RimWorld
Expanded Woodworking (Continued)
94 comentarios
Captolamia 2 AGO a las 17:33 
https://gist.github.com/HugsLibRecordKeeper/4584b61c5e29f1f6b9eae93ce1d88d52

Have a log file. Only woodworking giving this error.
Captolamia 2 AGO a las 9:25 
Cocoa Error:

Error in Expanded Woodworking (Continued), assembly name: ExpandedWoodworking, method: Cocoa:PlantCollected, exception: System.MissingMethodException: Method not found: bool Verse.GenPlace.TryPlaceThing(Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>,Verse.Rot4)
[Ref FB06D9A2]
(wrapper managed-to-native)

Getting error uploading logs ATM when it clears I will upload it
TurrisFortis 1 AGO a las 23:57 
And acacia trees are dropping generic wood logs. Is this working at all?
тетеря, блин 1 AGO a las 16:19 
regarding the error below, cocoa, here's the list of what metions «cocoa» in my modlist, to investigate:

Automatic Stomp Chopping, [LTS]Furnishing, Life Lessons, Rabbie The Moonrabbit Race, Seeds Please: Lite Redux, VGP Vegetable Garden, Vegetable Garden Seed Fixes (No Plant Replacement), VGP Garden Gourmet, Vanilla Base Generation Expanded, Vanilla Furniture Expanded - Props and Decor, Vanilla Textures Expanded, Vanilla Ideology Expanded - Memes and Structures.

hope it helps.
lydocia 31 JUL a las 4:26 
Could you please add that lumber can be used as fuel?
_♣Caligula♣_ 30 JUL a las 23:06 
Black palm trees iirc.
TurrisFortis 30 JUL a las 21:22 
Where does the cocoawood come from? Cocoa trees give no wood. Yet I have cocoawood that says it's from this mod.
traaaf 25 JUL a las 19:29 
Vanilla Furniture Expanded - Architect mod no longer plays nicely with this mod and will block several of the basic floor types under the Floors>Wood Floor menu options.
тетеря, блин 19 JUL a las 14:40 
Error in Expanded Woodworking (Continued), assembly name: ExpandedWoodworking, method: Cocoa:PlantCollected, exception: System.MissingMethodException: Method not found: bool Verse.GenPlace.TryPlaceThing(Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>,Verse.Rot4)
...
https://gist.github.com/HugsLibRecordKeeper/cc654f8ba64a262273ed2321e1c7586c
_♣Caligula♣_ 19 JUL a las 5:20 
And what is your problem in the picture@SalzStange?
Lumber looks like this.
And previously has.
Logs look like above in mod description screenshot.
Zairya 19 JUL a las 3:21 
Hello Zaljerem,

I tried to use EWW and MO together. It seems, the scara tree was not ported to 1.6 and your patch is throwing an error. I searched the MO folder with notepad++ to find this out.

Thank you for keeping this mod alive!
SalzStange 17 JUL a las 3:38 
If i deactivate your mod, it's normal again. It wasn't like this in older versions
SalzStange 16 JUL a las 11:28 
Zaljerem  [autor] 16 JUL a las 10:41 
Interesting, I never changed anything in that regard. How about a screenshot?
SalzStange 16 JUL a las 10:17 
Warning: This mod let your wood look different, and with different i do not mean like the in the screenshots or like in the original mod, it's massivley changing the look of all woods. Not just color. It's changing the whole design. This wasn'T like that in the old and original versions.

BE CAREFUL
WiFiN 16 JUL a las 5:18 
Hey, I have several modding questions on the things your mod does well. Ping me back in the steam chat plz
тетеря, блин 14 JUL a las 10:21 
could you please add a compatibilty for this one?

https://steamcommunity.com/sharedfiles/filedetails/?id=3024527775
lydocia 12 JUL a las 13:55 
I don't seem to be able to select any of the logs (oak, in my case) I have in my stockpiles to build doors or walls. What am I missing?
anke 13 JUN a las 23:11 
与Vanilla Book Expanded冲突,写字台或打字机使用原木时出现错误
Exception printing WoodLog414466 at (89, 0, 96): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F3546A] Duplicate stacktrace, see ref for original
тетеря, блин 27 MAY a las 8:01 
retexture below seems awesome.
lol 27 MAY a las 1:41 
Bugreport / suggestion: remove author from 'make mixed lumber' recipe
lol 7 MAY a las 23:28 
Dex Enfvaras 13 ABR a las 8:05 
Would you be willing to add a patch for VFE - Tribals regarding their traps/buildings? They require lumber when they're just a slightly different variant while the vanilla ones require logs. Like the large fire, animal trap, and throwspikes for example. It isn't gamebreaking but would be cool to have updated to just make it like a quality of life.
Nissifer 19 MAR a las 23:00 
So I'm running into an issue where my campfire won't accept my pine logs as fuel because they're not "logs" :/
Zaljerem  [autor] 4 MAR a las 6:23 
I will take a look at Biomes Caverns when I get a chance, maybe there's something I can do there.

