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I think maybe it is more of a mod conflict than anything else, as it works flawlessly by itself.
FYI, I don't use mods. The only other mod I use is the 25-tile mod that unlocks the inner 25-tiles, then I remove the mod and all 25-tiles stay unlocked as they are meant to and I have no issues.
Broken Mods/Assets (read description)
Outdated Mods/Assets (read description)
Problem Mods/Assets (read description)
How to Find Broken and Bloated Assets
At last, a solution.
Advanced Vehicle Options AVO (Industries)
If you don't want a vehicle to spawn then this is the mod for you.
@sebesams
Remove all traffic button, does remove all traffic but they will soon apear. It's just a fun button to play with, not to clear the traffic.
Why do you comment TMPE in here?
Unfortunately, since the original creator of this mod, knighthawkGP, has been away since three years ago, presumably due to catching up with real life, this mod will never be able to be updated unless he comes back to the workshop.
I have the problem that my service building all together no vehicles spawnen. Now I have found this mod and subscribed. Unfortunately, an incompatibility message appears when I start SC. And this affects Traffic Manager: President Edition [STABLE]. I can not and will not give up this mod. So I ignored this message. The savegame has allowed normal but their mod just does not work. WHAT CAN I DO ? My DLC's: Snowfall and Mass transit
You are right - I just unsubbed from all my mods, then resubbed to any that had updated on or after Nov 29th, and everything was fine.
Sorry to've bothered you ..... I'm still learning.
Next "patch" that comes across, I'll just take a week-long break (to let you modding folks do your updates) and then do my unsub/resub thing.
Thanks for the patience with all us "newbies"
:^)
I think you also forgot about new vehicle types added to CreateVehicle function, thats why i actually want latest version (but yeah i can add this manually).
Anyway thank you for response, i'll just wait for your update.
Oh yeah I've not update github for any of my stuff for 1.6 yet, I 'll do that in the morning\tormorrow for them all, I literally just forgot.
Yes correct it only looks local in debug mode, just so you know they only thing that really changed in the source was a simple recompile with references to 'steamworks' changed to 'platformservices', in like 2-3 spots, that and the version stamping, there were no other real changes.
However now that you mention the problem you're having about offline\local only mode, I'll look to address that tomorrow too, it frankly never occured to me till now (oops), and I'm very glad you pointed that out. Thanks.
No no no, i'm talking about source code on github.
Anyway i already understand why this mod doesn't work with steam offline mode (manually installed). Here https://github.com/Knighth/CSLServiceReserve/blob/master/CSLServiceReserve/CSLServiceReserve/Mod.cs#L442 is check for modname or workshopid, it depends in switch mode project was compiled, and makes impossible install mod manually without recompile it. Its not problem to me recompile it, but like i said source code is outdated. In any case it can be better if you just make "or" statement here so i don't need to recompile it if i want play in offline mode.