RimWorld

RimWorld

Expanded Woodworking (Continued)
94 Comments
Captolamia 8 hours ago 
https://gist.github.com/HugsLibRecordKeeper/4584b61c5e29f1f6b9eae93ce1d88d52

Have a log file. Only woodworking giving this error.
Captolamia 16 hours ago 
Cocoa Error:

Error in Expanded Woodworking (Continued), assembly name: ExpandedWoodworking, method: Cocoa:PlantCollected, exception: System.MissingMethodException: Method not found: bool Verse.GenPlace.TryPlaceThing(Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>,Verse.Rot4)
[Ref FB06D9A2]
(wrapper managed-to-native)

Getting error uploading logs ATM when it clears I will upload it
TurrisFortis Aug 1 @ 11:57pm 
And acacia trees are dropping generic wood logs. Is this working at all?
тетеря, блин Aug 1 @ 4:19pm 
regarding the error below, cocoa, here's the list of what metions «cocoa» in my modlist, to investigate:

Automatic Stomp Chopping, [LTS]Furnishing, Life Lessons, Rabbie The Moonrabbit Race, Seeds Please: Lite Redux, VGP Vegetable Garden, Vegetable Garden Seed Fixes (No Plant Replacement), VGP Garden Gourmet, Vanilla Base Generation Expanded, Vanilla Furniture Expanded - Props and Decor, Vanilla Textures Expanded, Vanilla Ideology Expanded - Memes and Structures.

hope it helps.
lydocia Jul 31 @ 4:26am 
Could you please add that lumber can be used as fuel?
_♣Caligula♣_ Jul 30 @ 11:06pm 
Black palm trees iirc.
TurrisFortis Jul 30 @ 9:22pm 
Where does the cocoawood come from? Cocoa trees give no wood. Yet I have cocoawood that says it's from this mod.
traaaf Jul 25 @ 7:29pm 
Vanilla Furniture Expanded - Architect mod no longer plays nicely with this mod and will block several of the basic floor types under the Floors>Wood Floor menu options.
тетеря, блин Jul 19 @ 2:40pm 
Error in Expanded Woodworking (Continued), assembly name: ExpandedWoodworking, method: Cocoa:PlantCollected, exception: System.MissingMethodException: Method not found: bool Verse.GenPlace.TryPlaceThing(Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>,Verse.Rot4)
...
https://gist.github.com/HugsLibRecordKeeper/cc654f8ba64a262273ed2321e1c7586c
_♣Caligula♣_ Jul 19 @ 5:20am 
And what is your problem in the picture@SalzStange?
Lumber looks like this.
And previously has.
Logs look like above in mod description screenshot.
Zairya Jul 19 @ 3:21am 
Hello Zaljerem,

I tried to use EWW and MO together. It seems, the scara tree was not ported to 1.6 and your patch is throwing an error. I searched the MO folder with notepad++ to find this out.

Thank you for keeping this mod alive!
SalzStange Jul 17 @ 3:38am 
If i deactivate your mod, it's normal again. It wasn't like this in older versions
SalzStange Jul 16 @ 11:28am 
Zaljerem  [author] Jul 16 @ 10:41am 
Interesting, I never changed anything in that regard. How about a screenshot?
SalzStange Jul 16 @ 10:17am 
Warning: This mod let your wood look different, and with different i do not mean like the in the screenshots or like in the original mod, it's massivley changing the look of all woods. Not just color. It's changing the whole design. This wasn'T like that in the old and original versions.

BE CAREFUL
WiFiN Jul 16 @ 5:18am 
Hey, I have several modding questions on the things your mod does well. Ping me back in the steam chat plz
тетеря, блин Jul 14 @ 10:21am 
could you please add a compatibilty for this one?

https://steamcommunity.com/sharedfiles/filedetails/?id=3024527775
lydocia Jul 12 @ 1:55pm 
I don't seem to be able to select any of the logs (oak, in my case) I have in my stockpiles to build doors or walls. What am I missing?
anke Jun 13 @ 11:11pm 
与Vanilla Book Expanded冲突,写字台或打字机使用原木时出现错误
Exception printing WoodLog414466 at (89, 0, 96): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F3546A] Duplicate stacktrace, see ref for original
тетеря, блин May 27 @ 8:01am 
retexture below seems awesome.
lol May 27 @ 1:41am 
Bugreport / suggestion: remove author from 'make mixed lumber' recipe
lol May 7 @ 11:28pm 
Dex Enfvaras Apr 13 @ 8:05am 
Would you be willing to add a patch for VFE - Tribals regarding their traps/buildings? They require lumber when they're just a slightly different variant while the vanilla ones require logs. Like the large fire, animal trap, and throwspikes for example. It isn't gamebreaking but would be cool to have updated to just make it like a quality of life.
Nissifer Mar 19 @ 11:00pm 
So I'm running into an issue where my campfire won't accept my pine logs as fuel because they're not "logs" :/
Zaljerem  [author] Mar 4 @ 6:23am 
I will take a look at Biomes Caverns when I get a chance, maybe there's something I can do there.

