Arma 3
WBK Immersive Animations
214 bình luận
Axle 12 Thg09 @ 10:49pm 
Could you block the animation when healing?
☠ BugsPray ☠ 10 Thg09 @ 4:27pm 
I might, could be the issue, yes
WebKnight  [tác giả] 9 Thg09 @ 10:18pm 
@☠ BugsPray ☠ you sure you are not using Animate?
☠ BugsPray ☠ 9 Thg09 @ 10:09pm 
Hi I noticed the map animation sometimes stays stuck after closing it, thanks for the mod
Smokkerino 4 Thg09 @ 4:43am 
To be fair animate is so broken/annoying at some times. That i would perfer that WebKnight expands this one. But yeah amazing work from his side as always.
KIRITO 4 Thg09 @ 12:17am 
@WebKnight when I set the tripod and use telescpoe at the same time,it's going to make mistake.I can't use telescope normality.Can you fix it?
elpedrochicoraulalfonsotejada 3 Thg09 @ 2:05pm 
Can you make the watch bigger?
HBAOplus 23 Thg08 @ 7:51pm 
Hi, is it possible to make AIs using Map/Compass/watch animation when they are in idle status? It will add more immersion.

These mods seems to add new idle animation to player and AIs
https://steamcommunity.com/sharedfiles/filedetails/?id=2548180836
https://steamcommunity.com/sharedfiles/filedetails/?id=2548179534
GhostRecon101BN 29 Thg07 @ 12:03am 
@phenosi,gotcha tysm! might just use this instead of the other mod then!
Phenosi 28 Thg07 @ 5:54am 
@GhostRecon101BN No, you will need to tweak some settings otherwise it will for example try to use two compass animation at once and just look buggy.
GhostRecon101BN 27 Thg07 @ 6:29pm 
@Phenosi,can i disable nothing and use both as is no touching settings? p.s tysm
Phenosi 27 Thg07 @ 1:24am 
@GhostRecon101BN
You can use both mods
Example: Want to use webknights compass animations?
Disable compass animation for 'Animate' in the CBA3 addon settings.

and so forth.
GhostRecon101BN 26 Thg07 @ 10:37pm 
@Phenosi,im like terrible at understanding some mod compats an such. so with what your telling me,i can use both but for it work i need to disable one partial functions? or am i able to use both? i dont have a sever rn to fully see how WBK contrasts so all i got is theory rn
Phenosi 24 Thg07 @ 12:50am 
@GhostRecon101BN why not just use the new https://steamcommunity.com/sharedfiles/filedetails/?id=3283635033 and then disable webs radio options?
WebKnight  [tác giả] 7 Thg07 @ 12:57pm 
@ovnxize why would it not? Just enable/disable certain mechanics if you dont need em
ovnxize 7 Thg07 @ 12:06pm 
Will this mod still work with the new Animate mod?
WebKnight  [tác giả] 3 Thg07 @ 3:47pm 
@CoffeePot i'll see what i can do, thanks for the report
CoffeePot 3 Thg07 @ 3:43pm 
I use ACRE and have restarted the mission a few times.
WebKnight  [tác giả] 3 Thg07 @ 3:34pm 
@CoffeePot and animations will be only disabled if you restarted the mission
WebKnight  [tác giả] 3 Thg07 @ 3:34pm 
@CoffeePot you use ACRE or TFAR?
CoffeePot 3 Thg07 @ 3:28pm 
I have talking animations disabled on my server and mission settings, but the talking animations still play. Disabling radio and talking animations solves this, but my group would still prefer to use the radio animations. Is this a bug or an intended feature?
Radius 1 Thg07 @ 2:03am 
thanks!
Puotek 24 Thg06 @ 3:38pm 
Can you make an animation for opening doors? Like the common one I see in videos, just a hand reaching forward for a second when a player opens a door?
Mik92 23 Thg06 @ 3:51pm 
Quick question, when will it the `overwrite clients` option become available? I see that it is greyed out and forces the settings to everyone.
A Table 16 Thg06 @ 2:49am 
@Webknight using ACRE
marxman28 12 Thg06 @ 10:40pm 
@WebKnight At least on my end, it was this mod. I had issues placing charges with this mod, but removing this mod and only this mod solved that problem.
WebKnight  [tác giả] 10 Thg06 @ 5:01pm 
@marxman28 I dont see how this mod can conflict with it, i can place charges no problem, maybe its another mod thats causing the issue?
marxman28 10 Thg06 @ 2:25pm 
So, bug I noticed: you can't place items with the vanilla scroll menu anymore. Let's say that I have an explosive charge on me and I want to set it down. The scroll menu still gives you the option to set the explosive or whatever down, but you don't actually set it down. Instead, you have to go into your inventory, drop the charge, and then manually arm it from there.

