RimWorld

RimWorld

Mechanoid Upgrades x More Archotech Garbage: Craftable Archotech Upgrades
14 kommenttia
月羽狐 6.4. klo 14.28 
Something I must subscribe
Eden 23.1. klo 22.29 
It has been fixed. Thanks, wish you a good day.
Dizzy  [tekijä] 23.1. klo 22.07 
@Eden Yeah, seems I overlooked it, my bad. Should be fixed now.
Eden 23.1. klo 2.22 
Perplexed melee damage module seems be forgotten. It does not appear on my craft list.
Dizzy  [tekijä] 8.1. klo 15.27 
@GoGaTio Ahh, yep, that did the trick. Thanks!
GoGaTio 8.1. klo 10.39 
@Dizzy if you don't use RecipeMaker try to add this node to your RecipeDef's <workerCounterClass>MU.RecipeWorkerCounter_MakeUpgrade</workerCounterClass>
Dizzy  [tekijä] 7.1. klo 9.31 
@果酱 Yes. The original mod uses a method to scan storage that I could not figure out how to implement for this mod.
Guojiangket 7.1. klo 8.30 
@Dizzy However, the original Mechanoid Upgrades module did not have this issue, only Archotech Upgrades encountered this problem when making the list
Dizzy  [tekijä] 6.1. klo 21.49 
@Zaljerem You have my permission to merge this with the main mod. Chances are you'll have better luck getting the storage scanning working, lmao.
Dizzy  [tekijä] 6.1. klo 21.48 
@果酱 I hadn't considered it before, but it seems the original mod uses a special function to scan the contents of the storage, and to be honest I'm struggling to figure out how exactly it applies that function (moving the recipes to the mod's own workbench didn't fix the issue, for example).
Guojiangket 5.1. klo 23.00 
Why doesn't my Archotech Upgrades show up in my production list when they are in the mechanical parts storage library?
Margam 3.1. klo 12.45 
Awesome sauce, nice work.
Zaljerem 3.1. klo 5.42 
If they like; either way I've linked it from the MAG page. Nice work!
Flockerkill 2.1. klo 21.48 
Best message Zaljerem with it and he probbably will integrate it into MAG
But thx for the patch in general^^