Arma 3
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SU-35 Flanker E
 
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Data Type: Mod
Mod Type: Plane
File Size
Posted
Updated
77.888 MB
Aug 13, 2016 @ 6:09am
Feb 18 @ 3:53am
8 Change Notes ( view )

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SU-35 Flanker E

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In 1 collection by TeTeTe3
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Description
The Sukhoi Su-35S Flanker E is a designation for heavily-upgraded derivative of the Su-27 Flanker. It is single-seat, twin-engine supermaneuverable multirole fighter.

THE ADDON AND FEATURES
This add-on represents real life Russian Federation Air Force version of SU35 S in new grey digital paint scheme. Also we have added blue digital version of Russian Federation Air Force and two CSAT fictional paint schemes.

FEATURES
- New model [UPDATED with version 1.0]
- HD textures
- Full realistic set of weapons models
- Afterburner
- Canopy animation
- Flares and radar warning system
- Fuselage vapour effects
- Engine exhaust effect
- Working mirrors in pilot view
- Master arms "SAFETY" feature
- Fuel drop sequence and auxiliary fuel support [WITH NEXT UPDATES]
- Aerial refuelling from SU-35S with “buddy pod” [WITH NEXT UPDATES]
- Ejection sequence simulation
- Collision Lights and Formation Lights
- Fully animated HD cockpit
- Built in Service Menu for ordinance and aircraft paint scheme customization
- 4 different paint schemes
- Setup/init MODULE for easier customization in game editor



ADDITIONAL FILES
Contents of this download/subscription:
- README file in PDF format
- mod description/icons and small required files [please don't delete them]
- js_jc_su35.pbo [main addon file]
- js_jc_su35.pbo.john_spartan.bisign [signature file for MP games]



KNOWN ISSUES
- MFD screens in cockpit still not perfect as we would like it to
- Cockpit markings and animations still are WIP
- Aerial refuelling is WIP
- Sounds need some tweaking
- Some shadows might be a bit off



END USER LICENCE AGREEMENT
You are permitted to install and use this software for personal entertainment purposes only. This add-on is meant for ARMA 3 game platform by Bohemia Interactive only. Any commercial or military use is strictly forbidden without permission from the author.

This addon is released under Creative Commons Licence:

Attribution-NonCommercial-NoDerivs




CREDITS
ARMA 3 game engine: Bohemia Interactive
Project lead: Saul
Model: Saul and John_Spartan
HD textures: Saul
GUI dialog by: John_Spartan
Config and scripts by: John_Spartan
Advisers: Gnat

Special thanks’ goes to all the ALPHA testers for help with MP/COOP testing, their advice on creating more realistic flight model. And of course all the community members for being so kind and posting valuable information/tutorials and solutions about how to mod this game.

TeTeT out.
Popular Discussions View All (2)
38
Apr 21 @ 3:52am
SU-35 Flanker E ISSUES
TeTeTe3
0
Aug 23, 2016 @ 9:41am
SU-35 Flanker E
refl3xx00
< >
95 Comments
TeTeTe3  [author] Aug 13 @ 2:36am 
@alibaba , just raise the plane above 20 meters in Eden and it will fly automatically.
Haze Aug 6 @ 8:03pm 
@madmedic Just double click on the aircraft in the editor, or use Zeus in-game and double click on the aircraft and you use the "change edittable objects" module.
madmedic Jun 29 @ 4:30pm 
I have this mod, and the F/A 18 mod.... But there are only setup modules for the F/A 18.
The module for setting up the SU-35 is not there.
russian spy Jun 3 @ 10:01am 
the buddy pod is invisible
Mecolico Apr 25 @ 3:23am 
I've noticed this mod and the F/A-18 mod both start out with empty pylons. The makes it hard to use them when they are spawned via some form of dynamic mission. I'm using AliVE and even if i put down planes with multirole pylon in the editor, it will still spawn them empty in the mission - because empty is the default.
Lausambaychua Jan 7 @ 7:47pm 
It's a great mod and goes well with the atmosphere of the game, but can you fix the 2 pylons under the engine nacelles, because every ordnance I've tried on are mounted parallel to the aircraft's horizontal axis instead of pointing down and conforming to the pylons. If you want some photos you can see my screenshots for some ideas, and I use the R-77 from the FIR AWS mod as an example to demonstrate the problem. Thank you in advance.
Lauberer Jan 7 @ 3:13pm 
I only get the FA 18 module in Object Modifiers, I can't find the SU 35 one. What do I do?
TeTeTe3  [author] Dec 21, 2017 @ 9:00am 
This is a bug fix release for the SU35. The wheels stopped working properly in a recent Arma 3 update. PhysX wheel definitions were added to config and model. The only other change is support for Firewill's ECM system through a user action for the pilot.

See the Change Notes for details.
MOLÓN LABE! ΜΟΛΩΝ ΛΑΒΕ! Dec 20, 2017 @ 11:39am 
Hello, I have a problem. How do I ,,unbreak" breaks on wheels before I´m taking off ?
AKA_DeltaSierra Nov 28, 2017 @ 12:46pm 
Is that fuel refuelling still in progress?