Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I got literally jumpscared by cave's voice
Blind run: https://www.youtube.com/my_videos?o=U (11th of 11 maps played)
Me too. You don't need to layer so many sounds on (one is enough)!!! Check your own volume pls.
Puzzle's decent (super easy, but that's fine) and the basic look is nice, but this map severly lacks polish.
More detailed pros and cons:
> Pro: the laserfields have a nice clever arrangement
Pro: No misaligned textures
Pro: It looks like the beginning of a nice adventure...
Pro: doesn't appear to be a PeTI export, but instead a fresh Hammer map.
Con: No soundscapes (use env_soundscape, and try some out with the playsoundscape command).
Con: In the testing areas, there's some wall textures on the floor. Yuck!
Con: EAR RAPE!!!!!!1!
Possible con: too short.