Stellaris

Stellaris

Acquisition of Technology
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Update: Dec 19, 2020 @ 7:48am

- Added new Habitat that specializes for Dark Matter Production. (Requires you to be an ascended empire to build)
- Added new habitat that specializes for Stellarite production. (Requires you to be an ascended empire to build)
- Added the decision to expand your DM and Stellarite Habitats up to level 3
- Added the option to retrofit your existing Habitats into the new dank looking ones.
- Added custom new mesh for aformentioned habitat.
- Added dark matter habitats for the Fallen Empires for even more juicy stuff to snag from them. (Requires a new game)
- Added a whole line of stellarite tier buildings.
- Added the Chrysalis Protocol to the Stellarite Resurrection Vats (Requires Genetic Ascension) which allows to immediately convert all pops on the planet into your primary species.
- Added Leader Resurrection option upon leader death to not only bring them back to life but also make them immortal in the process.
- Added a whole lot of new jobs for the new stellarite tier buildings.
- Added new icons for the stellarite tier buildings.
- Added a level 3 stellarite generator.
- Added a ton of new research to unlock all the new shiny stuffs.
- Added a new effect for the stellarite planetary shield.

GLORIOUS SUNBURNS INCLUSIVE

Update: Nov 5, 2020 @ 5:11am

- Changed the name of the delta tier Giga Fortress from "Ancient Giga Fortress" to "Delta Giga Fortress"
- Changed the icon of the Delta Giga Fortress to be in line with the Delta stronghold.
- Fixed wrong prerequisite of the Delta Giga fortress making it not show up as a research option.
- Fixed wrong prerequisite of the Delta stronghold that made it unbuildable.

WHY DO THESE ATHROPODS KEEP COMING AT ME?!

Update: Nov 4, 2020 @ 4:54am

- Slight name change for better compliance between Pdx launcher and Irony Mod Manager

OH THE IRONY

Update: Oct 30, 2020 @ 8:50am

- Updated the mod thumbnail to indicate compatibility with Stellaris version 2.8.*

Update: Oct 29, 2020 @ 9:14am

- Updated to version 2.8

PRAISE JEFF OUR LORD AND SAVIOR BECAUSE HIS NAME IS JEFF.

Update: Oct 26, 2020 @ 6:47am

- Fixed some issues with the ACOT bombing stances, porting over some new changes from recent ACOT updates as well.
- Migrated latest changes for the Alpha events of the ACOT update.
- Removed build restrictions for resort, slave worlds etc. for the automated Delta and Alpha tier buildings.
- Removed obsolete Dark Matter stronghold tech since that is now covered by ACOT as well.

BUGS, BUGS EVERYWHERE.

Update: Oct 23, 2020 @ 6:41am

- Fixed the AoT buildings not using the correct new jobs provided from the latest ACOT mod update.
- Merged the pdxmesh.shader file from ACOT into this mod to ensure compatibility of the custom shaders. Fixing possible issues with the Phanon Corps shields not showing up.
- Fixed the delta capital buildings using the the proper delta enforcers instead of alpha dark enforcers.
- Removed a lot obsolote overwrites for ACOT buildings that got fixed in the latest release.

EATING A BUG PER DAY KEEPS THEM XENOPHILES AT BAY.

Update: Oct 22, 2020 @ 8:44am

- Updated the mod to the latest ACOT mod changes so it should work properly again.
- Surprises may still arise since nobody knows what the great panda chiru has hidden for us in the mod as his gifts are plenty.

ALL YOUR BASE ARE BELONG TO PANDA.

Update: Oct 5, 2020 @ 7:39am

- Disabled the old duplicate Alpha Tier technologies for the automated fallen empire buildings. (Takes effect in a new game only)
- Adjusted the tech cost of the the research to match the ACOT AE tier costs for the automated fallen empire buildings.

THAT'S NOT DARK MATTER, SHAGGY.

Update: Oct 2, 2020 @ 11:24am

- Added the option, after failing the DIY databank project for the first time, to boost the success chances by using minor artifacts.

THIS BELONGS INTO A MUSEUM!