Stellaris

Stellaris

Acquisition of Technology
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Update: Oct 2, 2020 @ 8:58am

-Restructured the logic gates in the alpha matter acquisition event to make the code more readable.

KANEDAAAAAAA!

Update: Sep 23, 2020 @ 10:57am

- Added a new ship: The Warbarge. It is the original precursor design that the fallen empires forgot in their closet.
- Added a new event upon finishing the construction of the Warbarge
- Added a new technology to research the Warbarge.
- Fallen Empires now start with a Warbarge and they may get new ones as reinforcements.
- Warbarges have full color support for all ZOFE ascended empire color patterns.
- Fixed some namelists that didn't have all the necessary entries in order to work with the Warbarge.

(The warbarge requires the Federation DLC to be buildable)

Known Issues that only Paradox can fix:
- Warbarge death animation doesn play
- Warbarges cannot be disbanded
- Warbarges have no icons on the galaxy map

WARBARGE, WARBARGE, WARBARGE, WARBARGE, WARBARGE, WARBARGE EVERYWHERE!

Update: Sep 13, 2020 @ 4:14am

- Removed the overwrite for the ''Pursuit of the Past'' ascension perk to use the newly updated ACOT one instead.

SMOL PROBLEMS REQUIRE SMOL SOLUTIONS.

Update: Sep 12, 2020 @ 8:57am

- Fixed a typo in the mod name
- Added additional safeguards to restrict ancient palace tier of buildings to empires that have both the dark matter energy core and the appropriate government tech unlocked.
- Additional potential checks should make sure the AI doesn't suddenly build Dark Matter or even Dark Energy tier of stuff without having the proper research done.
- Added safeguards to lock Fallen Empires properly out of buildings they shouldn't be able to build yet did because Fallen Empires cheat.
- Updated the ACOT options menu to the new release one.

DO YOU HAVE A PERMIT FOR THEM TECHS?

Update: Sep 5, 2020 @ 9:47am

- Fixed the Exterminatus and Annihilatus bombing stance to properly destroy more kinds of planets now, including Gigastructural ones.
- Fixed the bombardment FX and SFX not appearing on planets for the Punishment, Exterminatus and Annihilatus bombing stance.
- Fixed ACOT bombardment stances resetting after each FTL jump back to selective bombardment.
- Added a new FX for the Annihilatus bombardment stance (stellarite tech).
- Added new sound effects for the Annihilatus bombardment stance (stellarite tech).

LET IT RAIN FIRE FROM THE SKIES!

Update: Sep 1, 2020 @ 11:30am

- Changed the descriptions of the event for failing the alpha matter project. Feel the rage and humiliation!
- Added an option to postpone the alpha project if you are not an ascended empire. This is there to allow a player not to be locked out of the DIY databank project.
- Fixed the precursor databank event not happening once the player had to admit defeat.
- The precursor databank event won't fire for a minimum of 360 days pluss a MTTH of 2 years again once it has been failed.

A MATCH CAN'T BOX BUT A TIN CAN!

Update: Aug 31, 2020 @ 10:27am

- The Ascension Perk ''Pursuit of the Past'' now requires either the ZOFE Galactic Ascendancy perk or Galactic contender to be selected.
- Added the new ''Energize Society'' edict which makes all hedonists in your empire join the work force again. It also prevents any new hedonists from spawning for 20 years. Energized hedonists can also not become hedonists ever again.
- Added new event ''The End of Decadence'' with a MTTH of 5 years after you researched the alpha tier generator. It grants you the ''Energize Society'' edict.

RAINCOATS ARE NOT MADE OF RAIN!

Update: Aug 30, 2020 @ 10:42am

- The Ascension Perk ''Pursuit of the Past'' now requires the ZOFE Galactic Ascendancy perk instead of Galactic contender.
- Reenabled research for the upgrade for the Advanced Stellarite Generator.
- Added the new Stellarite Savant job, works in the Advanced Stellarite Generator, which produces 100% more stellarite while costing only 50% more energy upkeep.
- Changed the Advanced Stellarite Generator now provides 4 Stellarite Savant jobs.
- When building the Stellarite Energy Conduit, each Advanced Stellarite Generator on the planet produces additional free 30 stellarite.

PRAISE THE SUN!

Update: Aug 24, 2020 @ 8:45am

- Changed Dimensional Fabricator to produce 25 dark matter and cost 3 dark energy plus 20 energy upkeep.
- Changed Dimension Threshold Gate to produce 45 dark matter and cost 20 dark energy upkeep.
- Changed Fallen Empire spawn to use the new Dimensionsonal Fabricator as well.
- Removed block overwrite for "tech_ascended_society_2" which prevented many ZOFE buildings from being buildable. Instead now only the old ZOFE empyrean shrine building is directly blocked from being built since I am using the ACOT version instead.

THIS IS NOT STELLARIS, SHAGGY

Update: Aug 20, 2020 @ 7:29am

- Changed the Ascended Empires ship designs to use ACOT components now. This should ACOTify Lost Empires as well and any spawned ZOFE ships.

THE LIE, THAT THE CAKE IS A LIE, IS A LIE!