Arma 3
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ACD - Arma3 Containers And Decorations
 
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Data Type: Mod
Mod Type: Editor Extension
File Size
Posted
Updated
7.023 MB
May 23, 2016 @ 2:21am
May 31, 2016 @ 3:54am
3 Change Notes ( view )

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ACD - Arma3 Containers And Decorations

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Description
OVERVIEW

This mod adds 115 containers and over 700 decoration elements to use inside Eden editor
or with plain scripting. Mod does not add any new models, it uses only models already found in Arma3.
Maximum load for containers is calculated according to common sense and model size. In addition,
all containers have 15k version, maximum load in them is big enough to hold pleanty of items.

Addon include functions to create ready to use scripts to create objects ingame. To do that
place several objects in Eden editor, select them, hover mouse over one of them, right click,
select "Export to script" and then a type of script. This will copy ready script to clipboard.

Most of decoration objects provided in this addon are already configured in arma, however,
sometimes they have PhysicX simulation, which is not appropriate in all cases. All decorations
in this addon have "house" simulation (they will not be affected by gravity or hits) and can
not be destroyed.

It is worth mentioning, addon have all trees, bushes, rocks and flowers, in case if someone
wish to make a nice looking garden in their mission :)

I was forced to split addon into three parts, due to how workshop works,
If you need objects from CUP or Namalsk see links below.
ACD CUP http://steamcommunity.com/sharedfiles/filedetails/?id=694532727
ACD NAMALSK http://steamcommunity.com/sharedfiles/filedetails/?id=694535678

INSTALLATION

This mod adds vehicles, this mean it have to be installed both on clients and server.
It should not be optional, otherwise clients without mod will not see objects.

-Place "@acd" folder in your arma3 root folder.

PLANS

I have plans to include objects from AIA/CUP, this is hard thing to do due to amount of models.
If you feel like helping me in this work, send me PM here.

LICENCE

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
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41 Comments
PhineasJack™ Nov 20, 2017 @ 7:16am 
Yes.
Arapaho Nov 19, 2017 @ 5:27pm 
Does this mean the people playing my mission will need this in their mods?
brullerino Jul 14, 2017 @ 11:37am 
Amazing! Thank you!
RomanR Jun 14, 2017 @ 6:21pm 
Can you maybe add the tanoa trees and bushes as well, like you did with the altis ones.
PhineasJack™ May 12, 2017 @ 2:43pm 
ACE lets you load boxes in vehicles
Doc May 12, 2017 @ 11:07am 
That explains a lot. Lol. I'll still use it. Any recommendation for one with boxes for moving around and such?
mind  [author] May 11, 2017 @ 10:17pm 
This mod is oposite of what you want, i specifically made objects without physics, so objects use less resources and traffic.
Doc May 8, 2017 @ 12:43am 
I'd love this mod just that much more if I could sling load a lot of these containers. makes it worth it just to have a container that spawns empty lol.
Ema Jan 31, 2017 @ 11:36am 
I use this mod for make my video https://www.youtube.com/watch?v=YQVY1hv6LF0&t=12s
PhineasJack™ Jan 16, 2017 @ 7:32am 
I agree with @Sergeant_Mason . I'd love to use them in zeus. sadly they are not able to be spawned from the zeus menu :( and when trying to move them if already placed from Eden, it says "insufficient resources".