Stellaris

Stellaris

Acquisition of Technology
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Update: Aug 30, 2024 @ 11:28am

- Fixed herculean strikecraft not doing anything.
- Fixed missing herculean weapon tags for some weapons.
- Updated the values where needed for the herculean weapon overrides.

Update: Aug 15, 2024 @ 12:00pm

- Forgot to alter the Emissary Retina Ship section with the same values as the other ones, whoops.

Update: Aug 15, 2024 @ 3:54am

- Changed Phanon Emissary section Utility Slots from 12 -> 4.
- Changed Phanon Emissary section Auxilary Slots from 2 -> 1.
- Added runic power cost to the changed Phanon Emissary sections.
- Fixed Emissary Phanon and Sigma Tier Extra Pop components not doing anything at all because the code was missing, get Phanon'd lol.
- Updated wrong localisation description for Emissary Phanon components stating they be giving 30 Pops instead of 15.
- Fixed Emissary Blessing Message not allowing you to pick eligible planets to terraform.
- Renamed Portugues localization to braz_por. You are now going to Brazil without missing localisation.

Update: Aug 11, 2024 @ 8:23am

* - Added a new model to replace the Hyperion for both normal and fallen empires.
| - Added new sounds for when the Hyperion moves.
| - Fixed Sky Dome not being buildable.
| - Fixed Machine assembly not being upgradeable to Phanon Tier and beyond.
| - Fixed bugged tech name for Stellarite Generator lvl 2.
| - Fixed Hive Cerebrate job requiring Phanon upkeep eventhough it's a Delta tier job.

Update: Aug 10, 2024 @ 10:43am

* - Replaced `sofe_activated ` global flag with `is_sbtg_activated ` scripted trigger for better compatibility.
| - Updated AoT test event with missing ACoT events.

Update: Aug 4, 2024 @ 2:10pm

- Fixed Sigma Hypervelocity Artillery being a meme as I forgot giving it proper firing time.

Update: Aug 4, 2024 @ 2:26am

- Fix for AoT showing up in the mod list as outdated because Paradox keeps cucking us modders with new bs.

Update: Aug 4, 2024 @ 2:17am

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Changelog AoT v3.12 'Andromeda' Update

