Arma 3
SU-35 Flanker E
217 kommentarer
TeTeTe3  [ophavsmand] 5. aug. kl. 15:57 
Strange, I-TGT support was never removed from the SU35, maybe the condition "this getvariable ""TGT_POD"" == ""yes"" and player in this and isengineon this"; is never fulfilled. Do you load a Tgt_pod from AWS?
binbon0207 5. aug. kl. 12:06 
I want to add the I-TGT and ECM components of Firewill to this wonderful mod, too. I've seen people do it, but simply adding the user action doesn't seem to work. Why so?
GHOST 17. juli kl. 10:25 
I think you should make a DMCA complaint or talk to one of the administrators/moderators, the report button doesn't seem to do anything, I've done it several times, it just keeps saying that I've already reported the content.
TeTeTe3  [ophavsmand] 17. juli kl. 4:45 
Thanks, hit the report button and informed RHS as well.
GHOST 16. juli kl. 1:29 
This boy stole your mod and says that he created it, in the chat I argued with him and he accepts that he has taken some mods but he continues to lie and one of the mods that he claims to have created is your su35, I opened the pbo and reviewed it

https://www.moddb.com/mods/project-south-east-of-ukraine/downloads/project-se-ukraine
spinosarousguy88 26. maj kl. 14:45 
Does anyone know how to guide the KH-25, I have tried for HOURS and I don't know how too.
Axle 11. apr. kl. 23:32 
Just curious what codes for the top radar ui for the flanker? I'm attempting to remove it, but I don't know if it's in the scripts or config.
Aliasalpha 24. jan. kl. 3:12 
I'm not sure if it's useful data or not but the damage on takeoff/landing only seems to happen around the 240kph mark, anything below that seems to work fine.

I did also try a brute force fix of copying the wheel config from the csat shikra and changing the bone names but, somewhat predictably, the fix isn't that easy.
Ace 21. jan. kl. 10:40 
Fair enough, apologies. To rephrase, I wish there were more non-NATO aircraft on the workshop. There aren't a lot of mods that do Russian or Chinese planes, and the handful that do are rarely of such quality as this one.
TeTeTe3  [ophavsmand] 21. jan. kl. 9:05 
@Aliasalpha - on the bouncing the class Wheels is foremost responsible for this. The current setup in the SU35 is age old and more or less experimental in nature. No surprise if it's rough around the edges.
TeTeTe3  [ophavsmand] 21. jan. kl. 9:02 
@Ace, please no discussion of other mods in this thread, especially not on Pooks efforts, who has helped me a lot with modding in general. I would ask you to either edit or remove your comment.

I have uploaded a test version to https://tetet.de/arma/arma3/planes/@SU-35%20Flanker%20E.zip with the fix in, as presented by Aliasalpha. I will update steam later during the week. I usually don't update 'production' mods on the weekend as this interrupts player ops probably.
WalkerGMS 21. jan. kl. 2:18 
@TeTeTe3 your mods are awesome! i would love to see more aircraft especially the new Сухой Су-57 Felon! <3
Aliasalpha 12. jan. kl. 17:10 
Any time mate.

It does also seem to kinda bounce a bit on runways when at speed which can cause damage when taxiing or landing, I can't see the cause for that though. I was thinking maybe the vehicle weight but I've never been sure how that works in Arma
TeTeTe3  [ophavsmand] 12. jan. kl. 11:19 
Thanks for the bug fix, will change it with the next update. No ETA yet.
Aliasalpha 5. jan. kl. 2:12 
I just realised I kinda know how configs are written now so I pulled it apart for a look and found the problem.

In 'class JS_JC_SU35', you've got 'soundLocked' and 'soundIncommingMissile' both at 0.1 volume rather than 1. I repacked it (after changing classes from uppercase to lower because PBOProject is weird about that) and with that volume change it's perfectly audible, should be a nice easy fix the next time you update.
Aliasalpha 5. jan. kl. 1:45 
Is it intended that there's no missile warning sound? The one in your F-18 works perfectly but this is dead silent
Aurora 25. nov. 2023 kl. 16:20 
@mateo Welcome to Russia bro
MethUser 25. nov. 2023 kl. 13:14 
why no hmd ????
Ace 15. nov. 2023 kl. 9:08 
I have gotten so much more use out of this jet thanks to your recent change to make a proper Russian variant more easily available. Thank you again.
гордей утюг 27. okt. 2023 kl. 23:06 
this could work in 2035
27. okt. 2023 kl. 20:46 
Can this be packed into a server mod pack with proper credit?
TeTeTe3  [ophavsmand] 27. okt. 2023 kl. 13:01 
It's the way it was modelled back in the day. If you disable 'Ambient Occlusion', it will look better.
INSPECTOR CKELET 24. okt. 2023 kl. 13:14 
Why is there "Image Noise" on the left display in the cockpit (with a white-gray background)?
TeTeTe3  [ophavsmand] 24. okt. 2023 kl. 4:39 
no plans currently, I usually focus on configs and scripts.
Obamacare189 24. okt. 2023 kl. 3:36 
curious are you going to update any of the modeling for the aircraft like the interior
TeTeTe3  [ophavsmand] 23. okt. 2023 kl. 5:20 
I changed the crew for CUP Russian faction to CUP_O_RU_Pilot with today's update.
Ace 13. okt. 2023 kl. 10:12 
You are a gentleman! Thank you. For the vanilla and CUP factions, it definitely works. Unconfirmed for RHS since I don't use it.

