Arma 3
ACD - Arma3 Containers And Decorations
45 kommentarer
Sloth 9 jan, 2023 @ 8:54 
*hits subscribe
"Last updated 2016"
*begins to sweat
kurganpepper 10 aug, 2020 @ 0:10 
@Mind, Can you please tell me why it's so crooked ??? https://ibb.co/Zm8kZ8Q
kurganpepper 8 mar, 2020 @ 0:05 
@Mind, добавьте пожалуйста дороги?)))
LuizBarros99 18 aug, 2019 @ 7:09 
Hey, this mod could use an update to add stuff from the DLCs...
HorseFedDave 27 jul, 2019 @ 10:43 
Can you make this a mod that makes it so you can buy the items at a trader on exile server?
PhineasJack™ 20 nov, 2017 @ 7:16 
Yes.
Arapaho 19 nov, 2017 @ 17:27 
Does this mean the people playing my mission will need this in their mods?
bonky 14 jul, 2017 @ 11:37 
Amazing! Thank you!
tzutzu 14 jun, 2017 @ 18:21 
Can you maybe add the tanoa trees and bushes as well, like you did with the altis ones.
PhineasJack™ 12 maj, 2017 @ 14:43 
ACE lets you load boxes in vehicles
Doc 12 maj, 2017 @ 11:07 
That explains a lot. Lol. I'll still use it. Any recommendation for one with boxes for moving around and such?
mind  [skapare] 11 maj, 2017 @ 22:17 
This mod is oposite of what you want, i specifically made objects without physics, so objects use less resources and traffic.
Doc 8 maj, 2017 @ 0:43 
I'd love this mod just that much more if I could sling load a lot of these containers. makes it worth it just to have a container that spawns empty lol.
Ema 31 jan, 2017 @ 11:36 
I use this mod for make my video https://www.youtube.com/watch?v=YQVY1hv6LF0&t=12s
PhineasJack™ 16 jan, 2017 @ 7:32 
I agree with @Sergeant_Mason . I'd love to use them in zeus. sadly they are not able to be spawned from the zeus menu :( and when trying to move them if already placed from Eden, it says "insufficient resources".
beemy 14 jan, 2017 @ 11:29 
@vitaly 'mind' chizhikov noice
mind  [skapare] 14 jan, 2017 @ 11:20 
i will consider this. (Not much time spent in arma lately). It is on github thought, so i can accept other`s effort to add apex
beemy 14 jan, 2017 @ 5:32 
can you make an apex version?
mind  [skapare] 1 jan, 2017 @ 2:49 
all items have "scopeCurator = 2;" so they shiould be visibale in zeus.
mind  [skapare] 10 aug, 2016 @ 22:54 
This mod is required for players to play mission made with use of this mod. This is becouse how config file works in arma. You are not able to add classes to CfgVehicles without config.cpp, and config.cpp is essentialy mod/addon. With this mod i am adding vehicles, thus addon is my only option. Players without addon will simply not see objects, not metter if actual models are vanilla or not.
Rylan 10 aug, 2016 @ 19:11 
Is this mod purely for the mission creator? Or is it actually required for other people to play the mission that was made with this mod? Obviously I am referring to just the vanilla assets one, as the AIA and CUP versions are already based on existing mods.
mind  [skapare] 4 aug, 2016 @ 22:31 
it is "applied". Just try find these items in zeus
Sceptre 4 aug, 2016 @ 0:50 
I was also wondering about using this with zeus. Sorry for the dumb question, but how would I apply "scopeCurator = 2"?
mind  [skapare] 27 jul, 2016 @ 23:25 
i cant see why not, however i never tried. In any case "scopeCurator = 2;". So you should be able to see all objects in zeus.
Drew 27 jul, 2016 @ 8:11 
Weird quesiton, but can you use the containers with zeus?
KompetenzTeam 11 jul, 2016 @ 11:35 
nevermind as i found a workaround for positioning the user defined textures, great work anyway! Keep on
mind  [skapare] 11 jul, 2016 @ 11:00 
@KompetenzTeam, i cant do anything about object placement. I just configured models, config have nothing to do with object default position. All this is described in p3d file.
KompetenzTeam 11 jul, 2016 @ 9:10 
as info, for perfect placement on the big screen: this setdir getdir(tipsSignPost01);
this setObjectTexture [0, "service_sign.jpg"];
this attachTo [sign, [0,-0.05,0.6]]; this setpos 180; //adjust the attachto positions like needed
KompetenzTeam 10 jul, 2016 @ 6:15 
The Land_Tripod_Screen_01_large_F (the big green solid screen) is faced 180° the wrong way. When trying to assign a texture this is messy... can you please fix this, because it`s an awesome work! with textures attatched to it this ist great stuff
John 31 maj, 2016 @ 4:15 
I was looking for some vehicle/logistics/cargo related items and found them here. Thanks mate !
Alucard 30 maj, 2016 @ 10:52 
fanastic! great addon!
Zyn Sorcerer 30 maj, 2016 @ 4:13 
Can we place the Ghost Hotel building with this?
mind  [skapare] 29 maj, 2016 @ 23:14 
"Preview object" > Thinkig about it
"is it possible to get trees and other objects" > All trees are there, as far as i know. Piers, buildings and similar objects are not part of this addon as it is about containers and decorations.
Bacon 29 maj, 2016 @ 7:09 
Ok other ppl need 2 dl this mod aswell-.-
mind  [skapare] 29 maj, 2016 @ 1:48 
Frog1200, What is @101? Cant find it in workshop.
mind  [skapare] 29 maj, 2016 @ 1:47 
[Λ]Farsight, Yes it does.
[Λ]Farsight 28 maj, 2016 @ 15:55 
Does this create dependancies when used?
TheFrog1200 28 maj, 2016 @ 14:40 
Does this the same as @101?
z 28 maj, 2016 @ 9:37 
Thanks for the upload!
IAmNotMatthew 28 maj, 2016 @ 4:49 
Awesome!
Freddo 28 maj, 2016 @ 2:15 
You may want to tone down on the music in your video.
Mynock 23 maj, 2016 @ 21:17 
Okay, thank you for the explanation.
mind  [skapare] 23 maj, 2016 @ 20:54 
While assets (textured models) are actually coming with game. Vehicles are added by this addon (classes in configfile). In order to see and be able to interact with vehicle on player`s PC, player need those configurations.
Some configurations can be provided to player within mission, for example dialogs, vehicles however MUST be added only with addon.
In certain sence, objects added by this addon are not vanilla, they just heppen to use existing models.
Mynock 23 maj, 2016 @ 13:37 
If we are only using vanilla assets and not the optional objects from the Namalsk map, are players still required to run the modification to play missions that have the vanilla objects from this addon placed? Or will Arma recognize them as vanilla objects and not require players of missions to have this addon installed if they do not wish to download it?
ÆRIE 23 maj, 2016 @ 12:35 
hell nice