Arma 3
SU-35 Flanker E
211 Comments
Axle Apr 11 @ 11:32pm 
Just curious what codes for the top radar ui for the flanker? I'm attempting to remove it, but I don't know if it's in the scripts or config.
Aliasalpha Jan 24 @ 3:12am 
I'm not sure if it's useful data or not but the damage on takeoff/landing only seems to happen around the 240kph mark, anything below that seems to work fine.

I did also try a brute force fix of copying the wheel config from the csat shikra and changing the bone names but, somewhat predictably, the fix isn't that easy.
Ace Jan 21 @ 10:40am 
Fair enough, apologies. To rephrase, I wish there were more non-NATO aircraft on the workshop. There aren't a lot of mods that do Russian or Chinese planes, and the handful that do are rarely of such quality as this one.
TeTeTe3  [author] Jan 21 @ 9:05am 
@Aliasalpha - on the bouncing the class Wheels is foremost responsible for this. The current setup in the SU35 is age old and more or less experimental in nature. No surprise if it's rough around the edges.
TeTeTe3  [author] Jan 21 @ 9:02am 
@Ace, please no discussion of other mods in this thread, especially not on Pooks efforts, who has helped me a lot with modding in general. I would ask you to either edit or remove your comment.

I have uploaded a test version to https://tetet.de/arma/arma3/planes/@SU-35%20Flanker%20E.zip with the fix in, as presented by Aliasalpha. I will update steam later during the week. I usually don't update 'production' mods on the weekend as this interrupts player ops probably.
WalkerGMS Jan 21 @ 2:18am 
@TeTeTe3 your mods are awesome! i would love to see more aircraft especially the new Сухой Су-57 Felon! <3
Aliasalpha Jan 12 @ 5:10pm 
Any time mate.

It does also seem to kinda bounce a bit on runways when at speed which can cause damage when taxiing or landing, I can't see the cause for that though. I was thinking maybe the vehicle weight but I've never been sure how that works in Arma
TeTeTe3  [author] Jan 12 @ 11:19am 
Thanks for the bug fix, will change it with the next update. No ETA yet.
Aliasalpha Jan 5 @ 2:12am 
I just realised I kinda know how configs are written now so I pulled it apart for a look and found the problem.

In 'class JS_JC_SU35', you've got 'soundLocked' and 'soundIncommingMissile' both at 0.1 volume rather than 1. I repacked it (after changing classes from uppercase to lower because PBOProject is weird about that) and with that volume change it's perfectly audible, should be a nice easy fix the next time you update.
Aliasalpha Jan 5 @ 1:45am 
Is it intended that there's no missile warning sound? The one in your F-18 works perfectly but this is dead silent
Aurora Nov 25, 2023 @ 4:20pm 
@mateo Welcome to Russia bro
Dacian Nov 25, 2023 @ 1:14pm 
why no hmd ????
Ace Nov 15, 2023 @ 9:08am 
I have gotten so much more use out of this jet thanks to your recent change to make a proper Russian variant more easily available. Thank you again.
гордей утюг Oct 27, 2023 @ 11:06pm 
this could work in 2035
C.710 Oct 27, 2023 @ 8:46pm 
Can this be packed into a server mod pack with proper credit?
TeTeTe3  [author] Oct 27, 2023 @ 1:01pm 
It's the way it was modelled back in the day. If you disable 'Ambient Occlusion', it will look better.
INSPECTOR CKELET Oct 24, 2023 @ 1:14pm 
Why is there "Image Noise" on the left display in the cockpit (with a white-gray background)?
TeTeTe3  [author] Oct 24, 2023 @ 4:39am 
no plans currently, I usually focus on configs and scripts.
Obamacare189 Oct 24, 2023 @ 3:36am 
curious are you going to update any of the modeling for the aircraft like the interior
TeTeTe3  [author] Oct 23, 2023 @ 5:20am 
I changed the crew for CUP Russian faction to CUP_O_RU_Pilot with today's update.
Ace Oct 13, 2023 @ 10:12am 
You are a gentleman! Thank you. For the vanilla and CUP factions, it definitely works. Unconfirmed for RHS since I don't use it.

The only teeny tiny tweak I'd suggest is replacing the CUP Su-35's default pilot with a CUP Russian pilot. Classname for that is CUP_O_RU_Pilot or if you want there's CUP_O_RU_Pilot_EMR if you prefer Russian green digital camo scheme on their uniform. Either would be good.
TeTeTe3  [author] Oct 13, 2023 @ 3:31am 
Ace, just pushed a change for faction support of Spetsnaz, CUP and RHS Russian. Let me know if it works for you.
Ace Oct 11, 2023 @ 6:37am 
I would actually suggest adding it first to the Spetsnaz faction that comes with the Contact DLC. You could add that to the mod as-is without any dependencies. The Spetsnaz faction is the "vanilla" Russian faction, and its name gets turned to Russia in many mods such as Aegis.

However, having an RHS or CUP version would certainly be good for scripts that automatically read from an entire faction. For me personally, CUP would be what I am using, but I wouldn't want the RHS people left out if I can avoid it. For that however, to be in the same mod, you'd have to make a soft dependency like what is done in the D2X crossover mods.
TeTeTe3  [author] Oct 10, 2023 @ 1:35am 
Ace, quite possible, which Russian faction should I use for this, e.g. which mod providing Russian forces are you using? RHS? CUP? Anything else?
Ace Oct 9, 2023 @ 4:58pm 
Could I trouble you for a small addition to this mod? No new assets, just a little bit of script.