I will add the three listed to the MO compat. Thanks!
LexieHyperbyte 3 MAR a las 20:48 
I found the issue, just incase anyone has this problem as well. This mod is NOT compatable with biomes caverns. something overwrites defs making it so you can only use normal wood for torches, not any modded wood.
thank you so much Zaljerem for keeping this mod going :fhappy:
LexieHyperbyte 3 MAR a las 17:40 
For some reason torches and wall torches only accept wood logs, not any of the new wood or special wood?
VolatileGlitchAviator 28 FEB a las 15:02 
Hey Zal, These 3 need to be added "="DankPyon_LogWall" or "DankPyon_BedLog" or "DankPyon_BedLog" :
VolatileGlitchAviator 28 FEB a las 7:02 
Hey Zal I may have found 2 more, also How do i Donate a patch I got only 2 of them working I cant seem to figure out the third which is the firsty one in the group for MO Adaptive storage Maybe you might see something I do not.
VolatileGlitchAviator 26 FEB a las 10:13 
yeh the adaptive framework MO storage mod that adapts MO's storage to the adaptive storage Framework does something funky, I know its not the MO mod so you have no reason to write a patch for it, I tried doing it myself but only managed to get 2 of the 3 working, none the less thank you for helping me with the MO patching n_n.
Zaljerem  [autor] 25 FEB a las 16:55 
Ok, log storage addressed.
VolatileGlitchAviator 25 FEB a las 16:35 
all though half of it is correct the mixed lumber pile is using the correct wood from Wood expanded by the looks it the log piles are still using raw wood for the storage piles.
VolatileGlitchAviator 25 FEB a las 16:31 
I think you might have missed the log storages for MO unless the adaptive storage framework patch for MO is overwriting it im not sure which it is, Just thought id ask incase you may have forgotten n_n
VolatileGlitchAviator 25 FEB a las 13:40 
No worries Just figured you may have foroggten to get back to it I know your super busy n_n
Zaljerem  [autor] 25 FEB a las 13:07 
Ok, log furniture now uses all raw wood types. Let me know if you see anything else MO-related.
Zaljerem  [autor] 25 FEB a las 12:51 
I fixed a bunch of the MO compatibility but I still need to patch all logs in for the log furniture.
VolatileGlitchAviator 21 FEB a las 23:36 
Zaljerem?
VolatileGlitchAviator 19 FEB a las 18:24 
Though just the ones that work with logs themselves the other stuff works just fine that uses the timber part of the log.
VolatileGlitchAviator 19 FEB a las 18:23 
Any luck on the MO patch? For the structures Zal? The trees drop the right wood but the structures don’t take the right logs XD.
VolatileGlitchAviator 17 FEB a las 14:31 
Thank you so much for your quick reply! yeh I was scratching my head as to why I could not build some of the buildings with logs and they were only taking Raw Logs, was like ,,,,, these ones take the proper wood but then these ones are asking for raw wood but raw wood is the wood the drops is it not? and then later I figured out after using resource dic that raw wood was from MO not WE so I came to the conclusion the patch was a bit out of date as some of them were using the new wood system and some werent XD.
Zaljerem  [autor] 17 FEB a las 4:26 
That would make sense, it is an old patch. I'll try to take a look at it soon.
VolatileGlitchAviator 17 FEB a las 1:33 
Hey Zal, I think the MO patch is a bit out of date alot of the structures in MO arnt taking the wood from this
klvlt 4 ENE a las 3:59 
@Felios You can use Individual Sound Volume to tone down any sounds that annoy you.
Felios 3 ENE a las 19:26 
Hey, THE ELECTRIC WOODWORKING NOISE MAKES ME CRAZY!! TOO LOUD!!

But I found how to fix it if you don't like it! Make a local copy of this mod so you can edit it. Navigate to:
‪C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\__LocalCopy_Expanded Woodworking (Continued)_-3-1\1.5\Defs\RecipeDefs\Recipe_Woodworking.xml
You'll see definitions for all the woodworking recipes and all the ways they behave. Find the 2 lines in the XML that say:
<soundWorking>Recipe_MakeWoodPlanks_Electric</soundWorking>
and just remove that, no more sound! Or you could put another sound in its place, if you want.

@Zaljerem: I would love some sort of toggle in settings, maybe? This has been complained about since the 1.2 version comments!
Innocent Man 31 DIC 2024 a las 7:46 
@miku567 The not a weapon mod causes that issue
miku567 30 DIC 2024 a las 6:44 
I have this issue of mixed lumber being invisible and constantly generating error messages in log.
flyscotsman 27 DIC 2024 a las 20:47 
Thanks so much for this. Did notice that bamboo is dropping the generic wood, suggesting something is mismatched.
Aquilathestone 25 DIC 2024 a las 0:06 
This mod is absolutely a must-have in my load order, I cannot live without it. 10/10

Question: I would love support for Lightless Empyrean (Currently it just gives normal wood if you cut down one of the trees in that mod). Would a kindly soul be able to explain 'how' I could add a patch for that mod?
Zer0_Requiem 25 SEP 2024 a las 19:49 
It seems that when used with Biomes Prehistoric and Cherry Picker 1.5 it causes Cherry Picker to have almost know mods selectable in its menus. I tested this with just those mods to be sure.
Axiom 13 SEP 2024 a las 18:00 
Does this contain Expanded Woodworking Floors patches, and is this compatible with the old Vegetable Garden Project as well?