RimWorld

RimWorld

Faction Customizer
78 Comments
storminfinte 11 hours ago 
Please tell me you’re planning on updating this to 1.6 when it drops because It is perfect for the types of play throughs I usually do
Bustly Jun 5 @ 8:24pm 
can we get multi-select or at least global relations changing? i have that random faction mod, but it makes everyone disgusting bug lovers. i want to fix this without 500 clicks! amazing mod btw the fact i can fix it at all is extremely appreciated. i'd also appreciate if you could click on a faction and then just randomize all of their relationships, but that's more of a fun feature than a utility one.
Evenstar May 29 @ 12:24pm 
Hi this looks a great mod :) does it let you stop a faction from carrying weapons? I'm building a zombie xenotype and I use the mod Xenotype Spawn Control to make a faction spawn as all zombies, but they either end up having bows or guns depending on which faction I use, would be great if they just used their fists!
Azravos  [author] May 26 @ 11:38pm 
qux: hmm interesting idea. Remove is probably not very hard to implement. Adding however might take a little more effort. Anyway I might look into this the next time I feel like modding :)
Azravos  [author] May 26 @ 11:31pm 
Ninielle: To change relations you need to press the "FC" icon (use the screenshots on this page as reference)
qux May 26 @ 11:32am 
Hi, Would it be possible to be able to "delete/add" a colony instead of just being able to relocate an existing one?
Paladin Dawnheart May 20 @ 10:58am 
Can't edit mech or insect related factions sadly.
Myrnalin May 8 @ 9:03am 
Hello, Does this change the faction limit of (11)? Not sure it is 11 or 12
Ninielle Apr 29 @ 3:33am 
Hellow, and thanks for the mod !
Just a question, how i can change relation between faction ? i can just modify name of setttlement / position (on the creation of map) but that's all w_w
Azravos  [author] Apr 26 @ 5:30am 
Nigel: Hmm, my mod simply changes variables when you actively use it to alter something. It's more like a memory editor in that regard. So unless you've changed a faction value that shouldn't be changed. Or get that error when you open the mod's GUI. I doubt it's this mods fault.
Nigel Apr 26 @ 2:56am 
I think this mod is causing crashes after a time because this seems to happen: Faction xxxxxx has null relation with yyyyyy. Returning dummy relation
Gasdobun Apr 17 @ 7:01pm 
Does this mod help to delete factions prior to creating a new world? I'm looking for a faction manager that aids on that.
Luv N Hugz |UwU| Mar 23 @ 11:00am 
It seems that I cannot control the faction relationships of mechanoid/insect factions. Normally this isn't really a problem, but I am having some issues where 1 or 2 factions don't consider them enemies, and would like to fix that.

