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Have a log file. Only woodworking giving this error.
Error in Expanded Woodworking (Continued), assembly name: ExpandedWoodworking, method: Cocoa:PlantCollected, exception: System.MissingMethodException: Method not found: bool Verse.GenPlace.TryPlaceThing(Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>,Verse.Rot4)
[Ref FB06D9A2]
(wrapper managed-to-native)
Getting error uploading logs ATM when it clears I will upload it
Automatic Stomp Chopping, [LTS]Furnishing, Life Lessons, Rabbie The Moonrabbit Race, Seeds Please: Lite Redux, VGP Vegetable Garden, Vegetable Garden Seed Fixes (No Plant Replacement), VGP Garden Gourmet, Vanilla Base Generation Expanded, Vanilla Furniture Expanded - Props and Decor, Vanilla Textures Expanded, Vanilla Ideology Expanded - Memes and Structures.
hope it helps.
...
https://gist.github.com/HugsLibRecordKeeper/cc654f8ba64a262273ed2321e1c7586c
Lumber looks like this.
And previously has.
Logs look like above in mod description screenshot.
I tried to use EWW and MO together. It seems, the scara tree was not ported to 1.6 and your patch is throwing an error. I searched the MO folder with notepad++ to find this out.
Thank you for keeping this mod alive!
https://imgur.com/a/i3gc8Vk
BE CAREFUL
– https://steamcommunity.com/sharedfiles/filedetails/?id=3024527775
Exception printing WoodLog414466 at (89, 0, 96): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F3546A] Duplicate stacktrace, see ref for original
retexture idea for wood log wall: https://steamcommunity.com/sharedfiles/filedetails/?id=2938523500
I will add the three listed to the MO compat. Thanks!
thank you so much Zaljerem for keeping this mod going
But I found how to fix it if you don't like it! Make a local copy of this mod so you can edit it. Navigate to:
C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\__LocalCopy_Expanded Woodworking (Continued)_-3-1\1.5\Defs\RecipeDefs\Recipe_Woodworking.xml
You'll see definitions for all the woodworking recipes and all the ways they behave. Find the 2 lines in the XML that say:
<soundWorking>Recipe_MakeWoodPlanks_Electric</soundWorking>
and just remove that, no more sound! Or you could put another sound in its place, if you want.
@Zaljerem: I would love some sort of toggle in settings, maybe? This has been complained about since the 1.2 version comments!
Question: I would love support for Lightless Empyrean (Currently it just gives normal wood if you cut down one of the trees in that mod). Would a kindly soul be able to explain 'how' I could add a patch for that mod?