RimWorld

RimWorld

Mechanoid Upgrades x More Archotech Garbage: Craftable Archotech Upgrades
14 kommentarer
月羽狐 6. apr. kl. 14:28 
Something I must subscribe
Eden 23. jan. kl. 22:29 
It has been fixed. Thanks, wish you a good day.
Dizzy  [ophavsmand] 23. jan. kl. 22:07 
@Eden Yeah, seems I overlooked it, my bad. Should be fixed now.
Eden 23. jan. kl. 2:22 
Perplexed melee damage module seems be forgotten. It does not appear on my craft list.
Dizzy  [ophavsmand] 8. jan. kl. 15:27 
@GoGaTio Ahh, yep, that did the trick. Thanks!
GoGaTio 8. jan. kl. 10:39 
@Dizzy if you don't use RecipeMaker try to add this node to your RecipeDef's <workerCounterClass>MU.RecipeWorkerCounter_MakeUpgrade</workerCounterClass>
Dizzy  [ophavsmand] 7. jan. kl. 9:31 
@果酱 Yes. The original mod uses a method to scan storage that I could not figure out how to implement for this mod.
Guojiangket 7. jan. kl. 8:30 
@Dizzy However, the original Mechanoid Upgrades module did not have this issue, only Archotech Upgrades encountered this problem when making the list
Dizzy  [ophavsmand] 6. jan. kl. 21:49 
@Zaljerem You have my permission to merge this with the main mod. Chances are you'll have better luck getting the storage scanning working, lmao.
Dizzy  [ophavsmand] 6. jan. kl. 21:48 
@果酱 I hadn't considered it before, but it seems the original mod uses a special function to scan the contents of the storage, and to be honest I'm struggling to figure out how exactly it applies that function (moving the recipes to the mod's own workbench didn't fix the issue, for example).
Guojiangket 5. jan. kl. 23:00 
Why doesn't my Archotech Upgrades show up in my production list when they are in the mechanical parts storage library?
Margam 3. jan. kl. 12:45 
Awesome sauce, nice work.
Zaljerem 3. jan. kl. 5:42 
If they like; either way I've linked it from the MAG page. Nice work!
Flockerkill 2. jan. kl. 21:48 
Best message Zaljerem with it and he probbably will integrate it into MAG
But thx for the patch in general^^