Arma 3
SU-35 Flanker E
231 Comments
Potts2023 Jun 24 @ 11:51am 
Is it possible to include capability for MiG-29 Enhanced's UMPK kits?
TeTeTe3  [author] Feb 20 @ 8:02am 
Sure, go ahead.
smok_2017 Feb 16 @ 5:10pm 
@TeTeTe3

I am writing to you regarding the SU-35 Flanker E mod and would like to inquire about the possibility of including it in my mod package as one of the mods I am preparing for a private, non-commercial server. I appreciate the tremendous amount of work that went into creating this model and would like to make it available in my project, of course with full respect for the rights of the creator.

In the mod's description I will include direct links to the original mod for download and to your profile, so that users can easily find the source and appreciate your work. If you have any additional conditions or preferences for the use of your mod, let me know - I will be happy to fulfill them
奶白的雪子 Jan 18 @ 10:42am 
Can I modify the ammunition quantity of various weapons?
Yurint_ Dec 2, 2024 @ 9:17am 
Is this compatible with FIR systems like I-TGT?¿
Castiel Oct 20, 2024 @ 4:52pm 
How can I hide the circular radar in the upper middle of the screen that appears when I'm in the cockpit?
BerylSs Oct 14, 2024 @ 4:10am 
Can you make a Su-27 or Su-30?
专业飞机翻新 Oct 13, 2024 @ 9:06pm 
got it, thank you very much.
HUEY Oct 13, 2024 @ 2:39am 
Cheeter jet.
TeTeTe3  [author] Oct 12, 2024 @ 11:00am 
You need to check the config of the plane and consult the biki for details: https://community.bistudio.com/wiki/Arma_3:_CfgVehicles_Plane_class_config_reference
Most important is envelope, then thrustCoef for your purpose I guess.
专业飞机翻新 Oct 11, 2024 @ 11:54pm 
like where can i find about this plane thrust. thanks
专业飞机翻新 Oct 11, 2024 @ 11:53pm 
really really appreciate and thanks your reply, it works. i have another question, i cant find about this plane thrust, like thrustCoef, could you tell me about this plane thrust? thanks.
TeTeTe3  [author] Oct 10, 2024 @ 5:24am 
Hi, you need to change 1500 to something else in the line

private _SU35_AB_EH = [_ehName, "onEachFrame", "JS_JC_fnc_SU35_FX_Afterburner", [_SU35, 1500]] call BIS_fnc_addStackedEventHandler;

which is in scripts/Init_SU35.sqf - the afterburner hard limits the speed at that value. Good luck.
专业飞机翻新 Oct 9, 2024 @ 9:33pm 
hello, just want to ask, i really want to this plane flying more fast, i have try to change the config some options, but the plane still speed is 1500/kmh, could u tell me which option can change the plane top speed?( i have already try to change the top maxspeed to 1800, but in the game the plane is still same) really look forward your replay, thanks.
TeTeTe3  [author] Aug 5, 2024 @ 3:57pm 
Strange, I-TGT support was never removed from the SU35, maybe the condition "this getvariable ""TGT_POD"" == ""yes"" and player in this and isengineon this"; is never fulfilled. Do you load a Tgt_pod from AWS?
binbon0207 Aug 5, 2024 @ 12:06pm 
I want to add the I-TGT and ECM components of Firewill to this wonderful mod, too. I've seen people do it, but simply adding the user action doesn't seem to work. Why so?
GHOST Jul 17, 2024 @ 10:25am 
I think you should make a DMCA complaint or talk to one of the administrators/moderators, the report button doesn't seem to do anything, I've done it several times, it just keeps saying that I've already reported the content.
TeTeTe3  [author] Jul 17, 2024 @ 4:45am 
Thanks, hit the report button and informed RHS as well.
GHOST Jul 16, 2024 @ 1:29am 
This boy stole your mod and says that he created it, in the chat I argued with him and he accepts that he has taken some mods but he continues to lie and one of the mods that he claims to have created is your su35, I opened the pbo and reviewed it

https://www.moddb.com/mods/project-south-east-of-ukraine/downloads/project-se-ukraine
spinosarousguy88 May 26, 2024 @ 2:45pm 
Does anyone know how to guide the KH-25, I have tried for HOURS and I don't know how too.
Axle Apr 11, 2024 @ 11:32pm 
Just curious what codes for the top radar ui for the flanker? I'm attempting to remove it, but I don't know if it's in the scripts or config.
Aliasalpha Jan 24, 2024 @ 3:12am 
I'm not sure if it's useful data or not but the damage on takeoff/landing only seems to happen around the 240kph mark, anything below that seems to work fine.

I did also try a brute force fix of copying the wheel config from the csat shikra and changing the bone names but, somewhat predictably, the fix isn't that easy.
Ace Jan 21, 2024 @ 10:40am 
Fair enough, apologies. To rephrase, I wish there were more non-NATO aircraft on the workshop. There aren't a lot of mods that do Russian or Chinese planes, and the handful that do are rarely of such quality as this one.
TeTeTe3  [author] Jan 21, 2024 @ 9:05am 
@Aliasalpha - on the bouncing the class Wheels is foremost responsible for this. The current setup in the SU35 is age old and more or less experimental in nature. No surprise if it's rough around the edges.
TeTeTe3  [author] Jan 21, 2024 @ 9:02am 
@Ace, please no discussion of other mods in this thread, especially not on Pooks efforts, who has helped me a lot with modding in general. I would ask you to either edit or remove your comment.

