RimWorld

RimWorld

Faction Customizer
81 kommentarer
thegameis_over1 For 2 timer siden 
Xenotype customization for faction?
Azravos  [ophavsmand] For 10 timer siden 
Bustly: I might look into doing a randomizer the next time I feel like modding. But its like once or twice per year though, often during vacation, so just don't expect it quickly :) (this is due to having coding as a job, which makes looking at code the last thing i wish to do when i get home)
Azravos  [ophavsmand] For 10 timer siden 
storminfinite: I'll try to keep my mod up-to-date as long as I'm able, yes :)
storminfinte 9. juni kl. 19:44 
Please tell me you’re planning on updating this to 1.6 when it drops because It is perfect for the types of play throughs I usually do
Bustly 5. juni kl. 20:24 
can we get multi-select or at least global relations changing? i have that random faction mod, but it makes everyone disgusting bug lovers. i want to fix this without 500 clicks! amazing mod btw the fact i can fix it at all is extremely appreciated. i'd also appreciate if you could click on a faction and then just randomize all of their relationships, but that's more of a fun feature than a utility one.
Evenstar 29. maj kl. 12:24 
Hi this looks a great mod :) does it let you stop a faction from carrying weapons? I'm building a zombie xenotype and I use the mod Xenotype Spawn Control to make a faction spawn as all zombies, but they either end up having bows or guns depending on which faction I use, would be great if they just used their fists!
Azravos  [ophavsmand] 26. maj kl. 23:38 
qux: hmm interesting idea. Remove is probably not very hard to implement. Adding however might take a little more effort. Anyway I might look into this the next time I feel like modding :)
Azravos  [ophavsmand] 26. maj kl. 23:31 
Ninielle: To change relations you need to press the "FC" icon (use the screenshots on this page as reference)
qux 26. maj kl. 11:32 
Hi, Would it be possible to be able to "delete/add" a colony instead of just being able to relocate an existing one?
Paladin Dawnheart 20. maj kl. 10:58 
Can't edit mech or insect related factions sadly.
Myrnalin 8. maj kl. 9:03 
Hello, Does this change the faction limit of (11)? Not sure it is 11 or 12
Ninielle 29. apr. kl. 3:33 
Hellow, and thanks for the mod !
Just a question, how i can change relation between faction ? i can just modify name of setttlement / position (on the creation of map) but that's all w_w
Azravos  [ophavsmand] 26. apr. kl. 5:30 
Nigel: Hmm, my mod simply changes variables when you actively use it to alter something. It's more like a memory editor in that regard. So unless you've changed a faction value that shouldn't be changed. Or get that error when you open the mod's GUI. I doubt it's this mods fault.
Nigel 26. apr. kl. 2:56 
I think this mod is causing crashes after a time because this seems to happen: Faction xxxxxx has null relation with yyyyyy. Returning dummy relation
Gasdobun 17. apr. kl. 19:01 
Does this mod help to delete factions prior to creating a new world? I'm looking for a faction manager that aids on that.
Luv N Hugz |UwU| 23. mar. kl. 11:00 
It seems that I cannot control the faction relationships of mechanoid/insect factions. Normally this isn't really a problem, but I am having some issues where 1 or 2 factions don't consider them enemies, and would like to fix that.