Probably not a big issue with ACE users but it's annoying with vanilla players, especially those with Ibragim's separate detonation mod (setting explosives down via inventory doesn't work that way).
WebKnight  [tác giả] 9 Thg06 @ 1:06pm 
@Nobutora can work as client side mod
Nobutora 9 Thg06 @ 10:52am 
is this client side??
WebKnight  [tác giả] 3 Thg06 @ 6:23am 
@A Table then maybe you are using old TFAR and not beta? And you sure you applied the settings on the server AND the mission? Cause on my end everything is working.
A Table 3 Thg06 @ 4:03am 
@WebKnight yeah have restarted the server after changing the setting made no difference
WebKnight  [tác giả] 31 Thg05 @ 7:25am 
@A Table you do know that you need to restart the mission for this setting to be aplied?
thp801 25 Thg05 @ 4:11pm 
The watch animation is bugged with a pistol - your arm clips through the other arm and tries to grab your bicep rather than your wrist
thp801 25 Thg05 @ 4:06pm 
there are a few small issues with this mod, when you check the time your arm clips through your other arm and he grabs onto his bicep for some reason, also the compass is below the hand and needs to be brought up a little bit
A Table 13 Thg05 @ 4:14am 
Yeah the settings don't turn off the talking animation. Trying to keep radio animations but get rid of the talking animations using acre BTW.
Kyle 11 Thg05 @ 10:17pm 
The positions of the watch and wrist do not match :steamsad::steamfacepalm:
d1mple 11 Thg05 @ 9:41pm 
Good
Smokkerino 7 Thg05 @ 11:11am 
Give us that drone control anim
_mickey_ 5 Thg05 @ 12:59pm 
@WebKnight hi!

Please try to add immersive animations also for installing/uninstalling explosives and for installing/uninstalling static weapons. This will perfectly complement your mod and omprove gameplay immersion
WebKnight  [tác giả] 5 Thg05 @ 10:47am 
@A Table its in the addon settings
A Table 5 Thg05 @ 12:25am 
Does anyone else struggle turning of the talking gestures?
DasRed_ 1 Thg05 @ 9:18am 
It doesn't work with altimeter watch from ace. If you can fix it, it will be amazin.
WebKnight  [tác giả] 27 Thg04 @ 12:48pm 
@Mucho.Frost ay ay will fix it
Green.Vicky✙ 27 Thg04 @ 9:40am 
Another report `bout ace3. Player captives still use talking gestures while being tied. It doesnt break the animation and their hands return to "tied" state after they stop talking though.
WebKnight  [tác giả] 24 Thg04 @ 4:10am 
@Mucho.Frost radio anims were a little bit hard to make in the way how tfar does its event handlers, so for now it will be like that.
Green.Vicky✙ 24 Thg04 @ 3:59am 
While you control ai unit via Zeus with TFAR unit does not use radio animation. Instead your player character does
Nord 23 Thg04 @ 4:45am 
@WebKnight Great to know! Was thinking about that, just haven't had the time to check out if individual animations can be toggled on/off. Was going to check myself later. Thanks for letting me know! =)