You have skins for Russian Su-35s in the base mod, but there are no Su-35s in the Russian faction. By default, these aircraft will spawn with CSAT skins. Now sure I can just change them in Eden editor or with scripts for one-off custom missions, but if you had a version that spawned with the Russian skins already applied, it would allow me to slap this into game modes like Liberation or Antistasi or more easily spawn it with Zeus and not have the incorrect skin when I want a Russian skin.

Basically what I'm asking is can you add a class of the Su-35 that starts with Russian skins already applied?

If not, I can probably figure out how to do it myself, but I'll have to make another mod with this one as a prerequisite. But I figure other people might want this without having to download yet more mods for one tiny change.
Ace Sep 23, 2023 @ 3:41pm 
Oooooooooo, update. AWS support? Aww ye. Nice.
razlognepoznat [Reason Unknown] Sep 12, 2023 @ 12:10pm 
Glad to see this is being worked on. All time favorite!
TeTeTe3  [author] Sep 12, 2023 @ 1:18am 
No idea what is broken with the radar. Care to join our discord and explain what's faulty? https://discord.gg/QsahPBdbW2
deltipili Sep 11, 2023 @ 10:36am 
any plans for fixing the radar and adding the su-37?
Black ops mobx Sep 9, 2023 @ 8:50am 
He's back guys.
TeTeTe3  [author] Sep 8, 2023 @ 11:17pm 
Please test the latest update with Firewill's AWS missilebox.
Ace Aug 30, 2023 @ 1:50pm 
It's compatible in that you can have AWS and Firewill loaded and not have everything break. This aircraft isn't a Firewill plane, however, and is definitely not balanced for it. It appears to be balanced more with vanilla planes in mind. Mobility of the aircraft is no match for Firewill, for one. The weapons this mod includes may be better or worse than Firewill. They may or may not clip wrongly with the aircraft.

Still a gorgeous plane, however. I don't know if there's any plans to ever update it again, but even as it is, it's really nice.
TeTeTe3  [author] Aug 6, 2023 @ 11:30am 
Back in the day it was, not sure if AWS is still backwards compatible.
GaziKula17 Aug 6, 2023 @ 11:28am 
is it compitable with firewell
Vano 3280 Jul 26, 2023 @ 4:57am 
Can you do su 27 please.
Gentleman May 31, 2023 @ 1:14am 
its sad that it is not possible to make thrust vectoring system in arma 3, because in dogfights it would
Scaryspikes May 7, 2023 @ 12:25pm 
TeTeTe3, got it. So sorry for super late reply. I will check and see if I can get a tpod from Firewill to work. Although, do you think in a future version you might include one on this aircraft? That would really be cool :) But I understand if you can't, as I can see how that might be a lot of work. Thanks again for your dedication to this, I do still love this aircraft :)
JakubV2 Apr 29, 2023 @ 1:14am 
Yes, it happened with the r77, I was locked onto a SU-25 and I was flying around 700km/h
TeTeTe3  [author] Apr 28, 2023 @ 3:53pm 
Do you lock the missile on a target first?
JakubV2 Apr 28, 2023 @ 8:24am 
I seem to have a problem whenever I fire a missile, it hits my aircraft. I have to do a really big pull when firing to make sure it doesnt hit me. Any help?
TheBastard Jan 3, 2023 @ 7:58pm 
Hey, I know you probably don't want to do this but..... Take this with some cosideration. A Sukhoi Su-30SM or a MIG-35 a modernized MIG-29.. Just looking for these on the workshop, I'm not good at moding so I gave up trying to create these models. Your Su-35 is incredible.
TeTeTe3  [author] Dec 22, 2022 @ 7:51am 
Congrats, great work!
Rocketman_02 Dec 22, 2022 @ 5:03am 
Okay I figured out that the problem was that the scripts weren't getting packed into the pbo. I've managed to get it working now.
Rocketman_02 Dec 22, 2022 @ 4:14am 
I've tried making the eventhandler run a separate script that then executes the default Su-35 init script and then after a second executes the script to remove numbers, but for some reason it doesn't work properly because when I fly the aircraft the afterburners and MFD doesn't work, and the I-TGT user action from FIR AWS also isn't available.
TeTeTe3  [author] Dec 22, 2022 @ 1:37am 
You need to delay the blanking out until the original script has been run, use a spawn with sleep 0.1 in it before blanking the textures, that will do the trick most likely. Good luck
Rocketman_02 Dec 21, 2022 @ 7:08pm 
Hey there! I'm working on some skins for this aircraft as part of a WIP mod, and I was wondering if there's a way to prevent the randomised numbers from appearing on the aircraft. I've attempted to create my own eventhandler to set the numbers to blank but they keep getting overwritten by the original init eventhandler. Any ideas on what I should do?
TeTeTe3  [author] Dec 7, 2022 @ 6:29am 
Thanks @Ace, I tweeted about this and maybe someone knows DreamRebel.
Ace Dec 7, 2022 @ 4:41am 
Sorry for the delay, but according to the files I pulled out of your mod, compared to this template, it appears to indeed be intended for use with this very model!

I've moved the files to my dropbox and will send them to you for download via a discussion post. Note that you should save and re-upload the files since I cannot promise they will remain available through my own hosting.
TeTeTe3  [author] Nov 21, 2022 @ 1:10am 
Ace, no, I do not know of DreamRebel, sorry. Does the template work?
Ace Nov 20, 2022 @ 7:12am 
A shame about the PSD, though I did stumble upon a treasure trove of what I thought to be lost PSD files. I have one labeled Su35_hull_template_1 and _2 and the folder is labeled Su-35S Flanker E [template]. Does the name "DreamRebel" ring a bell to you? Apparently they made this template.