I have uploaded a test version to https://tetet.de/arma/arma3/planes/@SU-35%20Flanker%20E.zip with the fix in, as presented by Aliasalpha. I will update steam later during the week. I usually don't update 'production' mods on the weekend as this interrupts player ops probably.
WalkerGMS Jan 21, 2024 @ 2:18am 
@TeTeTe3 your mods are awesome! i would love to see more aircraft especially the new Сухой Су-57 Felon! <3
Aliasalpha Jan 12, 2024 @ 5:10pm 
Any time mate.

It does also seem to kinda bounce a bit on runways when at speed which can cause damage when taxiing or landing, I can't see the cause for that though. I was thinking maybe the vehicle weight but I've never been sure how that works in Arma
TeTeTe3  [author] Jan 12, 2024 @ 11:19am 
Thanks for the bug fix, will change it with the next update. No ETA yet.
Aliasalpha Jan 5, 2024 @ 2:12am 
I just realised I kinda know how configs are written now so I pulled it apart for a look and found the problem.

In 'class JS_JC_SU35', you've got 'soundLocked' and 'soundIncommingMissile' both at 0.1 volume rather than 1. I repacked it (after changing classes from uppercase to lower because PBOProject is weird about that) and with that volume change it's perfectly audible, should be a nice easy fix the next time you update.
Aliasalpha Jan 5, 2024 @ 1:45am 
Is it intended that there's no missile warning sound? The one in your F-18 works perfectly but this is dead silent
Aurora Nov 25, 2023 @ 4:20pm 
@mateo Welcome to Russia bro
Radar Nov 25, 2023 @ 1:14pm 
why no hmd ????
Ace Nov 15, 2023 @ 9:08am 
I have gotten so much more use out of this jet thanks to your recent change to make a proper Russian variant more easily available. Thank you again.
гордей утюг Oct 27, 2023 @ 11:06pm 
this could work in 2035
Oct 27, 2023 @ 8:46pm 
Can this be packed into a server mod pack with proper credit?
TeTeTe3  [author] Oct 27, 2023 @ 1:01pm 
It's the way it was modelled back in the day. If you disable 'Ambient Occlusion', it will look better.
INSPECTOR CKELET Oct 24, 2023 @ 1:14pm 
Why is there "Image Noise" on the left display in the cockpit (with a white-gray background)?
TeTeTe3  [author] Oct 24, 2023 @ 4:39am 
no plans currently, I usually focus on configs and scripts.
Obamacare189 Oct 24, 2023 @ 3:36am 
curious are you going to update any of the modeling for the aircraft like the interior
TeTeTe3  [author] Oct 23, 2023 @ 5:20am 
I changed the crew for CUP Russian faction to CUP_O_RU_Pilot with today's update.
Ace Oct 13, 2023 @ 10:12am 
You are a gentleman! Thank you. For the vanilla and CUP factions, it definitely works. Unconfirmed for RHS since I don't use it.

The only teeny tiny tweak I'd suggest is replacing the CUP Su-35's default pilot with a CUP Russian pilot. Classname for that is CUP_O_RU_Pilot or if you want there's CUP_O_RU_Pilot_EMR if you prefer Russian green digital camo scheme on their uniform. Either would be good.
TeTeTe3  [author] Oct 13, 2023 @ 3:31am 
Ace, just pushed a change for faction support of Spetsnaz, CUP and RHS Russian. Let me know if it works for you.
Ace Oct 11, 2023 @ 6:37am 
I would actually suggest adding it first to the Spetsnaz faction that comes with the Contact DLC. You could add that to the mod as-is without any dependencies. The Spetsnaz faction is the "vanilla" Russian faction, and its name gets turned to Russia in many mods such as Aegis.

However, having an RHS or CUP version would certainly be good for scripts that automatically read from an entire faction. For me personally, CUP would be what I am using, but I wouldn't want the RHS people left out if I can avoid it. For that however, to be in the same mod, you'd have to make a soft dependency like what is done in the D2X crossover mods.
TeTeTe3  [author] Oct 10, 2023 @ 1:35am 
Ace, quite possible, which Russian faction should I use for this, e.g. which mod providing Russian forces are you using? RHS? CUP? Anything else?
Ace Oct 9, 2023 @ 4:58pm 
Could I trouble you for a small addition to this mod? No new assets, just a little bit of script.

You have skins for Russian Su-35s in the base mod, but there are no Su-35s in the Russian faction. By default, these aircraft will spawn with CSAT skins. Now sure I can just change them in Eden editor or with scripts for one-off custom missions, but if you had a version that spawned with the Russian skins already applied, it would allow me to slap this into game modes like Liberation or Antistasi or more easily spawn it with Zeus and not have the incorrect skin when I want a Russian skin.

Basically what I'm asking is can you add a class of the Su-35 that starts with Russian skins already applied?

If not, I can probably figure out how to do it myself, but I'll have to make another mod with this one as a prerequisite. But I figure other people might want this without having to download yet more mods for one tiny change.
Ace Sep 23, 2023 @ 3:41pm 
Oooooooooo, update. AWS support? Aww ye. Nice.
razlognepoznat [Reason Unknown] Sep 12, 2023 @ 12:10pm 
Glad to see this is being worked on. All time favorite!
TeTeTe3  [author] Sep 12, 2023 @ 1:18am 
No idea what is broken with the radar. Care to join our discord and explain what's faulty? https://discord.gg/QsahPBdbW2
deltipili Sep 11, 2023 @ 10:36am 
any plans for fixing the radar and adding the su-37?
Black ops mobx Sep 9, 2023 @ 8:50am 
He's back guys.