Stellaris

Stellaris

Acquisition of Technology
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Update: Feb 19, 2021 @ 7:35am

- Fixed God Mech army having wrong build prerequisites preventing the player from being able to build them.
- Fixed Hive Mind Terror from beyond army having wrong build prerequisites preventing the player from being able to build them.

Update: Feb 18, 2021 @ 1:42pm

- Fixed missing description for Sigma Gatekeeper.
- Fixed wrong prerequisite for the sigma warbarge and sigma gatekeeper, they required the stellarite conduit to be researched instead of just the base sigma reactor.
- Fixed zero research cost for Gatekeeper and Warbarge.
- Fixed a bug that prevent the precursor reimagination project for the Warbarge, Gatekeeper, Enigmalith and Dark Matter habitat if all other precursor projects were done first.
- Added the ability to build Enigmaliths over ringworlds.
- Fixed the Alpha Gatekeeper mesh missing it's front spinal mesh.

BUGS? *SQUISH* I AM DOING MY PART!

Update: Feb 18, 2021 @ 4:14am

- Fixed getting Fallen Empire Warbarge build option eventhough it should not appear for players as they got their own variants to build.
- Added Gatekeepers and Warbarges to be buildable by precursor,sigma and stellarborne fortresses/prism of valor.
- Fixed missing and description for omega tier Gatekeeper tech.
- Fixed missing tech prerequisite daisy chain for gatekeepers requiring the previous levels to be researched now for the next.
- Created missing icon for Omega Gatekeeper Tech.
- Added a maximum buildable limit of 100 Gatekeepers.

Update: Feb 17, 2021 @ 7:07am

- Changed the DM habitat to use the ACOT texture style now which greatly streamlines the necessary codes to make it work.
- Added a new Alpha Tier Habitat.
- The habitat dome shields have a vivid new FX.
- Added a few new Alpha Tier jobs to work the new Alpha Tier habitat district jobs.
- Changed some of the old ACOT alpha tier buildings to use the new Alpha tier jobs I made for the habitats.
- Streamlined the way to upgrade the habitats. Now you only need to research the DM habitat upgrades and it applies to all future habitat upgrades as well.
- Nerfed the dark matter and dark energy production bonus on the DM tier habitats by 50%.
- The Alpha tier habitats now get the 1000% production bonus instead, on top of the juicy new Alpha Tier dark matter and dark energy production jobs.
- The reworked habitats can now also be acquired via the Precursor Re-Imagination program making them available to default empires as well.
- Added the new DM habitats to spawn for the fallen empires.
- Conquering the fallen DM habitats will allow you to research building DM habitats as well.
- Reworked the Warbarge to be buildable by non ascended empires as well.
- Added additional sections and variants for delta,alpha,sigma and omega tier.
- Added the Warbarge to the precursor reimagination program.
- Re-Added the Gatekeeper ships for the precursor reimagination program.
- Added a temporay fix event, that will port any old habitats over to the new habitats, allowing you to continue your running game.

Update: Jan 31, 2021 @ 6:18am

- Buffed Light Matter Enigmalith to produce 500 lightmatter now per month, increased the upgrade cost to 150.000 alloys 10.000 Stellarite and 5.000 Light Matter.
- Changed the Light Matter A'Merigo to produce 2500 light matter per month.

Update: Jan 19, 2021 @ 8:38am

- Added a tiny fix I forgot to upload.

Update: Jan 19, 2021 @ 8:05am

- Fixed a few localization typos.
- Added an insane resource allocation option to boost your precursor reimagination chance for a hefty price (Gives 200 Score at 60%, 400 at 20% and 100 at 20% chance).
- Added the Enigmalith as an option to the precursor reimagination program.
- Changed the build cost of the Enigmalith from (100.000->100.000->100.000) to (30.000->50.000->100.000) Alloys.
- Buffed the Stellarite and Light Matter Enigmalith to produce twice as much stellarite and Light Matter.
- Added missing tech unlock descriptions for all variants of the Enigmalith.
- Fixed a bug with stellarite habitat retrofit borking the habitat expansion decision.
- Changed the stellarite habitat expand decision to use stellarite instead of dark matter and dark energy.
- Added new selection sound effects for the Dark Matter and Stellarite Habitat.
- Added a new FX for the Stellarite Habitat to make it more visually distinctive from the Dark Matter Habitat.

Update: Jan 16, 2021 @ 8:24am

- Fixed Stellarite Giga Fortress tech having zero research cost.
- Fixed Stellarite Stronghold tech have zero research cost.
- Fixed Stellarite Planetary Shield tech have zero research cost.

NO MORE FREE TECH YO

Update: Jan 14, 2021 @ 6:52am

- Updated mod to take latest ACOT changes into account.

Update: Jan 13, 2021 @ 6:37am

- Added missing model textures for dark matter/stellarite habitat for machine empire,fanatic purifiers, determined exterminators and inward perfectionist ascended empires.
- Added missing model textures for warbarge for fanatic purifiers, determined exterminators and inward perfectionist ascended empires.
- Changed the description of the Renounce Ascendancy edict to a red text to better identify this and prevent accidental clicking on it.
- Added an intermediate window for the Renounce Ascendancy edict where the player has the last opportunity to change his mind in case it was a wrong click.