The only teeny tiny tweak I'd suggest is replacing the CUP Su-35's default pilot with a CUP Russian pilot. Classname for that is CUP_O_RU_Pilot or if you want there's CUP_O_RU_Pilot_EMR if you prefer Russian green digital camo scheme on their uniform. Either would be good.
TeTeTe3  [ophavsmand] 13. okt. 2023 kl. 3:31 
Ace, just pushed a change for faction support of Spetsnaz, CUP and RHS Russian. Let me know if it works for you.
Ace 11. okt. 2023 kl. 6:37 
I would actually suggest adding it first to the Spetsnaz faction that comes with the Contact DLC. You could add that to the mod as-is without any dependencies. The Spetsnaz faction is the "vanilla" Russian faction, and its name gets turned to Russia in many mods such as Aegis.

However, having an RHS or CUP version would certainly be good for scripts that automatically read from an entire faction. For me personally, CUP would be what I am using, but I wouldn't want the RHS people left out if I can avoid it. For that however, to be in the same mod, you'd have to make a soft dependency like what is done in the D2X crossover mods.
TeTeTe3  [ophavsmand] 10. okt. 2023 kl. 1:35 
Ace, quite possible, which Russian faction should I use for this, e.g. which mod providing Russian forces are you using? RHS? CUP? Anything else?
Ace 9. okt. 2023 kl. 16:58 
Could I trouble you for a small addition to this mod? No new assets, just a little bit of script.

You have skins for Russian Su-35s in the base mod, but there are no Su-35s in the Russian faction. By default, these aircraft will spawn with CSAT skins. Now sure I can just change them in Eden editor or with scripts for one-off custom missions, but if you had a version that spawned with the Russian skins already applied, it would allow me to slap this into game modes like Liberation or Antistasi or more easily spawn it with Zeus and not have the incorrect skin when I want a Russian skin.

Basically what I'm asking is can you add a class of the Su-35 that starts with Russian skins already applied?

If not, I can probably figure out how to do it myself, but I'll have to make another mod with this one as a prerequisite. But I figure other people might want this without having to download yet more mods for one tiny change.
Ace 23. sep. 2023 kl. 15:41 
Oooooooooo, update. AWS support? Aww ye. Nice.
razlognepoznat [Reason Unknown] 12. sep. 2023 kl. 12:10 
Glad to see this is being worked on. All time favorite!
TeTeTe3  [ophavsmand] 12. sep. 2023 kl. 1:18 
No idea what is broken with the radar. Care to join our discord and explain what's faulty? https://discord.gg/QsahPBdbW2
deltipili 11. sep. 2023 kl. 10:36 
any plans for fixing the radar and adding the su-37?
Black ops mobx 9. sep. 2023 kl. 8:50 
He's back guys.
TeTeTe3  [ophavsmand] 8. sep. 2023 kl. 23:17 
Please test the latest update with Firewill's AWS missilebox.
Ace 30. aug. 2023 kl. 13:50 
It's compatible in that you can have AWS and Firewill loaded and not have everything break. This aircraft isn't a Firewill plane, however, and is definitely not balanced for it. It appears to be balanced more with vanilla planes in mind. Mobility of the aircraft is no match for Firewill, for one. The weapons this mod includes may be better or worse than Firewill. They may or may not clip wrongly with the aircraft.

Still a gorgeous plane, however. I don't know if there's any plans to ever update it again, but even as it is, it's really nice.
TeTeTe3  [ophavsmand] 6. aug. 2023 kl. 11:30 
Back in the day it was, not sure if AWS is still backwards compatible.
TinyFox17 6. aug. 2023 kl. 11:28 
is it compitable with firewell
Vano 3280 26. juli 2023 kl. 4:57 
Can you do su 27 please.
Gentleman 31. maj 2023 kl. 1:14 
its sad that it is not possible to make thrust vectoring system in arma 3, because in dogfights it would
Scaryspikes 7. maj 2023 kl. 12:25 
TeTeTe3, got it. So sorry for super late reply. I will check and see if I can get a tpod from Firewill to work. Although, do you think in a future version you might include one on this aircraft? That would really be cool :) But I understand if you can't, as I can see how that might be a lot of work. Thanks again for your dedication to this, I do still love this aircraft :)
JakubV2 29. apr. 2023 kl. 1:14 
Yes, it happened with the r77, I was locked onto a SU-25 and I was flying around 700km/h
TeTeTe3  [ophavsmand] 28. apr. 2023 kl. 15:53 
Do you lock the missile on a target first?
JakubV2 28. apr. 2023 kl. 8:24 
I seem to have a problem whenever I fire a missile, it hits my aircraft. I have to do a really big pull when firing to make sure it doesnt hit me. Any help?
TheBastard 3. jan. 2023 kl. 19:58 
Hey, I know you probably don't want to do this but..... Take this with some cosideration. A Sukhoi Su-30SM or a MIG-35 a modernized MIG-29.. Just looking for these on the workshop, I'm not good at moding so I gave up trying to create these models. Your Su-35 is incredible.
TeTeTe3  [ophavsmand] 22. dec. 2022 kl. 7:51 
Congrats, great work!
Rocketman_02 22. dec. 2022 kl. 5:03 
Okay I figured out that the problem was that the scripts weren't getting packed into the pbo. I've managed to get it working now.
Rocketman_02 22. dec. 2022 kl. 4:14 
I've tried making the eventhandler run a separate script that then executes the default Su-35 init script and then after a second executes the script to remove numbers, but for some reason it doesn't work properly because when I fly the aircraft the afterburners and MFD doesn't work, and the I-TGT user action from FIR AWS also isn't available.