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I'm not too familiar with modding but I looked in the gfx files for the planet shields and there weren't any transparency values, only scales :(
I managed to build a void sphere once by building a precurser ring around a habited planet first, then going through the Final Word decision and then stabalizing the planet, repairing the ring and going through the various steps.
But even that I have managed to only do once since every other times I tried doing the same it made the destroyed planet unselectable and I could only interact with the broken ring. Meaning I can't stabelize it and colonize it. Nor repair the ring itself because for that the planet has to be colonized.
For just one example, LARGE_ACOT_LASER_SE going from min 362 max 980 damage, to min 1086 max 2938.
Try starting a completely new game and get yourself all the techs via "event aot_test_events.1" and "research_all_technologies".
Ancient Cache of Technologies
Ancient Cache of Technologies: Override
Ancient Cache of Technologies : Secrets Beyond The Gates
Ancient Cache of Technologies: Extra Defines and Changes
UI Overhaul Dynamic
Acquisition of Technology
And had no issues upgrading any building up to Sigma tier. Could be some game code shenenigans bugging out in an ongoing game.
@BasicGeoduck841: You must've gotten really unlucky with the Dark Designs and Precursor Databank then, since I am not touching dark designs at all and only doing some minor stuff for the Databank.
However the Mirror in the Sky and Power Beyond Stars event did indeed took really long to start. I just pushed an update that should cut the time dramatically but also require more effort from the player to be eligible now. (See changelog for details).
@Yiazmat: It should work for the Phanon Starbase. If not, check your loadorder and verify your game files. If the issue persists, come back.