RimWorld

RimWorld

59 ratings
Expanded Woodworking (Continued)
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5
File Size
Posted
Updated
6.489 MB
Mar 29, 2024 @ 3:24pm
Apr 5 @ 12:27am
15 Change Notes ( view )

Subscribe to download
Expanded Woodworking (Continued)

In 1 collection by Zaljerem
Zal's Continued Mods
501 items
Description
Original mod by Qwynn (A16)
https://ludeon.com/forums/index.php?topic=30459.0

Updated by Adventurer (1.0-1.2), Mercenary (1.3), Aquiles (1.4)
https://steamcommunity.com/sharedfiles/filedetails/?id=1082915328
https://steamcommunity.com/sharedfiles/filedetails/?id=2558226687
https://steamcommunity.com/sharedfiles/filedetails/?id=2882494600

Share-Alike license, but even so - if the original author requests it, I will remove this update.

--

I have verified basic functionality, but serious testing and balance suggestions by someone who knows and loves the mod is really needed.

--

Original mod notes (1.4):

I have always considered Rimworld a survival game, so every mod that adds some grade of difficulty catch my interest. Like many admirers of Hardcore SK, with the pass of time I learned to create my own modpack, following the same philosophy: The more problems you have, the more interesting it will be your story... For that purpose, in my opinion Expanded Woodworking is a must-have mod for any player who wants to overcome some challenge.

MOD
This is a revisited edition based on the forked mod made by Mercenary, upon Adventurer's version, which already was an upgrade of Qwynn's Expanded Woodworking [followed by Aquiles for 1.4, and thus to Zaljerem.]

New with Biotech! Polluted trees now produce rotten wood. Rotten wood cannot be converted into lumber, but can be restored into generic wood.

FEATURES

Trees, saguaro, and bamboo have their own unique wood.
Polluted Trees, like witchwood, produce also their own: rotten wood.
Every wood type (except saguaro and rotten wood) has a corresponding lumber.
Process logs into lumber at the woodworking table.
Restore rotten wood into generic to gain some raw materials in heavily polluted maps.
Lumber is used in both construction and in crafting.
Supports any starting scenario through using the crafting spot.
Raw logs are used as fuel!
Realistic wood colors!
Compatibility with any mod using wood as a fuel item.

Patches Included
[Most are untested, left alone from 1.4 - please let me know if they need updating]

Adobe Abode
Advanced Biomes
Biome Expansion: Redwood Forest
Biomes! Prehistoric (+TMore Floors, +WD Expanded Floors, +VFE-Architect)
Gulden Biome
[LTS] Furnishing
Medieval Overhaul (+TMore Floors, +WD Expanded Floors, +VFE-Architect)
More Trees (Continued)
Nature's Pretty Sweet (Continued)
Realistic Planets Continued [1.5] - UPDATED
ReGrowth: Aspen, Boreal, Swamp, Temperate and Tundra
[T] More Floors (thanks to Holgast)
Tribal Essentials Reborn
Vanilla Furniture Expanded - Architect
Vegetable Garden Project (NOT Fruit Trees)
Vanilla Factions Expanded - Settlers
VGP Xtra Trees and Flowers
WD Expanded Floors
Yayo Combat 3 (Continued)
Zal's Smoked Meat (both versions)
Zen Garden (Continued) ... and more!
NOTE: If you want to contribute writing a patch of your favorite mod, feel free to do it.

COMPATIBILITY
[Zal: I don't guarantee any of this. :)]

Expanded Woodworking is fully compatible with everything else, because any unpatched tree will still provide generic wood and any unpatched floor will still be available.
However, it may conflict with other mods if both directly overwrite the WoodLog definition, like e. g. Not a Weapon mod or Medieval Overhaul.
To make it compatible with Medieval Overhaul, I recommend using this mod.
[https://steamcommunity.com/sharedfiles/filedetails/?id=2898440531 ]
Any bug report without a log may and will be deleted.

CREDITS

Previous Authors: ItchyFlea, Qwynn, Adventurer, Mercenary
C#: Taranchuk
XML and Biotech Compatibility: Aquiles
Rimworld is owned by Tynan Sylvester.

LICENSE
CC BY-NC-SA 4.0[creativecommons.org]
Popular Discussions View All (1)
6
Mar 15 @ 5:38am
Patch Donation
Zaljerem
72 Comments
[TXE] Dex Enfvaras Apr 13 @ 3:05pm 
Would you be willing to add a patch for VFE - Tribals regarding their traps/buildings? They require lumber when they're just a slightly different variant while the vanilla ones require logs. Like the large fire, animal trap, and throwspikes for example. It isn't gamebreaking but would be cool to have updated to just make it like a quality of life.
Nissifer Mar 20 @ 5:00am 
So I'm running into an issue where my campfire won't accept my pine logs as fuel because they're not "logs" :/
Zaljerem  [author] Mar 4 @ 1:23pm 
I will take a look at Biomes Caverns when I get a chance, maybe there's something I can do there.

I will add the three listed to the MO compat. Thanks!
LexieHyperbyte Mar 4 @ 3:48am 
I found the issue, just incase anyone has this problem as well. This mod is NOT compatable with biomes caverns. something overwrites defs making it so you can only use normal wood for torches, not any modded wood.
thank you so much Zaljerem for keeping this mod going :fhappy:
LexieHyperbyte Mar 4 @ 12:40am 
For some reason torches and wall torches only accept wood logs, not any of the new wood or special wood?
VolatileGlitchAviator Feb 28 @ 10:02pm 
Hey Zal, These 3 need to be added "="DankPyon_LogWall" or "DankPyon_BedLog" or "DankPyon_BedLog" :
VolatileGlitchAviator Feb 28 @ 2:02pm 
Hey Zal I may have found 2 more, also How do i Donate a patch I got only 2 of them working I cant seem to figure out the third which is the firsty one in the group for MO Adaptive storage Maybe you might see something I do not.
VolatileGlitchAviator Feb 26 @ 5:13pm 
yeh the adaptive framework MO storage mod that adapts MO's storage to the adaptive storage Framework does something funky, I know its not the MO mod so you have no reason to write a patch for it, I tried doing it myself but only managed to get 2 of the 3 working, none the less thank you for helping me with the MO patching n_n.
Zaljerem  [author] Feb 25 @ 11:55pm 
Ok, log storage addressed.
VolatileGlitchAviator Feb 25 @ 11:35pm 
all though half of it is correct the mixed lumber pile is using the correct wood from Wood expanded by the looks it the log piles are still using raw wood for the storage piles.