https://paste.gg/p/rimworld-game-logs/4b57729d48fe419d880692c95b32d844 (alt link as default didn't work)
Fang 23. mar. kl. 1:25 
Does anyone know how to add genes to a fraction? For example, so that everyone with the gene is only female or male (these genes are from other mods)
月吟裔德格 24. feb. kl. 5:36 
It seems that launching from the World Editor2.0 presets will enter the game directly, making it impossible to move settlements' positions. Any solution?
Moriarty 19. feb. kl. 14:48 
Omfg thank you!
Azravos  [ophavsmand] 19. feb. kl. 12:11 
Moriarty: That is already in there (though not exactly obvious) use: R for both start relocation and confirm
Moriarty 19. feb. kl. 11:04 
Would love if you could add in hotkeys for moving faction 1 for moving selected faction settlement and one for accepting new selected area on map. Help a lot when you have around 100-150 settlements to move. Would save a lot of time and tediousness.
Salabencher 25. jan. kl. 0:54 
I'm happy the mod was just transferred over and not deleted forever! Thank you for making this.
Nairagorn 17. jan. kl. 6:57 
Ok, figured, thanks for the reply and the amazing mod!
Azravos  [ophavsmand] 17. jan. kl. 6:42 
Nairagorn: You could see my mod as basically a memory editor. The only thing it does is alter existing values in the game. If the game changes some factions relations to other values then it's highly likely the game has logic that alters those values overtime. In which case my mod can't do much about it.
Nairagorn 16. jan. kl. 13:53 
I've noticed some factions keep reverting instantly back to hostile after I've set relations and made them neutral or ally. Is there any way around that? I'm playing a medieval Beastmen tribe, and want to make other beastmen allies but they keep reverting. Probably something hard coded into them I guess.
Combine Elite 11. jan. kl. 9:59 
thank you
Kaiserin_Emmy 8. jan. kl. 11:14 
So that's where it went, explains why it disappeared lol. Glad I went looking for it I never would've known
Three 26. dec. 2024 kl. 3:35 
Hi Azravos!
I don't know if it has been brought to your attention, but the “FC” icon does not line up evenly with the rest of the icons.
In previous versions of the game this was corrected by this mod: Faction Customizer Icon Fix
Unfortunately, it is no longer updated. Could you please take a look at this issue?
RBSniper 10. dec. 2024 kl. 15:28 
One thing that I wish this could do [ And, it might. ] Is add new factions, and scatter them across the map.
Guineatown20806 9. dec. 2024 kl. 13:41 
Also I didn't realize this Mod got remove from one account and uploaded on another. I was wondering the entire time where it went, until I searched on Youtube for a mod that allows changing biomes and the dude in the video mentioned this mod.
Guineatown20806 9. dec. 2024 kl. 13:37 
Not Compatible with Faction Control 1.4/1.5. At least for me Rimworld doesn't lauch/crashes some time after launching when both are enabled in my modpack.
Spaffy Knobs 8. dec. 2024 kl. 22:52 
Hi, I'm making an Impid colony, everytime I set the Impid Savage Tribe faction to ally with this mod it sets them back to hostile not long after
Ranger Dimitri 7. dec. 2024 kl. 13:24 
Can this mod work with WorldEdit 2.0?
ComradeWinston 1. dec. 2024 kl. 17:18 
For some reason, I can't change my ideology? I can change it for other factions though.
Azravos  [ophavsmand] 11. nov. 2024 kl. 13:06 
Tilhelm: Highly likely because of some mod conflict. Enable dev mode in game options and you'll probably see the error.
Tilhelm 11. nov. 2024 kl. 12:23 
I really like this mod, however i get a "Error generating map" loop when using it lately. It happens when i try to start the game after choosing my tile. It doesn't happen when i start without the mod. Any pointers to what it could be?
Ben 25. okt. 2024 kl. 11:44 
i love this mod its a dream for a perfectionist control freak
Jet 24. okt. 2024 kl. 18:44 
can we add ideologies to other factions, even after game start?
Azravos  [ophavsmand] 19. okt. 2024 kl. 2:10 
GreenFire835: No, that is not possible with this mod.
GreenFire835 15. okt. 2024 kl. 9:45 
will I be able to change / lock technology levels of the other factions?

(such as locking a faction to using renaissance-era weapons, or letting tribals at least advance up to around the pre-medieval era.)
Azravos  [ophavsmand] 11. okt. 2024 kl. 8:10 
[BDSM]AndrutV13: My mods do not "add" anything to any save file. They just manipulate the structures that are already there in the way the game itself does and allows them to. Hence, it doesn't matter if my mods are installed or not when you load any save file.
Azravos  [ophavsmand] 11. okt. 2024 kl. 8:00 
一眼丁真: yes
一眼丁真 11. okt. 2024 kl. 7:22 
Can I use this mod to change the name of my faction?
[BDSM]AndrutV13 11. okt. 2024 kl. 6:57 
Maybe next time you should be more responsible, instead of potentially ruining saves of hudereds of people
Gamerhell 28. sep. 2024 kl. 15:11 
So that's why this mod "unsubscribed" itself.
FelipeGames2000 27. sep. 2024 kl. 13:48 
You trying to scare me?

Cause it worked, I got scared for a second there
bk 27. sep. 2024 kl. 12:21 
Hi, is there a way to create group and put faction in it to have easy relation managmend ? Its hard to change relation faction by faction when theres like 30 faction in the map.
Stuffy_melloW 27. sep. 2024 kl. 5:31 
i just had a small heart attack when i noticed this mod was gone from my list, glad to know it didnt just dissapeared
junki823 27. sep. 2024 kl. 3:36 
재업뎃인가?
Freeasabird🕊 25. sep. 2024 kl. 17:23 
@Zebraoracle

not that i'm aware. it just lets you change the faction and leader name, base locations and ideology. maybe if you set up there ideo to prefer a type of Xeno they'll spawn within it but i'm not 100% on that.