RimWorld

RimWorld

Mechanoid Upgrades x More Archotech Garbage: Craftable Archotech Upgrades
14 Comments
月羽狐 Apr 6 @ 2:28pm 
Something I must subscribe
Eden Jan 23 @ 10:29pm 
It has been fixed. Thanks, wish you a good day.
Dizzy  [author] Jan 23 @ 10:07pm 
@Eden Yeah, seems I overlooked it, my bad. Should be fixed now.
Eden Jan 23 @ 2:22am 
Perplexed melee damage module seems be forgotten. It does not appear on my craft list.
Dizzy  [author] Jan 8 @ 3:27pm 
@GoGaTio Ahh, yep, that did the trick. Thanks!
GoGaTio Jan 8 @ 10:39am 
@Dizzy if you don't use RecipeMaker try to add this node to your RecipeDef's <workerCounterClass>MU.RecipeWorkerCounter_MakeUpgrade</workerCounterClass>
Dizzy  [author] Jan 7 @ 9:31am 
@果酱 Yes. The original mod uses a method to scan storage that I could not figure out how to implement for this mod.
Guojiangket Jan 7 @ 8:30am 
@Dizzy However, the original Mechanoid Upgrades module did not have this issue, only Archotech Upgrades encountered this problem when making the list
Dizzy  [author] Jan 6 @ 9:49pm 
@Zaljerem You have my permission to merge this with the main mod. Chances are you'll have better luck getting the storage scanning working, lmao.
Dizzy  [author] Jan 6 @ 9:48pm 
@果酱 I hadn't considered it before, but it seems the original mod uses a special function to scan the contents of the storage, and to be honest I'm struggling to figure out how exactly it applies that function (moving the recipes to the mod's own workbench didn't fix the issue, for example).
Guojiangket Jan 5 @ 11:00pm 
Why doesn't my Archotech Upgrades show up in my production list when they are in the mechanical parts storage library?
Margam Jan 3 @ 12:45pm 
Awesome sauce, nice work.
Zaljerem Jan 3 @ 5:42am 
If they like; either way I've linked it from the MAG page. Nice work!
Flockerkill Jan 2 @ 9:48pm 
Best message Zaljerem with it and he probbably will integrate it into MAG
But thx for the patch in general^^