https://paste.gg/p/rimworld-game-logs/4b57729d48fe419d880692c95b32d844 (alt link as default didn't work)
Fang Mar 23 @ 1:25am 
Does anyone know how to add genes to a fraction? For example, so that everyone with the gene is only female or male (these genes are from other mods)
月吟裔德格 Feb 24 @ 5:36am 
It seems that launching from the World Editor2.0 presets will enter the game directly, making it impossible to move settlements' positions. Any solution?
Moriarty Feb 19 @ 2:48pm 
Omfg thank you!
Azravos  [author] Feb 19 @ 12:11pm 
Moriarty: That is already in there (though not exactly obvious) use: R for both start relocation and confirm
Moriarty Feb 19 @ 11:04am 
Would love if you could add in hotkeys for moving faction 1 for moving selected faction settlement and one for accepting new selected area on map. Help a lot when you have around 100-150 settlements to move. Would save a lot of time and tediousness.
Salabencher Jan 25 @ 12:54am 
I'm happy the mod was just transferred over and not deleted forever! Thank you for making this.
Nairagorn Jan 17 @ 6:57am 
Ok, figured, thanks for the reply and the amazing mod!
Azravos  [author] Jan 17 @ 6:42am 
Nairagorn: You could see my mod as basically a memory editor. The only thing it does is alter existing values in the game. If the game changes some factions relations to other values then it's highly likely the game has logic that alters those values overtime. In which case my mod can't do much about it.
Nairagorn Jan 16 @ 1:53pm 
I've noticed some factions keep reverting instantly back to hostile after I've set relations and made them neutral or ally. Is there any way around that? I'm playing a medieval Beastmen tribe, and want to make other beastmen allies but they keep reverting. Probably something hard coded into them I guess.
Combine Elite Jan 11 @ 9:59am 
thank you
Kaiserin_Emmy Jan 8 @ 11:14am 
So that's where it went, explains why it disappeared lol. Glad I went looking for it I never would've known
Three Dec 26, 2024 @ 3:35am 
Hi Azravos!
I don't know if it has been brought to your attention, but the “FC” icon does not line up evenly with the rest of the icons.
In previous versions of the game this was corrected by this mod: Faction Customizer Icon Fix
Unfortunately, it is no longer updated. Could you please take a look at this issue?
RBSniper Dec 10, 2024 @ 3:28pm 
One thing that I wish this could do [ And, it might. ] Is add new factions, and scatter them across the map.
Guineatown20806 Dec 9, 2024 @ 1:41pm 
Also I didn't realize this Mod got remove from one account and uploaded on another. I was wondering the entire time where it went, until I searched on Youtube for a mod that allows changing biomes and the dude in the video mentioned this mod.
Guineatown20806 Dec 9, 2024 @ 1:37pm 
Not Compatible with Faction Control 1.4/1.5. At least for me Rimworld doesn't lauch/crashes some time after launching when both are enabled in my modpack.
Spaffy Knobs Dec 8, 2024 @ 10:52pm 
Hi, I'm making an Impid colony, everytime I set the Impid Savage Tribe faction to ally with this mod it sets them back to hostile not long after
Ranger Dimitri Dec 7, 2024 @ 1:24pm 
Can this mod work with WorldEdit 2.0?
ComradeWinston Dec 1, 2024 @ 5:18pm 
For some reason, I can't change my ideology? I can change it for other factions though.
Azravos  [author] Nov 11, 2024 @ 1:06pm 
Tilhelm: Highly likely because of some mod conflict. Enable dev mode in game options and you'll probably see the error.
Tilhelm Nov 11, 2024 @ 12:23pm 
I really like this mod, however i get a "Error generating map" loop when using it lately. It happens when i try to start the game after choosing my tile. It doesn't happen when i start without the mod. Any pointers to what it could be?
Ben Oct 25, 2024 @ 11:44am 
i love this mod its a dream for a perfectionist control freak
Jet Oct 24, 2024 @ 6:44pm 
can we add ideologies to other factions, even after game start?
Azravos  [author] Oct 19, 2024 @ 2:10am 
GreenFire835: No, that is not possible with this mod.
GreenFire835 Oct 15, 2024 @ 9:45am 
will I be able to change / lock technology levels of the other factions?

(such as locking a faction to using renaissance-era weapons, or letting tribals at least advance up to around the pre-medieval era.)
Azravos  [author] Oct 11, 2024 @ 8:10am 
[BDSM]AndrutV13: My mods do not "add" anything to any save file. They just manipulate the structures that are already there in the way the game itself does and allows them to. Hence, it doesn't matter if my mods are installed or not when you load any save file.
Azravos  [author] Oct 11, 2024 @ 8:00am 
一眼丁真: yes
一眼丁真 Oct 11, 2024 @ 7:22am 
Can I use this mod to change the name of my faction?
[BDSM]AndrutV13 Oct 11, 2024 @ 6:57am 
Maybe next time you should be more responsible, instead of potentially ruining saves of hudereds of people
Gamerhell Sep 28, 2024 @ 3:11pm 
So that's why this mod "unsubscribed" itself.
FelipeGames2000 Sep 27, 2024 @ 1:48pm 
You trying to scare me?

Cause it worked, I got scared for a second there
bk Sep 27, 2024 @ 12:21pm 
Hi, is there a way to create group and put faction in it to have easy relation managmend ? Its hard to change relation faction by faction when theres like 30 faction in the map.
Stuffy_melloW Sep 27, 2024 @ 5:31am 
i just had a small heart attack when i noticed this mod was gone from my list, glad to know it didnt just dissapeared
junki823 Sep 27, 2024 @ 3:36am 
재업뎃인가?
Freeasabird🕊 Sep 25, 2024 @ 5:23pm 
@Zebraoracle

not that i'm aware. it just lets you change the faction and leader name, base locations and ideology. maybe if you set up there ideo to prefer a type of Xeno they'll spawn within it but i'm not 100% on that.
Zebraoracle Sep 25, 2024 @ 1:03pm 
Does this mod let you change the types of pawns, either xenotypes or modded races, that can appear within a faction?
小黑 Sep 25, 2024 @ 5:38am 
happy to see you again:steamhappy:
Shade Sep 25, 2024 @ 1:53am 
oh you scared the crap out of me im so happy your not leaving modding/deleting mod, this mod is as legendary as Wall Light. <3