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Raid points are kinda stupid. I believe it's literally just the number that you put in the "combatPower" setting of the PawnKind multiplied by the "combatPowerFactor" of the xenotype. I don't currently expose the combat power, but easily could so I'll add that to the next version. As total control only messes with pawnkinds and factions I can't really let you mess with the combatPowerFactor of the xenotypes at least not easily. What this means tho is that the raid points for a pawn should actually stay the same regardless of what changes you make in total control (other than xenotype) which means if you mess with a pawnkind of nude natives and make them absolute gods you'll get a shocking amount of them. It also means the raid point cost will vary by xeno. I might be able to show a range though.