Arma 3
ACD - Arma3 Containers And Decorations
45 Komentar
Sloth 9 Jan 2023 @ 8:54am 
*hits subscribe
"Last updated 2016"
*begins to sweat
kurganpepper 10 Agu 2020 @ 12:10am 
@Mind, Can you please tell me why it's so crooked ??? https://ibb.co/Zm8kZ8Q
kurganpepper 8 Mar 2020 @ 12:05am 
@Mind, добавьте пожалуйста дороги?)))
LuizBarros99 18 Agu 2019 @ 7:09am 
Hey, this mod could use an update to add stuff from the DLCs...
HorseFedDave 27 Jul 2019 @ 10:43am 
Can you make this a mod that makes it so you can buy the items at a trader on exile server?
PhineasJack™ 20 Nov 2017 @ 7:16am 
Yes.
Arapaho 19 Nov 2017 @ 5:27pm 
Does this mean the people playing my mission will need this in their mods?
bonky 14 Jul 2017 @ 11:37am 
Amazing! Thank you!
tzutzu 14 Jun 2017 @ 6:21pm 
Can you maybe add the tanoa trees and bushes as well, like you did with the altis ones.
PhineasJack™ 12 Mei 2017 @ 2:43pm 
ACE lets you load boxes in vehicles
Doc 12 Mei 2017 @ 11:07am 
That explains a lot. Lol. I'll still use it. Any recommendation for one with boxes for moving around and such?
mind  [pembuat] 11 Mei 2017 @ 10:17pm 
This mod is oposite of what you want, i specifically made objects without physics, so objects use less resources and traffic.
Doc 8 Mei 2017 @ 12:43am 
I'd love this mod just that much more if I could sling load a lot of these containers. makes it worth it just to have a container that spawns empty lol.
Ema 31 Jan 2017 @ 11:36am 
I use this mod for make my video https://www.youtube.com/watch?v=YQVY1hv6LF0&t=12s
PhineasJack™ 16 Jan 2017 @ 7:32am 
I agree with @Sergeant_Mason . I'd love to use them in zeus. sadly they are not able to be spawned from the zeus menu :( and when trying to move them if already placed from Eden, it says "insufficient resources".
beemy 14 Jan 2017 @ 11:29am 
@vitaly 'mind' chizhikov noice
mind  [pembuat] 14 Jan 2017 @ 11:20am 
i will consider this. (Not much time spent in arma lately). It is on github thought, so i can accept other`s effort to add apex
beemy 14 Jan 2017 @ 5:32am 
can you make an apex version?
mind  [pembuat] 1 Jan 2017 @ 2:49am 
all items have "scopeCurator = 2;" so they shiould be visibale in zeus.
mind  [pembuat] 10 Agu 2016 @ 10:54pm 
This mod is required for players to play mission made with use of this mod. This is becouse how config file works in arma. You are not able to add classes to CfgVehicles without config.cpp, and config.cpp is essentialy mod/addon. With this mod i am adding vehicles, thus addon is my only option. Players without addon will simply not see objects, not metter if actual models are vanilla or not.
Rylan 10 Agu 2016 @ 7:11pm 
Is this mod purely for the mission creator? Or is it actually required for other people to play the mission that was made with this mod? Obviously I am referring to just the vanilla assets one, as the AIA and CUP versions are already based on existing mods.
mind  [pembuat] 4 Agu 2016 @ 10:31pm 
it is "applied". Just try find these items in zeus
Sceptre 4 Agu 2016 @ 12:50am 
I was also wondering about using this with zeus. Sorry for the dumb question, but how would I apply "scopeCurator = 2"?
mind  [pembuat] 27 Jul 2016 @ 11:25pm 
i cant see why not, however i never tried. In any case "scopeCurator = 2;". So you should be able to see all objects in zeus.
Drew 27 Jul 2016 @ 8:11am 
Weird quesiton, but can you use the containers with zeus?
KompetenzTeam 11 Jul 2016 @ 11:35am 
nevermind as i found a workaround for positioning the user defined textures, great work anyway! Keep on
mind  [pembuat] 11 Jul 2016 @ 11:00am 
@KompetenzTeam, i cant do anything about object placement. I just configured models, config have nothing to do with object default position. All this is described in p3d file.
KompetenzTeam 11 Jul 2016 @ 9:10am 
as info, for perfect placement on the big screen: this setdir getdir(tipsSignPost01);
this setObjectTexture [0, "service_sign.jpg"];
this attachTo [sign, [0,-0.05,0.6]]; this setpos 180; //adjust the attachto positions like needed
KompetenzTeam 10 Jul 2016 @ 6:15am 
The Land_Tripod_Screen_01_large_F (the big green solid screen) is faced 180° the wrong way. When trying to assign a texture this is messy... can you please fix this, because it`s an awesome work! with textures attatched to it this ist great stuff
John 31 Mei 2016 @ 4:15am 
I was looking for some vehicle/logistics/cargo related items and found them here. Thanks mate !
Alucard 30 Mei 2016 @ 10:52am 
fanastic! great addon!
Zyn Sorcerer 30 Mei 2016 @ 4:13am 
Can we place the Ghost Hotel building with this?
mind  [pembuat] 29 Mei 2016 @ 11:14pm 
"Preview object" > Thinkig about it
"is it possible to get trees and other objects" > All trees are there, as far as i know. Piers, buildings and similar objects are not part of this addon as it is about containers and decorations.
Bacon 29 Mei 2016 @ 7:09am 
Ok other ppl need 2 dl this mod aswell-.-
mind  [pembuat] 29 Mei 2016 @ 1:48am 
Frog1200, What is @101? Cant find it in workshop.
mind  [pembuat] 29 Mei 2016 @ 1:47am 
[Λ]Farsight, Yes it does.
[Λ]Farsight 28 Mei 2016 @ 3:55pm 
Does this create dependancies when used?
TheFrog1200 28 Mei 2016 @ 2:40pm 
Does this the same as @101?
z 28 Mei 2016 @ 9:37am 
Thanks for the upload!
IAmNotMatthew 28 Mei 2016 @ 4:49am 
Awesome!
Freddo 28 Mei 2016 @ 2:15am 
You may want to tone down on the music in your video.
Mynock 23 Mei 2016 @ 9:17pm 
Okay, thank you for the explanation.
mind  [pembuat] 23 Mei 2016 @ 8:54pm 
While assets (textured models) are actually coming with game. Vehicles are added by this addon (classes in configfile). In order to see and be able to interact with vehicle on player`s PC, player need those configurations.
Some configurations can be provided to player within mission, for example dialogs, vehicles however MUST be added only with addon.
In certain sence, objects added by this addon are not vanilla, they just heppen to use existing models.
Mynock 23 Mei 2016 @ 1:37pm 
If we are only using vanilla assets and not the optional objects from the Namalsk map, are players still required to run the modification to play missions that have the vanilla objects from this addon placed? Or will Arma recognize them as vanilla objects and not require players of missions to have this addon installed if they do not wish to download it?
ÆRIE 23 Mei 2016 @ 12:35pm 
hell nice