I will add the three listed to the MO compat. Thanks!
LexieHyperbyte Mar 3 @ 8:48pm 
I found the issue, just incase anyone has this problem as well. This mod is NOT compatable with biomes caverns. something overwrites defs making it so you can only use normal wood for torches, not any modded wood.
thank you so much Zaljerem for keeping this mod going :fhappy:
LexieHyperbyte Mar 3 @ 5:40pm 
For some reason torches and wall torches only accept wood logs, not any of the new wood or special wood?
VolatileGlitchAviator Feb 28 @ 3:02pm 
Hey Zal, These 3 need to be added "="DankPyon_LogWall" or "DankPyon_BedLog" or "DankPyon_BedLog" :
VolatileGlitchAviator Feb 28 @ 7:02am 
Hey Zal I may have found 2 more, also How do i Donate a patch I got only 2 of them working I cant seem to figure out the third which is the firsty one in the group for MO Adaptive storage Maybe you might see something I do not.
VolatileGlitchAviator Feb 26 @ 10:13am 
yeh the adaptive framework MO storage mod that adapts MO's storage to the adaptive storage Framework does something funky, I know its not the MO mod so you have no reason to write a patch for it, I tried doing it myself but only managed to get 2 of the 3 working, none the less thank you for helping me with the MO patching n_n.
Zaljerem  [author] Feb 25 @ 4:55pm 
Ok, log storage addressed.
VolatileGlitchAviator Feb 25 @ 4:35pm 
all though half of it is correct the mixed lumber pile is using the correct wood from Wood expanded by the looks it the log piles are still using raw wood for the storage piles.
VolatileGlitchAviator Feb 25 @ 4:31pm 
I think you might have missed the log storages for MO unless the adaptive storage framework patch for MO is overwriting it im not sure which it is, Just thought id ask incase you may have forgotten n_n
VolatileGlitchAviator Feb 25 @ 1:40pm 
No worries Just figured you may have foroggten to get back to it I know your super busy n_n
Zaljerem  [author] Feb 25 @ 1:07pm 
Ok, log furniture now uses all raw wood types. Let me know if you see anything else MO-related.
Zaljerem  [author] Feb 25 @ 12:51pm 
I fixed a bunch of the MO compatibility but I still need to patch all logs in for the log furniture.
VolatileGlitchAviator Feb 21 @ 11:36pm 
Zaljerem?
VolatileGlitchAviator Feb 19 @ 6:24pm 
Though just the ones that work with logs themselves the other stuff works just fine that uses the timber part of the log.
VolatileGlitchAviator Feb 19 @ 6:23pm 
Any luck on the MO patch? For the structures Zal? The trees drop the right wood but the structures don’t take the right logs XD.
VolatileGlitchAviator Feb 17 @ 2:31pm 
Thank you so much for your quick reply! yeh I was scratching my head as to why I could not build some of the buildings with logs and they were only taking Raw Logs, was like ,,,,, these ones take the proper wood but then these ones are asking for raw wood but raw wood is the wood the drops is it not? and then later I figured out after using resource dic that raw wood was from MO not WE so I came to the conclusion the patch was a bit out of date as some of them were using the new wood system and some werent XD.
Zaljerem  [author] Feb 17 @ 4:26am 
That would make sense, it is an old patch. I'll try to take a look at it soon.
VolatileGlitchAviator Feb 17 @ 1:33am 
Hey Zal, I think the MO patch is a bit out of date alot of the structures in MO arnt taking the wood from this
klvlt Jan 4 @ 3:59am 
@Felios You can use Individual Sound Volume to tone down any sounds that annoy you.
Felios Jan 3 @ 7:26pm 
Hey, THE ELECTRIC WOODWORKING NOISE MAKES ME CRAZY!! TOO LOUD!!

But I found how to fix it if you don't like it! Make a local copy of this mod so you can edit it. Navigate to:
‪C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\__LocalCopy_Expanded Woodworking (Continued)_-3-1\1.5\Defs\RecipeDefs\Recipe_Woodworking.xml
You'll see definitions for all the woodworking recipes and all the ways they behave. Find the 2 lines in the XML that say:
<soundWorking>Recipe_MakeWoodPlanks_Electric</soundWorking>
and just remove that, no more sound! Or you could put another sound in its place, if you want.

@Zaljerem: I would love some sort of toggle in settings, maybe? This has been complained about since the 1.2 version comments!
Innocent Man Dec 31, 2024 @ 7:46am 
@miku567 The not a weapon mod causes that issue
miku567 Dec 30, 2024 @ 6:44am 
I have this issue of mixed lumber being invisible and constantly generating error messages in log.
flyscotsman Dec 27, 2024 @ 8:47pm 
Thanks so much for this. Did notice that bamboo is dropping the generic wood, suggesting something is mismatched.
Aquilathestone Dec 25, 2024 @ 12:06am 
This mod is absolutely a must-have in my load order, I cannot live without it. 10/10

Question: I would love support for Lightless Empyrean (Currently it just gives normal wood if you cut down one of the trees in that mod). Would a kindly soul be able to explain 'how' I could add a patch for that mod?
Zer0_Requiem Sep 25, 2024 @ 7:49pm 
It seems that when used with Biomes Prehistoric and Cherry Picker 1.5 it causes Cherry Picker to have almost know mods selectable in its menus. I tested this with just those mods to be sure.
Axiom Sep 13, 2024 @ 6:00pm 
Does this contain Expanded Woodworking Floors patches, and is this compatible with the old Vegetable Garden Project as well?