Stellaris

Stellaris

Acquisition of Technology
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Update: Jan 26 @ 4:22am

- Added missing automod traits to Delta and Alpha Tier bureaucrat Jobs. (Thanks to Xahkarias for the headsup)
- Fixed Fallen Empire Warbarges not spawning (requires new game and Federations DLC)
- Fixed Enigmatic Fortress defense platform not spawning in the home system for Xenophile Fallen Empire. (Requires new game)
- Fixed outdated components for Fallen Empire Warbarge designs.
- Fixed outdated components for Xenpohile Fallen Empire Enigmatic Fortress design.

Update: Jan 19 @ 5:19am

- Lowered the time to trigger the "Mirror in the Sky" Event from 7200 + [0..360] days to 1800 + [0..720] days.
- Additonally you will now Need either a Enigmalith Aetena constructed OR any resource producing Building from the Alpha Tier on your planets for it to start.

- Lowered the time to trigger the "Power Beyond Stars" Event from 9000 + [0..1800] days to 1800 + [0..720] days.
- Additonally you will now Need either a Enigmalith Kali, Runic Stellar Converter or a Phanon Great Wall (Must at least have MacR.I.P.P. Planets spawned) constructed AND any resource producing Building from the Phanon Tier on your planets for it start.

Update: Jan 12 @ 2:52am

- Fixed wrong variable checks for various Hero armies, causing them to not be buildable when they should be.
- Updated various army values with the latest values from base ACoT.

Update: Jan 7 @ 8:49am

- Changed scripted planet triggers to the ones requested by Inny (Merger of Rules Mod).

Update: Dec 23, 2024 @ 5:21am

- Fixed Delta and Above Tiers of Planetary Shield Generators not providing protection against cosmical storms. (Protection based upon planetary flags works only on newly constructed planetary shields)

Update: Dec 15, 2024 @ 3:03am

- Added 'acot_phanon_tech_stage_four_enabled' flag to the final rival event.
- This will not add the flag if the Player has already finished the rival Event chain. To set the flag manually it is necessary to use the console command: 'effect set_country_flag acot_phanon_tech_stage_four_enabled = true'

Update: Nov 23, 2024 @ 4:51am

- Fixed typo in scripted trigger for the Sigma Affluence Center.
- Fixed missing icon for the Subversive Ethereal Cathedral (Holding Building).
- Fixed wrong tech reference for the Subversive Ethereal Cathedral (Holding Building).
- Fixed missing icon for the Subversive Solarite Cathedral (Holding Building).
- Fixed wrong tech reference for the Subversive Solarite Cathedral (Holding Building).

Update: Nov 23, 2024 @ 4:41am

- Stellarite Generator now provides 500 stellarite storage capacity per building.
- Stellarite Generator now generates 10 extra stellarite with 15 dark energy and dark matter upkeep when Stellarite Overcharge planet decision is active.
- Advanced Stellarite Generator now provides 1000 stellarite storage capacity per Building.
- Advanced Stellarite Generator now yields one more stellarite generating job when Hand of Sigma Technology is researched.
- Added 1250 alloy cost to build the Advanced Stellarite Generator.
- Stellarite Transdim Actuator now provides 2500 stellarite storage capacity per Building.
- Stellarite Transdim Actuator now yields one more stellarite generating job when Hand of Sigma Technology is researched
- Added 4500 alloy cost to build the Stellarite Transdim Actuator.
- Stellarite Transdim Actuator now generates 30 extra stellarite with 20 dark energy and dark matter upkeep when Stellarite Overcharge planet decision is active.

Update: Nov 22, 2024 @ 9:26am

# Fix for missing locators on the new Hyperion model from this mod

- Fixed `medium_gun_07` not existing.
- Fixed `medium_gun_08` not existing.
- Removed reference to `engine_large_08` as it is not existing.
- Removed reference to `engine_large_09` as it is not existing.
- Removed reference to `engine_large_10` as it is not existing.
- Removed reference to `engine_large_11` as it is not existing.
- Removed reference to `engine_large_12` as it is not existing.

Update: Nov 3, 2024 @ 2:52am

- Updated to Stellaris v3.14 'Circinus'
- Updated Shaders with latest codes.
- Removed redundant imports in the aot_shaders.fxh file.
- Updated Precursor Databank event trigger with latest ACoT codes.