Stellaris

Stellaris

Acquisition of Technology
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Update: Aug 18, 2020 @ 10:34am

- Class 4 Singularity now produces also 25 dark energy and costs 3 dark matter upkeep.
- Nano Forge now needs 40 minerals and 10 energy upkeep to produce 25 alloys.
- Dimensional Fabricator now also produces 2 zro 2 dark matter and 2 living metal and costs 20 energy for upkeep.
- Nourishment Center removed the 2 volatile motes upkeep but it costs a flat 150 motes plus the 1000 minerals to build it.
- Affluence Center now needs 25 minerals and 10 energy as upkeep to produce 50 consumer goods.
- Sky dome removed the 2 rare crystals upkeep but raised the rare crystal flat build cost from 75 to 100.
- Master archive removed the 2 living metal and 2 exotic gases upkeep but raised the flat exotic gases cost from 120 to 200.
- Aegis Complex now costs 600 minerals to contruct but removed the 2 dark energy upkeep from it and its associated jobs.
- Giga Fortress each operator job now costs 10 dark matter upkeep.

ALL IS UNIFIED NOW, RESISTANCE IS IMPOLITE

Update: Aug 17, 2020 @ 10:52am

- Fixed hive minds not being able to build the cool stuff because the Ancient Hive was not recognized as a proper capital building.

THE HIVE MIND, MINDS ALL!

Update: Aug 8, 2020 @ 7:39am

- Restriced Fallen Empires from building Dark Palaces since they are not supposed to build Alpha Tier stuff in the first place but did so because they cheat all the technologies!
- Added additional checks to make really sure that the fallen buildings can only show up when having dark matter researched.

MANY BOETHIANS HAD TO DIE TO GIVE THIS INFORMATION TO YOU

Update: Aug 4, 2020 @ 6:21am

- Properly gated the Hard Lights Material facility behind the Ancient Palace
- Updated the Alpha Tier event to the latest ACOT release.
- Attempting to start building the databank now costs 1000 influence.
- Failing the databank reconstruction research and assigning a new researcher to start again now costs 50.000 energy each attempt.
- Fixed the icons job modifier icons for the Singularity Researcher and the Singularity Researcher Drone not to show up proper.

PEACE THROUGH POWER!

Update: Aug 2, 2020 @ 11:37am

- Added planetary shields support for planet sizes ranging from 1-50. Now the size 35 fallen empire homeworlds should have planetary shields too!
- Fixed the planetary shield disable cleanup only removing the planetary shields from your planets but not everybody else too. Now all shields are properly removed from the everyone.

Hint: If using on an existing savegame you may need to refresh the planteray shields by toggling them off/on via the ACOT mod menu.

WHY ARE THE STEAM COMMENTS NOT WORKING ANYMORE!? SINDRIIIIIIII!

Update: Aug 1, 2020 @ 10:40am

-Fixed wrong tooltip description of the Class-6 singularity researcher. Was alloy transmuter before which is wrong.
-Created two new duplicates of the respective jobs since simple localization override didn't work.

IT WAS A TEMPORARY MADNESS!

Update: Aug 1, 2020 @ 9:07am

- Reactivated the research for the Alpha Tier automated fallen empire buildings to appear again.
- Added the Empyrean Shrine building back to the Dark matter tier plus it's corresponing research.
- Created new icons of the tech for the nano forge, dimensional fabricator etc. using the dank ACOT icons.

LET MEMES REIGN SUPREME ONCE AGAIN!

Update: Jul 28, 2020 @ 1:59pm

- Fixed the Nano forge, Dimensional Fabricator, Nourishment Center, Class-4 Singularity and more so that they can now properly be upgraded to the Alpha tier.
- The Superior Constructs decision will now not show up once you upgrade your capital to alpha tier.

Update: Jul 28, 2020 @ 7:03am

- Overhauled the ZOFE Fallen Empire starbase models. Each stage has its unique mesh now instead of the outpost model which was used all the way up to the star fortress level.

Update: Jul 26, 2020 @ 9:35am