Arma 3
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WBK Immersive Animations
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Data Type: Mod
Mod Type: Animation, Mechanics
File Size
Posted
Updated
5.562 MB
Feb 21, 2024 @ 8:43am
Mar 4, 2024 @ 7:09pm
11 Change Notes ( view )

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WBK Immersive Animations

Description
Everybody love immersive stuff, isnt it?
So, i already know your questions, what the hell this mod about?
Simple stuff, it plays different animations whenever you interact with different items.

There is animations for:
  • Map interaction
  • Compass usage
  • Wrist watch animation and ability to disable the display of time on the map, actually making wrist watch usable (whaaa)
  • Tactical ping animations.
  • Talking gestures whenever your character says something using TFAR or ACRE.
  • Radio animations for TFAR and ACRE (do not forget to disable ACRE radio animations if you have them enabled)

But Webknight, there is already mods like that!
And you will be completly right! I actually created this mod to use it alongside Animate by ASmallDinasaur and ooga booga. Its just some of those mods are missing animations that i wanted to see (such as compass ones or talking animations) or dont have transition animations, which makes the hand do those weird movements. Again, this mod can be a replacement for mods mentioned above, or it can work along side with them. Just dont forget to adjust it to your needs. I tried to make all animations to not block any player input, you can still fire in all animations as well as use sights etc. Everything is working in a way so that it doesn't make you uncomfortable in gameplay.

What you can expect in the future:
  • Fixes and improvements
  • More talking animations
  • GPS and Drone controlling animations?
  • And other thing i didnt thought about yet

All righty, i hope you will like it.

Main Credits:
Bohemia Interactive - For awesome game and platform!
Macser - For awesome ArmaRig for blender!
ASmallDinasaur and ooga booga - idea and inspiration
My patreons - for supporting my work.
Popular Discussions View All (2)
6
Sep 18 @ 7:32pm
Animation/Compatibility Request
Puotek
0
Sep 24 @ 10:37pm
Requesting marching animation for parade
Hondo
259 Comments
Oct 3 @ 6:06pm 
The compass isn't held in the hand properly and same for other players when first person. But when looking at another player hold the compass it is held properly but unable to be seen in the correct positon for the player holding it.
WebKnight  [author]
Sep 23 @ 4:59pm 
@mynameissimonn they dont work or sometin? Maybe acre updated or something, i dont personally use it so i might've missed an update or two. Ill check it out but no promises.
Sep 23 @ 4:18pm 
I believe issues with talking animations and ACRE are still active, happening with our unit after we swapped to ACRE
May 15 @ 8:28am 
@Webknight Our unit noticed that as well, would love to use this mod without looking like an anime character every time we talk xD. Can't wait to use it again after the update!
WebKnight  [author]
Mar 26 @ 4:47pm 
@Nyph I might've forgot to add a check for ACRE, i just use TFAR myself. Will fix it.
Mar 26 @ 4:32pm 
When I have talking animations disabled, it's still happening. Could be that I'm using ACRE but I feel it shouldn't matter.
WebKnight  [author]
Feb 15 @ 9:35am 
@JaySOC ai do not use this system
Feb 15 @ 9:07am 
Is there a way to disable talking animations for players and keep it for AIs and opposite ?
Feb 7 @ 5:43pm 
is it possible to just get the idle talking animations separate from everything
Jan 27 @ 6:18pm 
Could we get radio & talking animations for regular voip too?