Stellaris

Stellaris

Acquisition of Technology
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Update: Dec 3, 2023 @ 8:12am

- Added missing Pop assembly to all delta and higher tier clone vats and evochambers.
- Nerfed pop growth values of clone vats and evochambers in turn.
- Added 1%, 1.5%, 2% and 2.5% Empire size reduction per building to delta and above tiers of Administration Buildings (Delphic-Ai-Gov Cores etc.)
- Added missing production bonus to ordinary consumer goods Factory and Alloy Foundry jobs from delta up to sigma tiers.
- Moved Delta Clone Vats and Evochambers to pop assembly catergory from government.

Update: Nov 25, 2023 @ 10:19am

- Updated Alpha Tier Research institute to provide 4 scientist cap and +20% research speed. Just like in base ACOT
- Updated Phanon Tier Research institute to provide 6 scientist cap and +40% research speed.
- Updated Sigma Tier Research institute to provide 8 scientist cap and +60% research speed.

Update: Nov 22, 2023 @ 9:03am

- Updated mod to 3.10.0 Pyxis
- Changed leader class checks to use the new commanders/officials classes instead.
- Simplified the code for the planetary shield object creation.
- Added is_pc_red_toxic trigger check to my overall check for Gigas planets.
- Rebalanced the failure chances for the DIY precursor databank assembly project. Using highly skilled scientists (Level 7 or higher) in the very first attempt is now much less likely to fail, while using leaders below that level is now much more likely to fail. The highest success chances can be achieved by level 9 or higher scientists.
- Added a check for "has_leader_flag = leader_death_events_blocked" in the DIY precursor precursor databank assembly project. This it to prevent scientist getting selected for it that are involved in some other event chain and thus not allowed to die.
- Changed the DIY precursor databank assemlby projekt to now give you a range of 3 scientists you could assign to the project instead of just one. (Requires you to be an Ascended Empire from Dawn of Ascension)
- Updated several events that gave new traits or removed detrimental ones to account for the new leader types.
- Updated the pdxmesh.shader file to account for the new Astral Rifts shaders.
- Updated scripted triggers for buildable Precursor and Phanon Ships from latest ACOT release.

Update: Nov 12, 2023 @ 5:02am

- Changed the AI weights of the Great Wall so the AI only builds it if it can afford to finish it and pay it's full upkeep.
- Encouraged the AI to build Great Walls if they have some rival neighbours.
- Added missing AI weights to the higher tiers of the Great Wall so the AI may now actually finish it.
- Added missing AI weights to the Great Wall Mega Turrets, so that the AI may actually build them now.
- Adjusted the AI weights to the Phanon Stellar Converters so that the AI starts them only if they can also afford to finish their construction with their final energy upkeep.
- Adjusted the AI weights to the Sigma Stellar Converters so that the AI starts them only if they can also afford to finish their construction with their final energy upkeep.
- Adjusted the AI weights to the Dimensional Mirror (From the Mirror in the Sky event), so that the AI considers building it only if it has a fleet power of at least 1 million or greater.

Update: Nov 10, 2023 @ 8:39am

- Added a new scripted trigger for better mod interoperability regarding planetary shield generators when using Merger of Rules mod and a lot of ther mods.
- Fixed wrong reference to building_hab_major_capital which got renamed into building_hab_system_capital when Pdx changed the habitat system completely.

Praise Inny the Merger, Tech support of the Stellaris modding world!

Update: Nov 3, 2023 @ 12:27pm

- Fixed wrong Alpha Tier event getting fired instead of the correct one. This resulted previously in forcing you to assemble the Precursor Databank yourself without actually doing the real event first.
- Removed unused Dark Matter habitat upgrade technology which doesn't unlock anything and is obsolete as of 3.9.3 with its new Habitat rework.

Update: Oct 28, 2023 @ 8:20am

- Fix for blank windows appearing for aot_tech_event.1 aot_tech_event.2 aot_tech_event.3 after researching any tech. They were not suppose to be seen by anyone.

Update: Oct 28, 2023 @ 5:02am

- Fixed ruined orbital complex being spawned when the Dimensional Mirror blows up on wave 4.
- Fixed ruined orbital complex being spawned whenever a Phanon Great Wall Megaturret is destroyed.
- Changed Alpha, Phanon and Sigma Tier events from MTTH to being fired by on_action events instead. The new system will be triggered as soon as the ship reactor of the previous tier was researched. The events will then be scheduled to fire roughly after the same time as before with the MTTH and once the time is up, they'll check yearly if the actual prerequisites are met to start it and if so fire the event and if not check again after a year.
- Fixed wrong outdated checks for research leader traits instead of council traits inside of many AoT techs.
- Removed tech weight check for amount of planets < 2 for some AoT building techs as that would gimp any kind of one planet playthroughs, including void frames.
- Fixed a typo when attempting to place the Sigma SolaR.I.P.P., demanding a Phanon Pylon Star instead of the correct Sigma Star.
- Fixed wrong outdated trait names when spawning Phanon Vault PROTECC Fleet admirals.

Update: Oct 21, 2023 @ 5:24am

- Updated Habitat deposits for 3.9.3 to add the new seperate planetary features. (Old habitat deposits should update whenever a new Orbital in the same system is built)
- Increased the base planetery size for all AoT habitats from 5 to 8 to match the vanilla habitat amounts of districts. (Only affects newly built habitats)
- Refactored some code bits to help setting up the new planetary features for the AoT Habitats.
- Added requested variable '@has_acquisition_of_tech = 1' for the Merger of Rules Mod.

Update: Sep 30, 2023 @ 9:40am

- Updated bombardment entities asset file (Thanks to @inny78 for this)
- Updated the DoA override I used for the Dark Matter Production Core Project event to take care for the upcoming new DoA version. (Thanks to @daniellm for the early access!)