RimWorld
Mechanoid Upgrades x More Archotech Garbage: Craftable Archotech Upgrades
14 opmerkingen
月羽狐 6 apr om 14:28 
Something I must subscribe
Eden 23 jan om 22:29 
It has been fixed. Thanks, wish you a good day.
Dizzy  [auteur] 23 jan om 22:07 
@Eden Yeah, seems I overlooked it, my bad. Should be fixed now.
Eden 23 jan om 2:22 
Perplexed melee damage module seems be forgotten. It does not appear on my craft list.
Dizzy  [auteur] 8 jan om 15:27 
@GoGaTio Ahh, yep, that did the trick. Thanks!
GoGaTio 8 jan om 10:39 
@Dizzy if you don't use RecipeMaker try to add this node to your RecipeDef's <workerCounterClass>MU.RecipeWorkerCounter_MakeUpgrade</workerCounterClass>
Dizzy  [auteur] 7 jan om 9:31 
@果酱 Yes. The original mod uses a method to scan storage that I could not figure out how to implement for this mod.
Guojiangket 7 jan om 8:30 
@Dizzy However, the original Mechanoid Upgrades module did not have this issue, only Archotech Upgrades encountered this problem when making the list
Dizzy  [auteur] 6 jan om 21:49 
@Zaljerem You have my permission to merge this with the main mod. Chances are you'll have better luck getting the storage scanning working, lmao.
Dizzy  [auteur] 6 jan om 21:48 
@果酱 I hadn't considered it before, but it seems the original mod uses a special function to scan the contents of the storage, and to be honest I'm struggling to figure out how exactly it applies that function (moving the recipes to the mod's own workbench didn't fix the issue, for example).
Guojiangket 5 jan om 23:00 
Why doesn't my Archotech Upgrades show up in my production list when they are in the mechanical parts storage library?
Margam 3 jan om 12:45 
Awesome sauce, nice work.
Zaljerem 3 jan om 5:42 
If they like; either way I've linked it from the MAG page. Nice work!
Flockerkill 2 jan om 21:48 
Best message Zaljerem with it and he probbably will integrate it into MAG
But thx for the patch in general^^