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* - Adjusted the draw weights for alpha and beyond Augmentation Centers.
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* - Fixed the issue of the Phi components not dropping.
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* - Added Phanon Tier soldier jobs.
| - Added Sigma Tier soldier jobs.
| - Added new localisation for these new jobs.
| - Assigned the new soldier jobs to Phanon Stronghold and Giga Fortress isntead of the Enforcers.
| - Assigned the new soldier jobs to Stellarite Stronghold and Giga Fortress isntead of the Enforcers.
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* - Fixed Phanon Augmentation Centers requiring an old ascension perk as prerequisite probably locking it from the player.
| - Fixed Sigma Augmentation Centers requiring an old ascension perk as prerequisite probably locking it from the player.
* - Rebalanced Phanon tier production jobs around new base ACoT values.
| - Rebalanced Sigma tier production jobs around new base ACoT values.
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* - Added Astral Planes DLC requirement for the Enigmatic Lock Megastructure.
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* - Updated the AoT Precursor Databank override to use the simplified ACoT trigger instead.
| - Removed the now unnecessary scripted trigger from the code.
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* - Updated scripted triggers for buildings with the latest ACoT codes and merged the changes from AoT into them.
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* - Added additional roboticist jobs for capital buildings for Machine Empires, just like the ACoT counterparts do.
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* - Updated unnecessary overrides of the Alloy Forge and Civilian Factory.
| - Fixed some missing updates for delta buildings from the latest ACoT codes.
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* - Removed the ship size restriction from the Ignem Aeternum weapon.
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* - Fixed Enigmalith Kali requiring Stellarite instead of Runic Power to build.
| - Updated the MacR.I.P.P. spawned Enigmaliths with the values of their buildable counterparts.
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* - Added Enigmalith Kali (Phanon Tier Enigmalith) back to the game.
| - Added the Greater Enigmalith Kali.
| - Added Master Enigmalith Kali.
| - Added new Particle effects along all tiers of enigmaliths to better visualize the differences between Normal, Greater and Master tiers.
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* - Fixed Phanon and Sigma Tier Machine Assembly not unlocking for Individual Machine Empires.
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* - Added missing localisation for the stellarite tier nexus building.
| - Added missing localisation for the stellarite tier nexus technology.
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* - Updated the description of the Phanon and Sigma tier machine dome to mention the pop based production bonus just as the Alpha tier does.
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* - Fixed Omega tier capital missing from the is_phanon trigger, which prevents any buildigns to be upgradeable into Phanon tier when there's an Omega tier capital building on the planet.
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* - Fixed alpha tier master archive giving gestalt empires researchers with consumer goods upkeep.
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* - Fixed the auxilary runic ship reactor booster component only pruducing 4.000 instead of 20.000 energy.
| - Fixed runic ship reactor not being available to Gatekeepers and Warbarges.
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* - Assigned the proper sigma tier metallurgist jobs to the auto forge.
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* - Fixed that the stellarite event could trigger before the player got Phanon tech.
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* - Added a new text entry that shows whether if AoT is active inside the ACoT startup menu.
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* - Removed absolute paths and replaced them with relative ones for better usability for beta's.
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* - Added jobs to Alpha tier buildings automated buildings.
| - Added jobs to Phanon tier buildings automated buildings.
| - Added jobs to Sigma tier buildings automated buildings.
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* - Updated the code to be more modular for spawning planetary shields.
| - Added better support and scaling for moon shields (Thanks to Daniellm for providing the accurate scaling values).
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* - Removed an event override that seems no longer necessary.
| - Update the remaining one with the latest ACoT codes.
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* - Merged my own codes with the latest ACoT codes for the precursor reimagination project.
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* - Merged the custom AoT Phanon Vault raid event code with the latest ACoT codes.
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* - Phanon digitizer event now also uses the latest ACoT inline scripts for better code consistency.
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* - Changed Warbarges to use 'can_build_precursor_ship' scripted trigger for better mod compatibility.
| - Updated the 'can_build_precursor_ship' scripted trigger itself with the latest ACoT changes.
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* - Fixed wrong building names causing the overrides to not work properly.
| - Adjusted these names in the corresponding tech names as well.
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* - Updated Alpha events with latest ACoT codes.
| - Updated the aot_tech_events with new scripted effects.
| - Updated aot_test_events, removing the unused Ignem Minoris weapon tech.
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* - Fixed buildings using old building reference names.
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* - Updated broken building references.
| - Added new helper trigger for the AoT MTTH.
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* - Fixed broken references to building names.
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* - Updated technology overrides with latest ACoT codes where necessary.
| - Updated base AoT technologies with new dependancy tech names, that were changed in recent ACoT update.

Update: Apr 20, 2024 @ 4:51am

# Updated to Stellaris v3.11 'Eridanus'

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- Gatekeepers can now be used for Federation or GDF fleets.
- Updated the Delta, Alpha, Phanon and Sigma Tier habitat AI code with the vanilla habitat code. This should prevent habitat spam by the AI.
- All enforcer jobs from this mod now have a higher job priority.
- Fixed a bug with the Emissary, spawning non species pops on arrival.
- Fixed Phanon-Reactive-Countermeasure upgrading into Stellarite-Hyperdrive-Amplifier, whereas it should actually upgrade into Sigma Reactive Countermeasure Drones.
- Added missing Shield and Armor Nullification for Phanon Reactors.
- Updated Sigma Reactor overrides to be updated with current ACoT values.
- Fixed Stellarite Shield Generator FX not spawning.
- Added Phanon/Sigma Variants of the Dimensional Harvesters to the Emissary components.
- Fixed the issue where you could get multiple one-per-planet buildings via just stacking the same components on the Emissary (For example stacking all tiers Giga Fortress components etc.)
- Updated delta and alpha Maintenance Hub building with missing meme harvester jobs and updated upkeep values.

Update: Feb 10, 2024 @ 4:36am

- Fixed a bug in the habitat district replication code. This caused all districts to vanish upon retrofitting to a higher tier of habitat.