Arma 3
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Animate - Deprecated
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Data Type: Mod
File Size
Posted
Updated
57.621 MB
Jun 11, 2022 @ 9:30am
Aug 4, 2022 @ 3:30am
14 Change Notes ( view )

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Animate - Deprecated

Description
⚠️ This version of Animate is deprecated. New version can be found here.



📕 Content
This mod adds various new animations and gestures as well as some sounds.
  • High/Low Ready
  • Weapon Obstruction
  • Weapon Throwing
  • Weapon Inspection
  • 10 Emotes
  • A2 Dancing Animations
  • Suicide Animation
  • Door Opening Animation
  • Map Opening Animation
  • Night Vision Animation
  • Adjustable Walk Speed
  • Map/Inventory Sounds

⚙️ Configuration
Control
Default
Description
Stop Gesture
SPACE
Stops any current gesture.
Ready
T
Toggles high/low ready.
Throw Weapon
CTRL + T
Throws weapon.
Drop Weapon
ALT+ T
Drops weapon.
Increase Walking Speed
CTRL + SCROLL UP
Press in combination with scroll wheel.
Decrease Walking Speed
CTRL + SCROLL DOWN
Press in combination with scroll wheel (CTRL + SCROLL).

Setting
Description
Enable Weapon Throwing
Enables the throwing of weapons by hotkey or ACE menu.
Drop Weapon When Unconscious
Chance that of dropping weapoon on uncon. 0 will disable this feature.
Throw Velocity
Velocity to launch weapon with.
Night Vision Animation
Enable/disable animation when toggling night vision goggles.
Door Opening Animation
Enable/disable animation when opening doors.
Map Animation
Enable/disable animation when opening map.
Adjustable Walk Speed
Enable/disable ability to change slow walking speed.
Dynamic Ready Polling Rate
How often the script checks for obstructions, 0 will disable dynamic ready.
Dynamic Ready Distance (Object)
How close you have to be to an object.
Dynamic Ready Distance (Friend)
How close you have to be to a friendly unit.
Dynamic Ready Angle (Friend)
Angle sector to detect friendly units.
Dynamic Ready High/Low Angle
At what vertical weapon direction should high or low ready be selected.
Ignore Bushes
Enable/disable ignoring bushes with dynamic ready.
Friends are Objects
Whether or not friendly units are considered in object distance.
Enable Inventory Sound
Enable/disable inventory sound.
Enable Map Sound
Enable/disable map sound.

🫂 Compatibility
✔️ If loaded with ACE, you will be able to throw weapons and access animations through the interaction menu.
❌ Likely not compatible with other mods that have similar features.
❌ Not compatible with newer versions of this mod.

📖 License
✔️ Modify this mod.
✔️ Redistribute this mod in part or whole privately / within a unit.
✔️ Redistribute this mod in part or whole publicly with credits linking to this page.
❌ Port this mod in part or whole to games other than ArmA.
❌ Use this mod for commercial purposes.





These mods were developed by and for TheSpeshalPlatoon, you can find out more about us on our Website[thespeshalplatoon.com]

We're currently recruiting! so if you're looking for a group to play with or want to get in touch with us, we can be found on Discord[discord.gg] or TeamSpeak (if we're online)[http//ts3server]

[discord.gg]
[ko-fi.com]
Popular Discussions View All (3)
5
Feb 22, 2024 @ 9:41pm
Weapon Throw and Drop stop working 02/11/2023
HawkSixx
1
Feb 1, 2024 @ 1:06pm
Weapon bug
G A T O M I C
0
Feb 12, 2024 @ 5:19pm
Bug Report: Throw Weapon & Drop Weapon
nanner
229 Comments
Predator14 Nov 6, 2024 @ 7:03am 
And how to configure the open door animation?
BIG GUY Jun 20, 2024 @ 4:27pm 
you gonna update this
超雄老登 Jun 17, 2024 @ 6:38am 
How to turn off player animations while on standby
SSG Jun 7, 2024 @ 10:41pm 
Got a minor bug: when reload happens simultaneously with weapon obstruction, reload can be interrupted and the new mag is lost;
Could be hard to deliberately recreate the bug, but has happened to me several times within around 20 game hours with the mod, when I turn away from a corner and hit reload at the same time, rifles and pistols alike. took a look myself but couldn't find a solution.
Aztxz Jun 6, 2024 @ 1:51am 
Bug report, this mod broke RUS's autoloader, can not select new ammo type by scroll down menu.
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 Jun 4, 2024 @ 11:24pm 
@Tactical Germie Shepie I have same issue when playing Contact campaign but outside it is fine with ADS. Seems the player character (Aiden Rudwell) is classed as a vehicle... hence the ADS doesn't stay in... weird bug. I worked around by going prone with the Spectrum Device and it ADS works fine- not when in crouch or standing.
big balls Jun 4, 2024 @ 4:46am 
How do I emote
Tactical Germie Shepie May 17, 2024 @ 11:24am 
This mod messed with the spectrum device, not sure why. Couldnt stay in ADS
WO_Viper May 5, 2024 @ 9:14am 
I only get the door animation message error in Editor, running a game works fine no message...
Zimka A-Vi Apr 6, 2024 @ 2:57pm 
guys how do you make the walking speed change work