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I'm not blowing off criticism. Sadly, there's no easy way to remove factions from the save. That's a base game limitation. Modders can't really do anything in that regard - I know I can't. Maybe somebody more knowledgable could try, but nobody in our team knows how to, as the game's code is fairly restricted in that regard. Factions are fragmented across hundreds and hundreds of references.
People have the right to be upset, sure, but nobody is losing anything. You can continue your save on 1.4 just fine. For 1.5, if you want to use our Medieval mod, you will need a brand new save. Simple as that.
It also seems rude to just blow off any criticism by saying they were "warned" when A. most people don't regularly check mod pages, and B. even if they did, it wouldn't matter because there's nothing they could have done anyway, the save is gonna break no matter what. I'm no modder myself so this may simply be impossible, but it seems the least that could have been done would be to add a safe way for people to remove the mod.
I haven't read too much into this, so I apologize in advance if I am missing context, but from what i have seen, it seems that people do have a right to be upset at essentially losing their save games.
Thank you for your work :)
Trying to play a Medieval Era without him is terrible.