Arma 3
ACD - Arma3 Containers And Decorations
45 件のコメント
Sloth 2023年1月9日 8時54分 
*hits subscribe
"Last updated 2016"
*begins to sweat
kurganpepper 2020年8月10日 0時10分 
@Mind, Can you please tell me why it's so crooked ??? https://ibb.co/Zm8kZ8Q
kurganpepper 2020年3月8日 0時05分 
@Mind, добавьте пожалуйста дороги?)))
LuizBarros99 2019年8月18日 7時09分 
Hey, this mod could use an update to add stuff from the DLCs...
HorseFedDave 2019年7月27日 10時43分 
Can you make this a mod that makes it so you can buy the items at a trader on exile server?
PhineasJack™ 2017年11月20日 7時16分 
Yes.
Arapaho 2017年11月19日 17時27分 
Does this mean the people playing my mission will need this in their mods?
bonky 2017年7月14日 11時37分 
Amazing! Thank you!
tzutzu 2017年6月14日 18時21分 
Can you maybe add the tanoa trees and bushes as well, like you did with the altis ones.
PhineasJack™ 2017年5月12日 14時43分 
ACE lets you load boxes in vehicles
Doc 2017年5月12日 11時07分 
That explains a lot. Lol. I'll still use it. Any recommendation for one with boxes for moving around and such?
mind  [作成者] 2017年5月11日 22時17分 
This mod is oposite of what you want, i specifically made objects without physics, so objects use less resources and traffic.
Doc 2017年5月8日 0時43分 
I'd love this mod just that much more if I could sling load a lot of these containers. makes it worth it just to have a container that spawns empty lol.
Ema 2017年1月31日 11時36分 
I use this mod for make my video https://www.youtube.com/watch?v=YQVY1hv6LF0&t=12s
PhineasJack™ 2017年1月16日 7時32分 
I agree with @Sergeant_Mason . I'd love to use them in zeus. sadly they are not able to be spawned from the zeus menu :( and when trying to move them if already placed from Eden, it says "insufficient resources".
beemy 2017年1月14日 11時29分 
@vitaly 'mind' chizhikov noice
mind  [作成者] 2017年1月14日 11時20分 
i will consider this. (Not much time spent in arma lately). It is on github thought, so i can accept other`s effort to add apex
beemy 2017年1月14日 5時32分 
can you make an apex version?
mind  [作成者] 2017年1月1日 2時49分 
all items have "scopeCurator = 2;" so they shiould be visibale in zeus.
mind  [作成者] 2016年8月10日 22時54分 
This mod is required for players to play mission made with use of this mod. This is becouse how config file works in arma. You are not able to add classes to CfgVehicles without config.cpp, and config.cpp is essentialy mod/addon. With this mod i am adding vehicles, thus addon is my only option. Players without addon will simply not see objects, not metter if actual models are vanilla or not.
Rylan 2016年8月10日 19時11分 
Is this mod purely for the mission creator? Or is it actually required for other people to play the mission that was made with this mod? Obviously I am referring to just the vanilla assets one, as the AIA and CUP versions are already based on existing mods.
mind  [作成者] 2016年8月4日 22時31分 
it is "applied". Just try find these items in zeus
Sceptre 2016年8月4日 0時50分 
I was also wondering about using this with zeus. Sorry for the dumb question, but how would I apply "scopeCurator = 2"?
mind  [作成者] 2016年7月27日 23時25分 
i cant see why not, however i never tried. In any case "scopeCurator = 2;". So you should be able to see all objects in zeus.
Drew 2016年7月27日 8時11分 
Weird quesiton, but can you use the containers with zeus?
KompetenzTeam 2016年7月11日 11時35分 
nevermind as i found a workaround for positioning the user defined textures, great work anyway! Keep on
mind  [作成者] 2016年7月11日 11時00分 
@KompetenzTeam, i cant do anything about object placement. I just configured models, config have nothing to do with object default position. All this is described in p3d file.
KompetenzTeam 2016年7月11日 9時10分 
as info, for perfect placement on the big screen: this setdir getdir(tipsSignPost01);
this setObjectTexture [0, "service_sign.jpg"];
this attachTo [sign, [0,-0.05,0.6]]; this setpos 180; //adjust the attachto positions like needed
KompetenzTeam 2016年7月10日 6時15分 
The Land_Tripod_Screen_01_large_F (the big green solid screen) is faced 180° the wrong way. When trying to assign a texture this is messy... can you please fix this, because it`s an awesome work! with textures attatched to it this ist great stuff
John 2016年5月31日 4時15分 
I was looking for some vehicle/logistics/cargo related items and found them here. Thanks mate !
Alucard 2016年5月30日 10時52分 
fanastic! great addon!
Zyn Sorcerer 2016年5月30日 4時13分 
Can we place the Ghost Hotel building with this?
mind  [作成者] 2016年5月29日 23時14分 
"Preview object" > Thinkig about it
"is it possible to get trees and other objects" > All trees are there, as far as i know. Piers, buildings and similar objects are not part of this addon as it is about containers and decorations.
Bacon 2016年5月29日 7時09分 
Ok other ppl need 2 dl this mod aswell-.-
mind  [作成者] 2016年5月29日 1時48分 
Frog1200, What is @101? Cant find it in workshop.
mind  [作成者] 2016年5月29日 1時47分 
[Λ]Farsight, Yes it does.
[Λ]Farsight 2016年5月28日 15時55分 
Does this create dependancies when used?
TheFrog1200 2016年5月28日 14時40分 
Does this the same as @101?
z 2016年5月28日 9時37分 
Thanks for the upload!
IAmNotMatthew 2016年5月28日 4時49分 
Awesome!
Freddo 2016年5月28日 2時15分 
You may want to tone down on the music in your video.
Mynock 2016年5月23日 21時17分 
Okay, thank you for the explanation.
mind  [作成者] 2016年5月23日 20時54分 
While assets (textured models) are actually coming with game. Vehicles are added by this addon (classes in configfile). In order to see and be able to interact with vehicle on player`s PC, player need those configurations.
Some configurations can be provided to player within mission, for example dialogs, vehicles however MUST be added only with addon.
In certain sence, objects added by this addon are not vanilla, they just heppen to use existing models.
Mynock 2016年5月23日 13時37分 
If we are only using vanilla assets and not the optional objects from the Namalsk map, are players still required to run the modification to play missions that have the vanilla objects from this addon placed? Or will Arma recognize them as vanilla objects and not require players of missions to have this addon installed if they do not wish to download it?
ÆRIE 2016年5月23日 12時35分 
hell nice