RimWorld

RimWorld

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Expanded Woodworking (Continued)
   
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Mod, 1.5, 1.6
File Size
Posted
Updated
7.137 MB
Mar 29, 2024 @ 9:24am
Jul 5 @ 9:03am
16 Change Notes ( view )

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Expanded Woodworking (Continued)

In 1 collection by Zaljerem
Zal's Continued Mods
516 items
Description
Original mod by Qwynn (A16)
https://ludeon.com/forums/index.php?topic=30459.0

Updated by Adventurer (1.0-1.2), Mercenary (1.3), Aquiles (1.4)
https://steamcommunity.com/sharedfiles/filedetails/?id=1082915328
https://steamcommunity.com/sharedfiles/filedetails/?id=2558226687
https://steamcommunity.com/sharedfiles/filedetails/?id=2882494600

Share-Alike license, but even so - if the original author requests it, I will remove this update.

--

I have verified basic functionality, but serious testing and balance suggestions by someone who knows and loves the mod is really needed.

--

Original mod notes (1.4):

I have always considered Rimworld a survival game, so every mod that adds some grade of difficulty catch my interest. Like many admirers of Hardcore SK, with the pass of time I learned to create my own modpack, following the same philosophy: The more problems you have, the more interesting it will be your story... For that purpose, in my opinion Expanded Woodworking is a must-have mod for any player who wants to overcome some challenge.

MOD
This is a revisited edition based on the forked mod made by Mercenary, upon Adventurer's version, which already was an upgrade of Qwynn's Expanded Woodworking [followed by Aquiles for 1.4, and thus to Zaljerem.]

New with Biotech! Polluted trees now produce rotten wood. Rotten wood cannot be converted into lumber, but can be restored into generic wood.

FEATURES

Trees, saguaro, and bamboo have their own unique wood.
Polluted Trees, like witchwood, produce also their own: rotten wood.
Every wood type (except saguaro and rotten wood) has a corresponding lumber.
Process logs into lumber at the woodworking table.
Restore rotten wood into generic to gain some raw materials in heavily polluted maps.
Lumber is used in both construction and in crafting.
Supports any starting scenario through using the crafting spot.
Raw logs are used as fuel!
Realistic wood colors!
Compatibility with any mod using wood as a fuel item.

Patches Included
[Most are untested, left alone from 1.4 - please let me know if they need updating]

Adobe Abode
Advanced Biomes
Biome Expansion: Redwood Forest
Biomes! Prehistoric (+TMore Floors, +WD Expanded Floors, +VFE-Architect)
Gulden Biome
[LTS] Furnishing
Medieval Overhaul (+TMore Floors, +WD Expanded Floors, +VFE-Architect)
More Trees (Continued)
Nature's Pretty Sweet (Continued)
Realistic Planets Continued [1.5] - UPDATED
ReGrowth: Aspen, Boreal, Swamp, Temperate and Tundra
[T] More Floors (thanks to Holgast)
Tribal Essentials Reborn
Vanilla Furniture Expanded - Architect
Vegetable Garden Project (NOT Fruit Trees)
Vanilla Factions Expanded - Settlers
VGP Xtra Trees and Flowers
WD Expanded Floors
Yayo Combat 3 (Continued)
Zal's Smoked Meat (both versions)
Zen Garden (Continued) ... and more!
NOTE: If you want to contribute writing a patch of your favorite mod, feel free to do it.

COMPATIBILITY
[Zal: I don't guarantee any of this. :)]

Expanded Woodworking is fully compatible with everything else, because any unpatched tree will still provide generic wood and any unpatched floor will still be available.
However, it may conflict with other mods if both directly overwrite the WoodLog definition, like e. g. Not a Weapon mod or Medieval Overhaul.
To make it compatible with Medieval Overhaul, I recommend using this mod.
[https://steamcommunity.com/sharedfiles/filedetails/?id=2898440531 ]
Any bug report without a log may and will be deleted.

CREDITS

Previous Authors: ItchyFlea, Qwynn, Adventurer, Mercenary
C#: Taranchuk
XML and Biotech Compatibility: Aquiles
Rimworld is owned by Tynan Sylvester.

LICENSE
CC BY-NC-SA 4.0[creativecommons.org]
Popular Discussions View All (1)
7
Jul 1 @ 6:16am
Patch Donation
Zaljerem
93 Comments
Captolamia 2 hours ago 
Cocoa Error:

Error in Expanded Woodworking (Continued), assembly name: ExpandedWoodworking, method: Cocoa:PlantCollected, exception: System.MissingMethodException: Method not found: bool Verse.GenPlace.TryPlaceThing(Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>,Verse.Rot4)
[Ref FB06D9A2]
(wrapper managed-to-native)

Getting error uploading logs ATM when it clears I will upload it
TurrisFortis 11 hours ago 
And acacia trees are dropping generic wood logs. Is this working at all?
тетеря, блин 19 hours ago 
regarding the error below, cocoa, here's the list of what metions «cocoa» in my modlist, to investigate:

Automatic Stomp Chopping, [LTS]Furnishing, Life Lessons, Rabbie The Moonrabbit Race, Seeds Please: Lite Redux, VGP Vegetable Garden, Vegetable Garden Seed Fixes (No Plant Replacement), VGP Garden Gourmet, Vanilla Base Generation Expanded, Vanilla Furniture Expanded - Props and Decor, Vanilla Textures Expanded, Vanilla Ideology Expanded - Memes and Structures.

hope it helps.
lydocia Jul 31 @ 4:26am 
Could you please add that lumber can be used as fuel?
_♣Caligula♣_ Jul 30 @ 11:06pm 
Black palm trees iirc.
TurrisFortis Jul 30 @ 9:22pm 
Where does the cocoawood come from? Cocoa trees give no wood. Yet I have cocoawood that says it's from this mod.
traaaf Jul 25 @ 7:29pm 
Vanilla Furniture Expanded - Architect mod no longer plays nicely with this mod and will block several of the basic floor types under the Floors>Wood Floor menu options.
тетеря, блин Jul 19 @ 2:40pm 
Error in Expanded Woodworking (Continued), assembly name: ExpandedWoodworking, method: Cocoa:PlantCollected, exception: System.MissingMethodException: Method not found: bool Verse.GenPlace.TryPlaceThing(Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>,Verse.Rot4)
...
https://gist.github.com/HugsLibRecordKeeper/cc654f8ba64a262273ed2321e1c7586c
_♣Caligula♣_ Jul 19 @ 5:20am 
And what is your problem in the picture@SalzStange?
Lumber looks like this.
And previously has.
Logs look like above in mod description screenshot.
Zairya Jul 19 @ 3:21am 
Hello Zaljerem,

I tried to use EWW and MO together. It seems, the scara tree was not ported to 1.6 and your patch is throwing an error. I searched the MO folder with notepad++ to find this out.

Thank you for keeping this mod alive!