while playing yesterday. When building an AOT fortress, it will directly cause the galaxy observation station and fortress to disappear together (the galaxy will return to an unmanned state)