Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
업데이트가 완료될 때까지 기다리겠습니다.
I'm not too familiar with modding but I looked in the gfx files for the planet shields and there weren't any transparency values, only scales :(
I managed to build a void sphere once by building a precurser ring around a habited planet first, then going through the Final Word decision and then stabalizing the planet, repairing the ring and going through the various steps.
But even that I have managed to only do once since every other times I tried doing the same it made the destroyed planet unselectable and I could only interact with the broken ring. Meaning I can't stabelize it and colonize it. Nor repair the ring itself because for that the planet has to be colonized.
For just one example, LARGE_ACOT_LASER_SE going from min 362 max 980 damage, to min 1086 max 2938.